[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41025] trunk/blender/source/blender: make sure render layer names are unique when setting through rna.
Campbell Barton
ideasman42 at gmail.com
Sat Oct 15 11:59:31 CEST 2011
Revision: 41025
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41025
Author: campbellbarton
Date: 2011-10-15 09:59:31 +0000 (Sat, 15 Oct 2011)
Log Message:
-----------
make sure render layer names are unique when setting through rna.
Modified Paths:
--------------
trunk/blender/source/blender/editors/interface/interface.c
trunk/blender/source/blender/makesrna/intern/rna_scene.c
Modified: trunk/blender/source/blender/editors/interface/interface.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface.c 2011-10-15 09:43:42 UTC (rev 41024)
+++ trunk/blender/source/blender/editors/interface/interface.c 2011-10-15 09:59:31 UTC (rev 41025)
@@ -1259,7 +1259,6 @@
void ui_set_but_vectorf(uiBut *but, const float vec[3])
{
PropertyRNA *prop;
- int a, tot;
if(but->editvec) {
copy_v3_v3(but->editvec, vec);
@@ -1269,11 +1268,15 @@
prop= but->rnaprop;
if(RNA_property_type(prop) == PROP_FLOAT) {
+ int tot;
+ int a;
+
tot= RNA_property_array_length(&but->rnapoin, prop);
tot= MIN2(tot, 3);
- for(a=0; a<tot; a++)
+ for (a=0; a<tot; a++) {
RNA_property_float_set_index(&but->rnapoin, prop, a, vec[a]);
+ }
}
}
else if(but->pointype == CHA) {
Modified: trunk/blender/source/blender/makesrna/intern/rna_scene.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_scene.c 2011-10-15 09:43:42 UTC (rev 41024)
+++ trunk/blender/source/blender/makesrna/intern/rna_scene.c 2011-10-15 09:59:31 UTC (rev 41025)
@@ -812,8 +812,8 @@
{
Scene *scene= (Scene*)ptr->id.data;
SceneRenderLayer *rl= (SceneRenderLayer*)ptr->data;
-
BLI_strncpy_utf8(rl->name, value, sizeof(rl->name));
+ BLI_uniquename(&scene->r.layers, rl, "RenderLayer", '.', offsetof(SceneRenderLayer, name), sizeof(rl->name));
if(scene->nodetree) {
bNode *node;
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