[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42169] branches/soc-2008-mxcurioni: Merged changes in the trunk up to revision 42116.

Tamito Kajiyama rd6t-kjym at asahi-net.or.jp
Sat Nov 26 14:12:10 CET 2011


Revision: 42169
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42169
Author:   kjym3
Date:     2011-11-26 13:11:55 +0000 (Sat, 26 Nov 2011)
Log Message:
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Merged changes in the trunk up to revision 42116.

Revision Links:
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    http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42116

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Added Paths:
-----------
    branches/soc-2008-mxcurioni/release/scripts/presets/camera/Nikon_D3S.py

Removed Paths:
-------------
    branches/soc-2008-mxcurioni/release/scripts/presets/camera/Nikon_D35.py

Property Changed:
----------------
    branches/soc-2008-mxcurioni/
    branches/soc-2008-mxcurioni/release/scripts/startup/bl_ui/properties_data_mesh.py
    branches/soc-2008-mxcurioni/release/scripts/startup/bl_ui/properties_data_modifier.py
    branches/soc-2008-mxcurioni/release/scripts/startup/bl_ui/properties_game.py
    branches/soc-2008-mxcurioni/release/scripts/startup/bl_ui/properties_texture.py
    branches/soc-2008-mxcurioni/source/blender/editors/render/render_update.c
    branches/soc-2008-mxcurioni/source/blender/editors/space_outliner/


Property changes on: branches/soc-2008-mxcurioni
___________________________________________________________________
Modified: svn:mergeinfo
   - /trunk/blender:34011-39896,39898-40096,40098-42021
   + /branches/soc-2011-cucumber:37517
/trunk/blender:34011-39896,39898-40096,40098-42166

Modified: branches/soc-2008-mxcurioni/GNUmakefile
===================================================================
--- branches/soc-2008-mxcurioni/GNUmakefile	2011-11-26 12:30:01 UTC (rev 42168)
+++ branches/soc-2008-mxcurioni/GNUmakefile	2011-11-26 13:11:55 UTC (rev 42169)
@@ -93,6 +93,17 @@
 
 
 # -----------------------------------------------------------------------------
+# Tool for 'make config'
+
+# X11 spesific
+ifdef DISPLAY
+	CMAKE_CONFIG_TOOL = cmake-gui
+else 
+	CMAKE_CONFIG_TOOL = ccmake
+endif
+
+
+# -----------------------------------------------------------------------------
 # Build Blender
 all:
 	@echo
@@ -115,8 +126,15 @@
 headless: all
 bpy: all
 
+
 # -----------------------------------------------------------------------------
-# Helo for build targets
+# Configuration (save some cd'ing around)
+config:
+	$(CMAKE_CONFIG_TOOL) $(BUILD_DIR)
+
+
+# -----------------------------------------------------------------------------
+# Help for build targets
 help:
 	@echo ""
 	@echo "Convenience targets provided for building blender, (multiple at once can be used)"
@@ -125,6 +143,8 @@
 	@echo "  * headless  - build without an interface (renderfarm or server automation)"
 	@echo "  * bpy       - build as a python module which can be loaded from python directly"
 	@echo ""
+	@echo "  * config    - run cmake configuration tool to set build options"
+	@echo ""
 	@echo "  Note, passing the argument 'BUILD_DIR=path' when calling make will override the default build dir."
 	@echo "  Note, passing the argument 'BUILD_CMAKE_ARGS=args' lets you add cmake arguments."
 	@echo ""

Modified: branches/soc-2008-mxcurioni/build_files/buildbot/master.cfg
===================================================================
--- branches/soc-2008-mxcurioni/build_files/buildbot/master.cfg	2011-11-26 12:30:01 UTC (rev 42168)
+++ branches/soc-2008-mxcurioni/build_files/buildbot/master.cfg	2011-11-26 13:11:55 UTC (rev 42169)
@@ -75,14 +75,14 @@
         return SVN(baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/blender', mode='update', defaultBranch='trunk', workdir='blender')
 
 
-def lib_svn_step(dir):
-    return SVN(name='lib svn', baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/lib/' + dir, mode='update', defaultBranch='trunk', workdir='lib/' + dir)
+def lib_svn_step(libdir):
+    return SVN(name='lib svn', baseURL='https://svn.blender.org/svnroot/bf-blender/%%BRANCH%%/lib/' + libdir, mode='update', defaultBranch='trunk', workdir='lib/' + libdir)
 
 # generic builder
 
 
-def generic_builder(id, libdir='', branch=''):
-    filename = 'buildbot_upload_' + id + '.zip'
+def generic_builder(idname, libdir='', branch=''):
+    filename = 'buildbot_upload_' + idname + '.zip'
     compile_script = '../blender/build_files/buildbot/slave_compile.py'
     test_script = '../blender/build_files/buildbot/slave_test.py'
     pack_script = '../blender/build_files/buildbot/slave_pack.py'
@@ -93,10 +93,10 @@
     if libdir != '':
         f.addStep(lib_svn_step(libdir))
 
-    f.addStep(Compile(command=['python', compile_script, id]))
-    f.addStep(Test(command=['python', test_script, id]))
-    f.addStep(ShellCommand(name='package', command=['python', pack_script, id, branch], description='packaging', descriptionDone='packaged'))
-    if id.find('cmake') != -1:
+    f.addStep(Compile(command=['python', compile_script, idname]))
+    f.addStep(Test(command=['python', test_script, idname]))
+    f.addStep(ShellCommand(name='package', command=['python', pack_script, idname, branch], description='packaging', descriptionDone='packaged'))
+    if 'cmake' in idname:
         f.addStep(FileUpload(name='upload', slavesrc='buildbot_upload.zip', masterdest=filename, maxsize=100 * 1024 * 1024))
     else:
         f.addStep(FileUpload(name='upload', slavesrc='buildbot_upload.zip', masterdest=filename, maxsize=100 * 1024 * 1024, workdir='install'))

Modified: branches/soc-2008-mxcurioni/build_files/buildbot/slave_pack.py
===================================================================
--- branches/soc-2008-mxcurioni/build_files/buildbot/slave_pack.py	2011-11-26 12:30:01 UTC (rev 42168)
+++ branches/soc-2008-mxcurioni/build_files/buildbot/slave_pack.py	2011-11-26 13:11:55 UTC (rev 42169)
@@ -84,12 +84,12 @@
         sys.exit(retcode)
 
 # clean release directory if it already exists
-dir = 'release'
+release_dir = 'release'
 
-if os.path.exists(dir):
-    for f in os.listdir(dir):
-        if os.path.isfile(os.path.join(dir, f)):
-            os.remove(os.path.join(dir, f))
+if os.path.exists(release_dir):
+    for f in os.listdir(release_dir):
+        if os.path.isfile(os.path.join(release_dir, f)):
+            os.remove(os.path.join(release_dir, f))
 
 # create release package
 try:
@@ -99,16 +99,16 @@
     sys.exit(1)
 
 # find release directory, must exist this time
-if not os.path.exists(dir):
-    sys.stderr.write("Failed to find release directory.\n")
+if not os.path.exists(release_dir):
+    sys.stderr.write("Failed to find release directory %r.\n" % release_dir)
     sys.exit(1)
 
 # find release package
 file = None
 filepath = None
 
-for f in os.listdir(dir):
-    rf = os.path.join(dir, f)
+for f in os.listdir(release_dir):
+    rf = os.path.join(release_dir, f)
     if os.path.isfile(rf) and f.startswith('blender'):
         file = f
         filepath = rf

Modified: branches/soc-2008-mxcurioni/build_files/scons/tools/Blender.py
===================================================================
--- branches/soc-2008-mxcurioni/build_files/scons/tools/Blender.py	2011-11-26 12:30:01 UTC (rev 42168)
+++ branches/soc-2008-mxcurioni/build_files/scons/tools/Blender.py	2011-11-26 13:11:55 UTC (rev 42169)
@@ -319,20 +319,11 @@
     incs = ['#/intern/guardedalloc', '#/source/blender/blenlib', '#/source/blender/blenkernel', '#/source/blender/editors/include', '#/source/blender/blenloader', '#/source/blender/imbuf', '#/source/blender/renderconverter', '#/source/blender/render/extern/include', '#/source/blender/windowmanager', '#/source/blender/makesdna', '#/source/blender/makesrna', '#/source/gameengine/BlenderRoutines', '#/extern/glew/include', '#/source/blender/gpu', '#/source/blender/freestyle', env['BF_OPENGL_INC']]
 
     defs = []
-    if env['WITH_BF_QUICKTIME']:
-        incs.append(env['BF_QUICKTIME_INC'])
-        defs.append('WITH_QUICKTIME')
 
     if env['WITH_BF_BINRELOC']:
         incs.append('#/extern/binreloc/include')
         defs.append('WITH_BINRELOC')
 
-    if env['WITH_BF_OPENEXR']:
-        defs.append('WITH_OPENEXR')
-
-    if env['WITH_BF_TIFF']:
-        defs.append('WITH_TIFF')
-
     if env['WITH_BF_SDL']:
         defs.append('WITH_SDL')
 

Modified: branches/soc-2008-mxcurioni/build_files/scons/tools/btools.py
===================================================================
--- branches/soc-2008-mxcurioni/build_files/scons/tools/btools.py	2011-11-26 12:30:01 UTC (rev 42168)
+++ branches/soc-2008-mxcurioni/build_files/scons/tools/btools.py	2011-11-26 13:11:55 UTC (rev 42169)
@@ -544,6 +544,7 @@
 
     localopts.AddVariables(
         (BoolVariable('WITH_BF_CYCLES', 'Build with the Cycles engine', True)),
+        (BoolVariable('WITH_BF_CYCLES_BINARIES', 'Build with precompiled CUDA binaries', False)),
 
         (BoolVariable('WITH_BF_OIIO', 'Build with OpenImageIO', False)),
         (BoolVariable('WITH_BF_STATICOIIO', 'Staticly link to OpenImageIO', False)),

Modified: branches/soc-2008-mxcurioni/doc/python_api/examples/bge.texture.1.py
===================================================================
--- branches/soc-2008-mxcurioni/doc/python_api/examples/bge.texture.1.py	2011-11-26 12:30:01 UTC (rev 42168)
+++ branches/soc-2008-mxcurioni/doc/python_api/examples/bge.texture.1.py	2011-11-26 13:11:55 UTC (rev 42169)
@@ -11,13 +11,13 @@
 
 def createTexture(cont):
     """Create a new Dynamic Texture"""
-    object = cont.owner
+    obj = cont.owner
 
     # get the reference pointer (ID) of the internal texture
-    ID = texture.materialID(object, 'IMoriginal.png')
+    ID = texture.materialID(obj, 'IMoriginal.png')
 
     # create a texture object
-    object_texture = texture.Texture(object, ID)
+    object_texture = texture.Texture(obj, ID)
 
     # create a new source with an external image
     url = logic.expandPath("//newtexture.jpg")

Modified: branches/soc-2008-mxcurioni/doc/python_api/rst/gpu.rst
===================================================================
--- branches/soc-2008-mxcurioni/doc/python_api/rst/gpu.rst	2011-11-26 12:30:01 UTC (rev 42168)
+++ branches/soc-2008-mxcurioni/doc/python_api/rst/gpu.rst	2011-11-26 13:11:55 UTC (rev 42169)
@@ -278,7 +278,7 @@
 
 .. data:: CD_MTFACE
 
-    Vertex attribute is a UV layer. Data type is vector of 2 float.
+    Vertex attribute is a UV Map. Data type is vector of 2 float.
 
     There can be more than one attribute of that type, they are differenciated by name.
     In blender, you can retrieve the attribute data with:
@@ -495,10 +495,10 @@
         for uniform in shader['uniforms']:
             if uniform['type'] == gpu.GPU_DYNAMIC_SAMPLER_2DIMAGE:
                 print("uniform {0} is using image {1}".format(uniform['varname'], uniform['image'].filepath))
-        # scan the attribute list and find the UV layer used in the shader
+        # scan the attribute list and find the UV Map used in the shader
         for attribute in shader['attributes']:
             if attribute['type'] == gpu.CD_MTFACE:
-                print("attribute {0} is using UV layer {1}".format(attribute['varname'], attribute['name']))
+                print("attribute {0} is using UV Map {1}".format(attribute['varname'], attribute['name']))
 
 *****
 Notes

Modified: branches/soc-2008-mxcurioni/doc/python_api/sphinx_doc_gen.py
===================================================================
--- branches/soc-2008-mxcurioni/doc/python_api/sphinx_doc_gen.py	2011-11-26 12:30:01 UTC (rev 42168)
+++ branches/soc-2008-mxcurioni/doc/python_api/sphinx_doc_gen.py	2011-11-26 13:11:55 UTC (rev 42169)
@@ -111,7 +111,13 @@

@@ Diff output truncated at 10240 characters. @@



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