[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42263] trunk/blender/source/gameengine/ Converter/KX_BlenderSceneConverter.cpp: Fix #27696: record animation in game engine not working with pre made fcurves.
Brecht Van Lommel
brechtvanlommel at pandora.be
Tue Nov 29 19:37:13 CET 2011
Revision: 42263
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42263
Author: blendix
Date: 2011-11-29 18:37:10 +0000 (Tue, 29 Nov 2011)
Log Message:
-----------
Fix #27696: record animation in game engine not working with pre made fcurves.
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
Modified: trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp 2011-11-29 18:18:56 UTC (rev 42262)
+++ trunk/blender/source/gameengine/Converter/KX_BlenderSceneConverter.cpp 2011-11-29 18:37:10 UTC (rev 42263)
@@ -765,7 +765,7 @@
{
KX_GameObject* gameObj = (KX_GameObject*)parentList->GetValue(g);
Object* blenderObject = gameObj->GetBlenderObject();
- if (blenderObject && blenderObject->parent==NULL && gameObj->GetPhysicsController() != NULL)
+ if (blenderObject && blenderObject->parent==NULL && gameObj->IsDynamic())
{
//KX_IPhysicsController* physCtrl = gameObj->GetPhysicsController();
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