[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [40777] branches/cycles/intern/cycles: Cycles: fix a few more msvc issues with empty scenes and ustring setting.
Brecht Van Lommel
brechtvanlommel at pandora.be
Mon Oct 3 19:42:24 CEST 2011
Revision: 40777
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40777
Author: blendix
Date: 2011-10-03 17:42:24 +0000 (Mon, 03 Oct 2011)
Log Message:
-----------
Cycles: fix a few more msvc issues with empty scenes and ustring setting.
Modified Paths:
--------------
branches/cycles/intern/cycles/blender/blender_mesh.cpp
branches/cycles/intern/cycles/blender/blender_object.cpp
branches/cycles/intern/cycles/blender/blender_shader.cpp
branches/cycles/intern/cycles/bvh/bvh_build.cpp
Modified: branches/cycles/intern/cycles/blender/blender_mesh.cpp
===================================================================
--- branches/cycles/intern/cycles/blender/blender_mesh.cpp 2011-10-03 17:29:43 UTC (rev 40776)
+++ branches/cycles/intern/cycles/blender/blender_mesh.cpp 2011-10-03 17:42:24 UTC (rev 40777)
@@ -110,11 +110,11 @@
BL::Mesh::vertex_colors_iterator l;
for(b_mesh.vertex_colors.begin(l); l != b_mesh.vertex_colors.end(); ++l) {
- if(!mesh_need_attribute(scene, mesh, ustring(l->name())))
+ if(!mesh_need_attribute(scene, mesh, ustring(l->name().c_str())))
continue;
Attribute *attr = mesh->attributes.add(
- ustring(l->name()), TypeDesc::TypeColor, Attribute::CORNER);
+ ustring(l->name().c_str()), TypeDesc::TypeColor, Attribute::CORNER);
BL::MeshColorLayer::data_iterator c;
float3 *fdata = attr->data_float3();
@@ -142,7 +142,7 @@
for(b_mesh.uv_textures.begin(l); l != b_mesh.uv_textures.end(); ++l) {
Attribute::Standard std = (l->active_render())? Attribute::STD_UV: Attribute::STD_NONE;
- ustring name = ustring(l->name());
+ ustring name = ustring(l->name().c_str());
if(!(mesh_need_attribute(scene, mesh, name) || mesh_need_attribute(scene, mesh, std)))
continue;
Modified: branches/cycles/intern/cycles/blender/blender_object.cpp
===================================================================
--- branches/cycles/intern/cycles/blender/blender_object.cpp 2011-10-03 17:29:43 UTC (rev 40776)
+++ branches/cycles/intern/cycles/blender/blender_object.cpp 2011-10-03 17:42:24 UTC (rev 40777)
@@ -177,7 +177,7 @@
/* object sync */
if(object_map.sync(&object, b_ob, b_parent, key)) {
- object->name = b_ob.name();
+ object->name = b_ob.name().c_str();
object->tfm = tfm;
object->visibility = object_ray_visibility(b_ob) & visibility;
Modified: branches/cycles/intern/cycles/blender/blender_shader.cpp
===================================================================
--- branches/cycles/intern/cycles/blender/blender_shader.cpp 2011-10-03 17:29:43 UTC (rev 40776)
+++ branches/cycles/intern/cycles/blender/blender_shader.cpp 2011-10-03 17:42:24 UTC (rev 40777)
@@ -568,7 +568,7 @@
if(shader_map.sync(&shader, *b_mat)) {
ShaderGraph *graph = new ShaderGraph();
- shader->name = b_mat->name();
+ shader->name = b_mat->name().c_str();
/* create nodes */
if(b_mat->use_nodes() && b_mat->node_tree()) {
@@ -660,7 +660,7 @@
/* create nodes */
if(b_lamp->use_nodes() && b_lamp->node_tree()) {
- shader->name = b_lamp->name();
+ shader->name = b_lamp->name().c_str();
PtrSockMap sock_to_node;
BL::ShaderNodeTree b_ntree(b_lamp->node_tree());
Modified: branches/cycles/intern/cycles/bvh/bvh_build.cpp
===================================================================
--- branches/cycles/intern/cycles/bvh/bvh_build.cpp 2011-10-03 17:29:43 UTC (rev 40776)
+++ branches/cycles/intern/cycles/bvh/bvh_build.cpp 2011-10-03 17:42:24 UTC (rev 40777)
@@ -270,7 +270,8 @@
/* while there may be multiple triangles in a leaf, for object primitives
* we want them to be the only one, so we */
int ob_num = spec.num - num;
- BVHNode *oleaf = create_object_leaf_nodes(&references.back() - (ob_num - 1), ob_num);
+ const Reference *ref = (ob_num)? &references.back() - (ob_num - 1): NULL;
+ BVHNode *oleaf = create_object_leaf_nodes(ref, ob_num);
for(int i = 0; i < ob_num; i++)
references.pop_back();
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