[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41078] trunk/blender: fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.
Campbell Barton
ideasman42 at gmail.com
Mon Oct 17 08:39:14 CEST 2011
Revision: 41078
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41078
Author: campbellbarton
Date: 2011-10-17 06:39:13 +0000 (Mon, 17 Oct 2011)
Log Message:
-----------
fix spelling mistakes in comments (and in some python error messages), nothing to effect translations.
Modified Paths:
--------------
trunk/blender/CMakeLists.txt
trunk/blender/intern/ghost/intern/GHOST_SystemSDL.h
trunk/blender/intern/ghost/intern/GHOST_WindowSDL.h
trunk/blender/source/blender/blenkernel/BKE_animsys.h
trunk/blender/source/blender/blenkernel/BKE_utildefines.h
trunk/blender/source/blender/blenkernel/intern/cloth.c
trunk/blender/source/blender/blenkernel/intern/fcurve.c
trunk/blender/source/blender/blenkernel/intern/seqeffects.c
trunk/blender/source/blender/blenkernel/intern/softbody.c
trunk/blender/source/blender/blenlib/intern/path_util.c
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/editors/animation/anim_channels_edit.c
trunk/blender/source/blender/editors/include/ED_anim_api.h
trunk/blender/source/blender/editors/mesh/editmesh_lib.c
trunk/blender/source/blender/editors/mesh/meshtools.c
trunk/blender/source/blender/editors/physics/particle_edit.c
trunk/blender/source/blender/editors/sculpt_paint/paint_image.c
trunk/blender/source/blender/editors/space_outliner/outliner_edit.c
trunk/blender/source/blender/editors/space_sequencer/sequencer_select.c
trunk/blender/source/blender/editors/space_view3d/view3d_edit.c
trunk/blender/source/blender/editors/space_view3d/view3d_fly.c
trunk/blender/source/blender/imbuf/intern/IMB_indexer.h
trunk/blender/source/blender/makesrna/intern/rna_image_api.c
trunk/blender/source/blender/modifiers/intern/MOD_screw.c
trunk/blender/source/blender/modifiers/intern/MOD_simpledeform.c
trunk/blender/source/blender/python/intern/bpy_props.c
trunk/blender/source/blender/python/intern/bpy_rna.c
trunk/blender/source/blender/python/intern/bpy_rna.h
trunk/blender/source/blender/python/mathutils/mathutils_Euler.c
trunk/blender/source/blender/render/intern/include/raycounter.h
trunk/blender/source/blender/render/intern/raytrace/bvh.h
trunk/blender/source/blender/windowmanager/intern/wm_operators.c
trunk/blender/source/gameengine/Converter/BL_ArmatureObject.cpp
trunk/blender/source/gameengine/Expressions/ConstExpr.cpp
trunk/blender/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
Modified: trunk/blender/CMakeLists.txt
===================================================================
--- trunk/blender/CMakeLists.txt 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/CMakeLists.txt 2011-10-17 06:39:13 UTC (rev 41078)
@@ -774,7 +774,7 @@
set(PLATFORM_LINKFLAGS_DEBUG "/NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libc.lib")
else()
- # keep GCC spesific stuff here
+ # keep GCC specific stuff here
if(CMAKE_COMPILER_IS_GNUCC)
set(PLATFORM_LINKLIBS "-lshell32 -lshfolder -lgdi32 -lmsvcrt -lwinmm -lmingw32 -lm -lws2_32 -lz -lstdc++ -lole32 -luuid -lwsock32")
set(PLATFORM_CFLAGS "-pipe -funsigned-char -fno-strict-aliasing")
Modified: trunk/blender/intern/ghost/intern/GHOST_SystemSDL.h
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_SystemSDL.h 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/intern/ghost/intern/GHOST_SystemSDL.h 2011-10-17 06:39:13 UTC (rev 41078)
@@ -110,7 +110,7 @@
const GHOST_TEmbedderWindowID parentWindow
);
- /* SDL spesific */
+ /* SDL specific */
GHOST_WindowSDL * findGhostWindow(SDL_Window *sdl_win);
bool
Modified: trunk/blender/intern/ghost/intern/GHOST_WindowSDL.h
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_WindowSDL.h 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/intern/ghost/intern/GHOST_WindowSDL.h 2011-10-17 06:39:13 UTC (rev 41078)
@@ -70,7 +70,7 @@
~GHOST_WindowSDL();
- /* SDL spesific */
+ /* SDL specific */
SDL_Window *
getSDLWindow()
{
Modified: trunk/blender/source/blender/blenkernel/BKE_animsys.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_animsys.h 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/source/blender/blenkernel/BKE_animsys.h 2011-10-17 06:39:13 UTC (rev 41078)
@@ -146,7 +146,7 @@
void BKE_animsys_evaluate_all_animation(struct Main *main, struct Scene *scene, float ctime);
-/* ------------ Specialised API --------------- */
+/* ------------ Specialized API --------------- */
/* There are a few special tools which require these following functions. They are NOT to be used
* for standard animation evaluation UNDER ANY CIRCUMSTANCES!
*
Modified: trunk/blender/source/blender/blenkernel/BKE_utildefines.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_utildefines.h 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/source/blender/blenkernel/BKE_utildefines.h 2011-10-17 06:39:13 UTC (rev 41078)
@@ -29,7 +29,7 @@
/** \file BKE_utildefines.h
* \ingroup bke
- * \brief blender format spesific macros
+ * \brief blender format specific macros
* \note generic defines should go in BLI_utildefines.h
*/
Modified: trunk/blender/source/blender/blenkernel/intern/cloth.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cloth.c 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/source/blender/blenkernel/intern/cloth.c 2011-10-17 06:39:13 UTC (rev 41078)
@@ -974,7 +974,7 @@
* SPRING NETWORK BUILDING IMPLEMENTATION BEGIN
***************************************************************************************/
-// be carefull: implicit solver has to be resettet when using this one!
+// be careful: implicit solver has to be resettet when using this one!
// --> only for implicit handling of this spring!
int cloth_add_spring ( ClothModifierData *clmd, unsigned int indexA, unsigned int indexB, float restlength, int spring_type)
{
Modified: trunk/blender/source/blender/blenkernel/intern/fcurve.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/fcurve.c 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/source/blender/blenkernel/intern/fcurve.c 2011-10-17 06:39:13 UTC (rev 41078)
@@ -705,7 +705,7 @@
/* ***************************** Samples Utilities ******************************* */
/* Some utilities for working with FPoints (i.e. 'sampled' animation curve data, such as
- * data imported from BVH/Mocap files), which are specialised for use with high density datasets,
+ * data imported from BVH/Mocap files), which are specialized for use with high density datasets,
* which BezTriples/Keyframe data are ill equipped to do.
*/
Modified: trunk/blender/source/blender/blenkernel/intern/seqeffects.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/seqeffects.c 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/source/blender/blenkernel/intern/seqeffects.c 2011-10-17 06:39:13 UTC (rev 41078)
@@ -827,7 +827,7 @@
}
}
-/* carefull: also used by speed effect! */
+/* careful: also used by speed effect! */
static struct ImBuf* do_cross_effect(
SeqRenderData context, Sequence *UNUSED(seq), float UNUSED(cfra),
Modified: trunk/blender/source/blender/blenkernel/intern/softbody.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/softbody.c 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/source/blender/blenkernel/intern/softbody.c 2011-10-17 06:39:13 UTC (rev 41078)
@@ -2818,7 +2818,7 @@
if (ob->softflag & OB_SB_FACECOLL) scan_for_ext_face_forces(ob,timenow);
/* finish matrix and solve */
-#if (0) // remove onl linking for now .. still i am not sure .. the jacobian can be usefull .. so keep that BM
+#if (0) // remove onl linking for now .. still i am not sure .. the jacobian can be useful .. so keep that BM
if(nl_flags & NLF_SOLVE){
//double sct,sst=PIL_check_seconds_timer();
for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
@@ -3540,7 +3540,7 @@
}
}
- /* create some helper edges to enable SB lattice to be usefull at all */
+ /* create some helper edges to enable SB lattice to be useful at all */
if (ob->softflag & OB_SB_EDGES){
makelatticesprings(lt,ob->soft->bspring,ob->softflag & OB_SB_QUADS,ob);
build_bps_springlist(ob); /* link bps to springs */
Modified: trunk/blender/source/blender/blenlib/intern/path_util.c
===================================================================
--- trunk/blender/source/blender/blenlib/intern/path_util.c 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/source/blender/blenlib/intern/path_util.c 2011-10-17 06:39:13 UTC (rev 41078)
@@ -1681,7 +1681,7 @@
#ifdef WITH_BINRELOC
- /* linux uses binreloc since argv[0] is not relyable, call br_init( NULL ) first */
+ /* linux uses binreloc since argv[0] is not reliable, call br_init( NULL ) first */
path = br_find_exe( NULL );
if (path) {
BLI_strncpy(fullname, path, maxlen);
Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c 2011-10-17 06:39:13 UTC (rev 41078)
@@ -13303,7 +13303,7 @@
if( ob->id.flag & LIB_INDIRECT ) {
/* IF below is quite confusing!
- if we are appending, but this object wasnt just added allong with a group,
+ if we are appending, but this object wasnt just added along with a group,
then this is already used indirectly in the scene somewhere else and we didnt just append it.
(ob->id.flag & LIB_PRE_EXISTING)==0 means that this is a newly appended object - Campbell */
Modified: trunk/blender/source/blender/editors/animation/anim_channels_edit.c
===================================================================
--- trunk/blender/source/blender/editors/animation/anim_channels_edit.c 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/source/blender/editors/animation/anim_channels_edit.c 2011-10-17 06:39:13 UTC (rev 41078)
@@ -2447,7 +2447,7 @@
WM_keymap_add_item(keymap, "ANIM_OT_channels_setting_enable", WKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
WM_keymap_add_item(keymap, "ANIM_OT_channels_setting_disable", WKEY, KM_PRESS, KM_ALT, 0);
- /* settings - specialised hotkeys */
+ /* settings - specialized hotkeys */
WM_keymap_add_item(keymap, "ANIM_OT_channels_editable_toggle", TABKEY, KM_PRESS, 0, 0);
/* expand/collapse */
Modified: trunk/blender/source/blender/editors/include/ED_anim_api.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_anim_api.h 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/source/blender/editors/include/ED_anim_api.h 2011-10-17 06:39:13 UTC (rev 41078)
@@ -123,7 +123,7 @@
/* Some types for easier type-testing
- * NOTE: need to keep the order of these synchronised with the channels define code
+ * NOTE: need to keep the order of these synchronized with the channels define code
* which is used for drawing and handling channel lists for
*/
typedef enum eAnim_ChannelType {
Modified: trunk/blender/source/blender/editors/mesh/editmesh_lib.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/editmesh_lib.c 2011-10-17 03:40:10 UTC (rev 41077)
+++ trunk/blender/source/blender/editors/mesh/editmesh_lib.c 2011-10-17 06:39:13 UTC (rev 41078)
@@ -337,7 +337,7 @@
}
/* Calculate a plane that is rightangles to the edge/vert/faces normal
-also make the plane run allong an axis that is related to the geometry,
+also make the plane run along an axis that is related to the geometry,
because this is used for the manipulators Y axis.*/
void EM_editselection_plane(float *plane, EditSelection *ese)
{
@@ -345,7 +345,7 @@
EditVert *eve= ese->data;
float vec[3]={0,0,0};
- if (ese->prev) { /*use previously selected data to make a usefull vertex plane */
+ if (ese->prev) { /*use previously selected data to make a useful vertex plane */
EM_editselection_center(vec, ese->prev);
sub_v3_v3v3(plane, vec, eve->co);
} else {
@@ -361,7 +361,7 @@
} else if (ese->type==EDITEDGE) {
EditEdge *eed= ese->data;
- /*the plane is simple, it runs allong the edge
+ /*the plane is simple, it runs along the edge
however selecting different edges can swap the direction of the y axis.
this makes it less likely for the y axis of the manipulator
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-blender-cvs
mailing list