[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40805] trunk/blender/doc/python_api/rst/ change_log.rst: update generated api changelog for edits since 2.59

Campbell Barton ideasman42 at gmail.com
Thu Oct 6 00:43:01 CEST 2011


Revision: 40805
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40805
Author:   campbellbarton
Date:     2011-10-05 22:43:00 +0000 (Wed, 05 Oct 2011)
Log Message:
-----------
update generated api changelog for edits since 2.59

Modified Paths:
--------------
    trunk/blender/doc/python_api/rst/change_log.rst

Modified: trunk/blender/doc/python_api/rst/change_log.rst
===================================================================
--- trunk/blender/doc/python_api/rst/change_log.rst	2011-10-05 21:10:23 UTC (rev 40804)
+++ trunk/blender/doc/python_api/rst/change_log.rst	2011-10-05 22:43:00 UTC (rev 40805)
@@ -1082,3 +1082,401 @@
 * **use_halo** -> :class:`bpy.types.Material.game_settings.face_orientation`
 * **use_shadow_cast** -> :class:`bpy.types.Material.game_settings.face_orientation`
 
+.. Automatically Generated, 2.59 -> r40804!
+
+bpy.types.RenderSettings
+------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.RenderSettings.ffmpeg_audio_channels`
+
+bpy.types.DriverTarget
+----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.DriverTarget.transform_space`
+
+Removed
+^^^^^^^
+
+* **use_local_space_transform**
+
+bpy.types.Sound
+---------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Sound.factory`
+* :class:`bpy.types.Sound.use_mono`
+
+bpy.types.Camera
+----------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Camera.view_frame`
+
+bpy.types.Scene
+---------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Scene.audio_volume`
+
+bpy.types.KeyingSet
+-------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.KeyingSet.refresh`
+
+bpy.types.Armature
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Armature.deform_method`
+
+bpy.types.GameObjectSettings
+----------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.GameObjectSettings.obstacle_radius`
+* :class:`bpy.types.GameObjectSettings.use_obstacle_create`
+
+bpy.types.BlendData
+-------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.BlendData.speakers`
+
+bpy.types.SolidifyModifier
+--------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SolidifyModifier.thickness_vertex_group`
+
+bpy.types.ThemeGraphEditor
+--------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ThemeGraphEditor.handle_auto_clamped`
+* :class:`bpy.types.ThemeGraphEditor.handle_sel_auto_clamped`
+
+bpy.types.CompositorNodeIDMask
+------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.CompositorNodeIDMask.use_smooth_mask`
+
+bpy.types.Node
+--------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Node.parent`
+
+bpy.types.Texture
+-----------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Texture.evaluate`
+
+bpy.types.UILayout
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.UILayout.template_keymap_item_properties`
+
+bpy.types.ToolSettings
+----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ToolSettings.use_multipaint`
+
+bpy.types.UserPreferencesInput
+------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.UserPreferencesInput.ndof_panx_invert_axis`
+* :class:`bpy.types.UserPreferencesInput.ndof_pany_invert_axis`
+* :class:`bpy.types.UserPreferencesInput.ndof_panz_invert_axis`
+* :class:`bpy.types.UserPreferencesInput.ndof_roll_invert_axis`
+* :class:`bpy.types.UserPreferencesInput.ndof_rotate_invert_axis`
+* :class:`bpy.types.UserPreferencesInput.ndof_tilt_invert_axis`
+
+bpy.types.LockedTrackConstraint
+-------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.LockedTrackConstraint.head_tail`
+
+bpy.types.SpaceGraphEditor
+--------------------------
+
+Moved
+^^^^^
+
+* use_fancy_drawing -> :class:`bpy.types.SpaceGraphEditor.use_beauty_drawing`
+
+bpy.types.ParticleSystem
+------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ParticleSystem.dt_frac`
+
+bpy.types.Mesh
+--------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Mesh.use_paint_mask_vertex`
+
+bpy.types.FCurve
+----------------
+
+Removed
+^^^^^^^
+
+* **use_auto_handle_clamp**
+
+bpy.types.DampedTrackConstraint
+-------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.DampedTrackConstraint.head_tail`
+
+bpy.types.ImageTexture
+----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ImageTexture.use_derivative_map`
+
+bpy.types.SoundSequence
+-----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SoundSequence.pan`
+* :class:`bpy.types.SoundSequence.pitch`
+
+Removed
+^^^^^^^
+
+* **attenuation**
+
+bpy.types.FModifier
+-------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.FModifier.blend_in`
+* :class:`bpy.types.FModifier.blend_out`
+* :class:`bpy.types.FModifier.frame_end`
+* :class:`bpy.types.FModifier.frame_start`
+* :class:`bpy.types.FModifier.influence`
+* :class:`bpy.types.FModifier.use_influence`
+* :class:`bpy.types.FModifier.use_restricted_range`
+
+bpy.types.EnvironmentMap
+------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.EnvironmentMap.clear`
+* :class:`bpy.types.EnvironmentMap.is_valid`
+* :class:`bpy.types.EnvironmentMap.save`
+
+bpy.types.UserPreferencesSystem
+-------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.UserPreferencesSystem.use_translate_interface`
+
+Removed
+^^^^^^^
+
+* **use_translate_buttons**
+* **use_translate_toolbox**
+
+bpy.types.LimitDistanceConstraint
+---------------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.LimitDistanceConstraint.head_tail`
+* :class:`bpy.types.LimitDistanceConstraint.use_transform_limit`
+
+bpy.types.MovieSequence
+-----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.MovieSequence.stream_index`
+
+bpy.types.Material
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Material.game_settings`
+
+bpy.types.Object
+----------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Object.matrix_parent_inverse`
+
+bpy.types.SequenceProxy
+-----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SequenceProxy.build_100`
+* :class:`bpy.types.SequenceProxy.build_25`
+* :class:`bpy.types.SequenceProxy.build_50`
+* :class:`bpy.types.SequenceProxy.build_75`
+* :class:`bpy.types.SequenceProxy.build_free_run`
+* :class:`bpy.types.SequenceProxy.build_free_run_rec_date`
+* :class:`bpy.types.SequenceProxy.build_record_run`
+* :class:`bpy.types.SequenceProxy.quality`
+* :class:`bpy.types.SequenceProxy.timecode`
+
+bpy.types.Sequence
+------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Sequence.waveform`
+
+bpy.types.DopeSheet
+-------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.DopeSheet.show_datablock_filters`
+* :class:`bpy.types.DopeSheet.show_speakers`
+
+bpy.types.ActionActuator
+------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ActionActuator.apply_to_children`
+* :class:`bpy.types.ActionActuator.layer`
+* :class:`bpy.types.ActionActuator.layer_weight`
+* :class:`bpy.types.ActionActuator.use_additive`
+* :class:`bpy.types.ActionActuator.use_force`
+* :class:`bpy.types.ActionActuator.use_local`
+
+bpy.types.VertexGroup
+---------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.VertexGroup.lock_weight`
+
+bpy.types.ThemeView3D
+---------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ThemeView3D.speaker`
+
+bpy.types.Image
+---------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Image.pack`
+* :class:`bpy.types.Image.unpack`
+
+bpy.types.Curve
+---------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.Curve.fill_mode`
+
+Removed
+^^^^^^^
+
+* **use_fill_back**
+* **use_fill_front**
+
+bpy.types.ParticleSettings
+--------------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.ParticleSettings.adaptive_subframes`
+* :class:`bpy.types.ParticleSettings.courant_target`
+
+bpy.types.SceneGameData
+-----------------------
+
+Added
+^^^^^
+
+* :class:`bpy.types.SceneGameData.level_height`
+* :class:`bpy.types.SceneGameData.obstacle_simulation`
+* :class:`bpy.types.SceneGameData.recast_data`
+* :class:`bpy.types.SceneGameData.restrict_animation_updates`
+* :class:`bpy.types.SceneGameData.show_obstacle_simulation`
+




More information about the Bf-blender-cvs mailing list