[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40871] trunk/blender/source/gameengine/ Ketsji: clear some warnings.

Campbell Barton ideasman42 at gmail.com
Sun Oct 9 06:11:21 CEST 2011


Revision: 40871
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40871
Author:   campbellbarton
Date:     2011-10-09 04:11:18 +0000 (Sun, 09 Oct 2011)
Log Message:
-----------
clear some warnings.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
    trunk/blender/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SteeringActuator.cpp
    trunk/blender/source/gameengine/Ketsji/KX_SteeringActuator.h

Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp	2011-10-09 03:05:36 UTC (rev 40870)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp	2011-10-09 04:11:18 UTC (rev 40871)
@@ -110,9 +110,9 @@
       m_pGraphicController(NULL),
       m_xray(false),
       m_pHitObject(NULL),
+      m_pObstacleSimulation(NULL),
       m_actionManager(NULL),
-      m_isDeformable(false),
-      m_pObstacleSimulation(NULL)
+      m_isDeformable(false)
 #ifdef WITH_PYTHON
     , m_attr_dict(NULL)
 #endif

Modified: trunk/blender/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp	2011-10-09 03:05:36 UTC (rev 40870)
+++ trunk/blender/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp	2011-10-09 04:11:18 UTC (rev 40871)
@@ -633,7 +633,7 @@
 
 	const float ivmax = 1.0f / vmax;
 
-	float adir[2], adist;
+	float adir[2] /*, adist */;
 	vcpy(adir, activeObst->pvel);
 	if (vlen(adir) > 0.01f)
 		vnorm(adir);
@@ -641,7 +641,7 @@
 		vset(adir,0,0);
 	float activeObstPos[2];
 	vset(activeObstPos, activeObst->m_pos.x(), activeObst->m_pos.y()); 
-	adist = vdot(adir, activeObstPos);
+	/* adist = vdot(adir, activeObstPos); */
 
 	float minPenalty = FLT_MAX;
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_SteeringActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SteeringActuator.cpp	2011-10-09 03:05:36 UTC (rev 40870)
+++ trunk/blender/source/gameengine/Ketsji/KX_SteeringActuator.cpp	2011-10-09 04:11:18 UTC (rev 40871)
@@ -46,38 +46,38 @@
 /* ------------------------------------------------------------------------- */
 
 KX_SteeringActuator::KX_SteeringActuator(SCA_IObject *gameobj, 
-									int mode,
-									KX_GameObject *target,
-									KX_GameObject *navmesh,
-									float distance,
-									float velocity, 
-									float acceleration,									
-									float turnspeed,
-									bool  isSelfTerminated,
-									int pathUpdatePeriod,
-									KX_ObstacleSimulation* simulation,
-									short facingmode,
-									bool normalup,
-									bool enableVisualization)	 : 
-	SCA_IActuator(gameobj, KX_ACT_STEERING),
-	m_mode(mode),
-	m_target(target),
-	m_distance(distance),
-	m_velocity(velocity),
-	m_acceleration(acceleration),
-	m_turnspeed(turnspeed),
-	m_isSelfTerminated(isSelfTerminated),
-	m_pathUpdatePeriod(pathUpdatePeriod),
-	m_updateTime(0),
-	m_isActive(false),	
-	m_simulation(simulation),	
-	m_enableVisualization(enableVisualization),
-	m_facingMode(facingmode),
-	m_normalUp(normalup),
-	m_obstacle(NULL),
-	m_pathLen(0),
-	m_wayPointIdx(-1),
-	m_steerVec(MT_Vector3(0, 0, 0))
+                                         int mode,
+                                         KX_GameObject *target,
+                                         KX_GameObject *navmesh,
+                                         float distance,
+                                         float velocity,
+                                         float acceleration,
+                                         float turnspeed,
+                                         bool  isSelfTerminated,
+                                         int pathUpdatePeriod,
+                                         KX_ObstacleSimulation* simulation,
+                                         short facingmode,
+                                         bool normalup,
+                                         bool enableVisualization)
+    : SCA_IActuator(gameobj, KX_ACT_STEERING),
+      m_target(target),
+      m_mode(mode),
+      m_distance(distance),
+      m_velocity(velocity),
+      m_acceleration(acceleration),
+      m_turnspeed(turnspeed),
+      m_simulation(simulation),
+      m_updateTime(0),
+      m_obstacle(NULL),
+      m_isActive(false),
+      m_isSelfTerminated(isSelfTerminated),
+      m_enableVisualization(enableVisualization),
+      m_facingMode(facingmode),
+      m_normalUp(normalup),
+      m_pathLen(0),
+      m_pathUpdatePeriod(pathUpdatePeriod),
+      m_wayPointIdx(-1),
+      m_steerVec(MT_Vector3(0, 0, 0))
 {
 	m_navmesh = static_cast<KX_NavMeshObject*>(navmesh);
 	if (m_navmesh)

Modified: trunk/blender/source/gameengine/Ketsji/KX_SteeringActuator.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_SteeringActuator.h	2011-10-09 03:05:36 UTC (rev 40870)
+++ trunk/blender/source/gameengine/Ketsji/KX_SteeringActuator.h	2011-10-09 04:11:18 UTC (rev 40871)
@@ -56,12 +56,12 @@
 	int	m_mode;
 	float m_distance;
 	float m_velocity;
-	float m_acceleration;									
+	float m_acceleration;
 	float m_turnspeed;
 	KX_ObstacleSimulation* m_simulation;
 	
+	double m_updateTime;
 	KX_Obstacle* m_obstacle;
-	double m_updateTime;
 	bool m_isActive;
 	bool m_isSelfTerminated;
 	bool m_enableVisualization;




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