[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41224] trunk/blender: fix some typo's

Campbell Barton ideasman42 at gmail.com
Sun Oct 23 17:27:36 CEST 2011


Revision: 41224
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41224
Author:   campbellbarton
Date:     2011-10-23 15:27:36 +0000 (Sun, 23 Oct 2011)
Log Message:
-----------
fix some typo's

Modified Paths:
--------------
    trunk/blender/CMakeLists.txt
    trunk/blender/intern/ffmpeg/ffmpeg_compat.h
    trunk/blender/source/blender/blenkernel/intern/brush.c
    trunk/blender/source/blender/editors/interface/interface_widgets.c
    trunk/blender/source/blender/editors/space_graph/space_graph.c
    trunk/blender/source/blender/editors/space_outliner/outliner_tools.c
    trunk/blender/source/blender/makesrna/intern/rna_action.c
    trunk/blender/source/blender/render/intern/source/rayshade.c
    trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
    trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h

Modified: trunk/blender/CMakeLists.txt
===================================================================
--- trunk/blender/CMakeLists.txt	2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/CMakeLists.txt	2011-10-23 15:27:36 UTC (rev 41224)
@@ -137,7 +137,7 @@
 option(WITH_HEADLESS      "Build without graphical support (renderfarm, server mode only)" OFF)
 mark_as_advanced(WITH_HEADLESS)
 
-option(WITH_AUDASPACE    "Build with blenders audio library (only disable if you know what you're doing!)" ON)
+option(WITH_AUDASPACE    "Build with blenders audio library (only disable if you know what your doing!)" ON)
 mark_as_advanced(WITH_AUDASPACE)
 
 

Modified: trunk/blender/intern/ffmpeg/ffmpeg_compat.h
===================================================================
--- trunk/blender/intern/ffmpeg/ffmpeg_compat.h	2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/intern/ffmpeg/ffmpeg_compat.h	2011-10-23 15:27:36 UTC (rev 41224)
@@ -29,7 +29,7 @@
 
 /* check our ffmpeg is new enough, avoids user complaints */
 #if (LIBAVFORMAT_VERSION_MAJOR < 52) || ((LIBAVFORMAT_VERSION_MAJOR == 52) && (LIBAVFORMAT_VERSION_MINOR <= 64))
-#  error "FFmpeg 0.7 or newer is needed, Upgrade you're FFmpeg or disable it"
+#  error "FFmpeg 0.7 or newer is needed, Upgrade your FFmpeg or disable it"
 #endif
 /* end sanity check */
 

Modified: trunk/blender/source/blender/blenkernel/intern/brush.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/brush.c	2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/blenkernel/intern/brush.c	2011-10-23 15:27:36 UTC (rev 41224)
@@ -930,7 +930,7 @@
 {
 	int use_jitter= brush->jitter != 0;
 
-	/* jitter-ed brush gives wierd and unpredictable result for this
+	/* jitter-ed brush gives weird and unpredictable result for this
 	   kinds of stroke, so manyally disable jitter usage (sergey) */
 	use_jitter&= (brush->flag & (BRUSH_RESTORE_MESH|BRUSH_ANCHORED)) == 0;
 

Modified: trunk/blender/source/blender/editors/interface/interface_widgets.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_widgets.c	2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/editors/interface/interface_widgets.c	2011-10-23 15:27:36 UTC (rev 41224)
@@ -1787,7 +1787,7 @@
 	
 	/* exception: if 'lock' is set
 	 * lock the value of the color wheel to 1.
-	 * Useful for color correction tools where you're only interested in hue. */
+	 * Useful for color correction tools where your only interested in hue. */
 	if (but->flag & UI_BUT_COLOR_LOCK)
 		hsv[2] = 1.f;
 	else if (color_profile)

Modified: trunk/blender/source/blender/editors/space_graph/space_graph.c
===================================================================
--- trunk/blender/source/blender/editors/space_graph/space_graph.c	2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/editors/space_graph/space_graph.c	2011-10-23 15:27:36 UTC (rev 41224)
@@ -110,7 +110,7 @@
 	sipo->ads= MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet");
 	sipo->ads->source= (ID *)scene;
 	
-	/* settings for making it easier by default to just see what you're interested in tweaking */
+	/* settings for making it easier by default to just see what your interested in tweaking */
 	sipo->ads->filterflag |= ADS_FILTER_ONLYSEL;
 	sipo->flag |= SIPO_SELVHANDLESONLY;
 	

Modified: trunk/blender/source/blender/editors/space_outliner/outliner_tools.c
===================================================================
--- trunk/blender/source/blender/editors/space_outliner/outliner_tools.c	2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/editors/space_outliner/outliner_tools.c	2011-10-23 15:27:36 UTC (rev 41224)
@@ -298,7 +298,7 @@
 		tselem->id= NULL;
 
 		/* XXX: tree management normally happens from draw_outliner(), but when
-		        you're clicking to fast on Delete object from context menu in
+		        your clicking to fast on Delete object from context menu in
 		        outliner several mouse events can be handled in one cycle without
 		        handling notifiers/redraw which leads to deleting the same object twice.
 		        cleanup tree here to prevent such cases. */

Modified: trunk/blender/source/blender/makesrna/intern/rna_action.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_action.c	2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/makesrna/intern/rna_action.c	2011-10-23 15:27:36 UTC (rev 41224)
@@ -612,7 +612,7 @@
 	prop= RNA_def_property(srna, "id_root", PROP_ENUM, PROP_NONE);
 	RNA_def_property_enum_sdna(prop, NULL, "idroot");
 	RNA_def_property_enum_items(prop, id_type_items);
-	RNA_def_property_ui_text(prop, "ID Root Type", "Type of ID-block that action can be used on - DO NOT CHANGE UNLESS YOU KNOW WHAT YOU'RE DOING");
+	RNA_def_property_ui_text(prop, "ID Root Type", "Type of ID-block that action can be used on - DO NOT CHANGE UNLESS YOU KNOW WHAT YOUR DOING");
 	
 	/* API calls */
 	RNA_api_action(srna);

Modified: trunk/blender/source/blender/render/intern/source/rayshade.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rayshade.c	2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/render/intern/source/rayshade.c	2011-10-23 15:27:36 UTC (rev 41224)
@@ -1526,7 +1526,7 @@
 	do_tra= ((shi->mode & MA_TRANSP) && (shi->mode & MA_RAYTRANSP) && shr->alpha!=1.0f && (shi->depth <= shi->mat->ray_depth_tra));
 	do_mir= ((shi->mat->mode & MA_RAYMIRROR) && shi->ray_mirror!=0.0f && (shi->depth <= shi->mat->ray_depth));
 	
-	/* raytrace mirror amd refract like to separate the spec color */
+	/* raytrace mirror and refract like to separate the spec color */
 	if(shi->combinedflag & SCE_PASS_SPEC)
 		sub_v3_v3v3(diff, shr->combined, shr->spec);
 	else

Modified: trunk/blender/source/blender/windowmanager/intern/wm_event_system.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_event_system.c	2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/blender/windowmanager/intern/wm_event_system.c	2011-10-23 15:27:36 UTC (rev 41224)
@@ -2621,7 +2621,7 @@
 
 				/* ghost should do this already for key up */
 				if (event.utf8_buf[0]) {
-					printf("%s: ghost on you're platform is misbehaving, utf8 events on key up!\n", __func__);
+					printf("%s: ghost on your platform is misbehaving, utf8 events on key up!\n", __func__);
 				}
 				event.utf8_buf[0]= '\0';
 			}

Modified: trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h
===================================================================
--- trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h	2011-10-23 13:52:51 UTC (rev 41223)
+++ trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h	2011-10-23 15:27:36 UTC (rev 41224)
@@ -51,7 +51,7 @@
 		virtual void	getWorldPosition(float& posX,float& posY,float& posZ)=0;
 		virtual void	getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
 		virtual void	getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
-		// ori = array 12 floats, [0..3] = first column + 0, [4..7] = second colum, [8..11] = third column
+		// ori = array 12 floats, [0..3] = first column + 0, [4..7] = second column, [8..11] = third column
 		virtual void	getWorldOrientation(float* ori)=0;
 		virtual	void	setWorldOrientation(const float* ori)=0;
 		




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