[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41065] branches/cycles/intern/cycles: Cycles: enable improved closure sampling, this should give less noise for mix, add
Brecht Van Lommel
brechtvanlommel at pandora.be
Sun Oct 16 19:40:47 CEST 2011
Revision: 41065
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41065
Author: blendix
Date: 2011-10-16 17:40:47 +0000 (Sun, 16 Oct 2011)
Log Message:
-----------
Cycles: enable improved closure sampling, this should give less noise for mix, add
and glass shaders. How well this will work on non-fermi GPU's is unclear still, it's
a bit heavy on register usage.
Modified Paths:
--------------
branches/cycles/intern/cycles/device/device.cpp
branches/cycles/intern/cycles/device/device.h
branches/cycles/intern/cycles/kernel/kernel_types.h
branches/cycles/intern/cycles/render/scene.h
branches/cycles/intern/cycles/render/svm.cpp
Modified: branches/cycles/intern/cycles/device/device.cpp
===================================================================
--- branches/cycles/intern/cycles/device/device.cpp 2011-10-16 17:19:29 UTC (rev 41064)
+++ branches/cycles/intern/cycles/device/device.cpp 2011-10-16 17:40:47 UTC (rev 41065)
@@ -157,6 +157,8 @@
return NULL;
}
+ device->device_type = type;
+
return device;
}
Modified: branches/cycles/intern/cycles/device/device.h
===================================================================
--- branches/cycles/intern/cycles/device/device.h 2011-10-16 17:19:29 UTC (rev 41064)
+++ branches/cycles/intern/cycles/device/device.h 2011-10-16 17:40:47 UTC (rev 41065)
@@ -75,12 +75,14 @@
protected:
Device() {}
- DeviceType type;
+ DeviceType device_type;
bool background;
public:
virtual ~Device() {}
+ DeviceType type() { return device_type; }
+
/* info */
virtual string description() = 0;
Modified: branches/cycles/intern/cycles/kernel/kernel_types.h
===================================================================
--- branches/cycles/intern/cycles/kernel/kernel_types.h 2011-10-16 17:19:29 UTC (rev 41064)
+++ branches/cycles/intern/cycles/kernel/kernel_types.h 2011-10-16 17:40:47 UTC (rev 41065)
@@ -44,7 +44,7 @@
#define __EMISSION__
#define __TEXTURES__
#define __HOLDOUT__
-//#define __MULTI_CLOSURE__
+#define __MULTI_CLOSURE__
//#define __TRANSPARENT_SHADOWS__
//#define __MULTI_LIGHT__
#endif
Modified: branches/cycles/intern/cycles/render/scene.h
===================================================================
--- branches/cycles/intern/cycles/render/scene.h 2011-10-16 17:19:29 UTC (rev 41064)
+++ branches/cycles/intern/cycles/render/scene.h 2011-10-16 17:40:47 UTC (rev 41065)
@@ -109,7 +109,7 @@
SceneParams()
{
shadingsystem = SVM;
- use_multi_closure = false;
+ use_multi_closure = true;
bvh_type = BVH_DYNAMIC;
use_bvh_cache = false;
use_bvh_spatial_split = false;
Modified: branches/cycles/intern/cycles/render/svm.cpp
===================================================================
--- branches/cycles/intern/cycles/render/svm.cpp 2011-10-16 17:19:29 UTC (rev 41064)
+++ branches/cycles/intern/cycles/render/svm.cpp 2011-10-16 17:40:47 UTC (rev 41065)
@@ -58,6 +58,7 @@
}
bool sunsky_done = false;
+ bool use_multi_closure = (scene->params.use_multi_closure && device->type() != DEVICE_OPENCL);
for(i = 0; i < scene->shaders.size(); i++) {
Shader *shader = scene->shaders[i];
@@ -70,7 +71,7 @@
scene->light_manager->need_update = true;
SVMCompiler compiler(scene->shader_manager, scene->image_manager,
- scene->params.use_multi_closure);
+ use_multi_closure);
compiler.sunsky = (sunsky_done)? NULL: &dscene->data.sunsky;
compiler.background = ((int)i == scene->default_background);
compiler.compile(shader, svm_nodes, i);
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