[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40881] trunk/blender/release/scripts/ startup/bl_ui: missed this last commit.

Campbell Barton ideasman42 at gmail.com
Sun Oct 9 23:13:07 CEST 2011


Revision: 40881
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40881
Author:   campbellbarton
Date:     2011-10-09 21:13:07 +0000 (Sun, 09 Oct 2011)
Log Message:
-----------
missed this last commit.

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py
    trunk/blender/release/scripts/startup/bl_ui/properties_game.py

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py	2011-10-09 21:11:51 UTC (rev 40880)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py	2011-10-09 21:13:07 UTC (rev 40881)
@@ -379,10 +379,6 @@
         col.label(text="Mirror Object:")
         col.prop(md, "mirror_object", text="")
 
-    def NAVMESH(self, layout, ob, md):
-        layout.operator("mesh.assign_navpolygon")
-        layout.operator("mesh.assign_new_navpolygon")
-
     def MULTIRES(self, layout, ob, md):
         layout.row().prop(md, "subdivision_type", expand=True)
 

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_game.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_game.py	2011-10-09 21:11:51 UTC (rev 40880)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_game.py	2011-10-09 21:13:07 UTC (rev 40881)
@@ -166,6 +166,9 @@
 
         elif game.physics_type in {'SENSOR', 'INVISIBLE', 'NO_COLLISION', 'OCCLUDE'}:
             layout.prop(ob, "hide_render", text="Invisible")
+        elif game.physics_type == 'NAVMESH':
+            layout.operator("mesh.assign_navpolygon")
+            layout.operator("mesh.assign_new_navpolygon")
 
 
 class PHYSICS_PT_game_collision_bounds(PhysicsButtonsPanel, Panel):




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