[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42166] trunk/blender/source/blender: pass args as vectors to opengl functions where possible.
Campbell Barton
ideasman42 at gmail.com
Sat Nov 26 06:11:02 CET 2011
Revision: 42166
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42166
Author: campbellbarton
Date: 2011-11-26 05:10:53 +0000 (Sat, 26 Nov 2011)
Log Message:
-----------
pass args as vectors to opengl functions where possible.
Modified Paths:
--------------
trunk/blender/source/blender/editors/gpencil/drawgpencil.c
trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
trunk/blender/source/blender/editors/space_view3d/drawobject.c
trunk/blender/source/blender/windowmanager/intern/wm_gesture.c
Modified: trunk/blender/source/blender/editors/gpencil/drawgpencil.c
===================================================================
--- trunk/blender/source/blender/editors/gpencil/drawgpencil.c 2011-11-26 04:07:38 UTC (rev 42165)
+++ trunk/blender/source/blender/editors/gpencil/drawgpencil.c 2011-11-26 05:10:53 UTC (rev 42166)
@@ -107,7 +107,7 @@
if (totpoints == 1) {
/* draw point */
glBegin(GL_POINTS);
- glVertex2f(points->x, points->y);
+ glVertex2iv(&points->x);
glEnd();
}
else if (sflag & GP_STROKE_ERASER) {
@@ -132,18 +132,15 @@
glBegin(GL_LINE_STRIP);
/* need to roll-back one point to ensure that there are no gaps in the stroke */
- if (i != 0) {
- pt--;
- glVertex2f(pt->x, pt->y);
- pt++;
- }
+ if (i != 0) glVertex2iv(&(pt - 1)->x);
+
/* now the point we want... */
- glVertex2f(pt->x, pt->y);
+ glVertex2iv(&pt->x);
oldpressure = pt->pressure;
}
else
- glVertex2f(pt->x, pt->y);
+ glVertex2iv(&pt->x);
}
glEnd();
@@ -162,7 +159,7 @@
/* draw point */
if (sflag & GP_STROKE_3DSPACE) {
glBegin(GL_POINTS);
- glVertex3f(points->x, points->y, points->z);
+ glVertex3fv(&points->x);
glEnd();
}
else {
@@ -228,18 +225,16 @@
glBegin(GL_LINE_STRIP);
/* need to roll-back one point to ensure that there are no gaps in the stroke */
- if (i != 0) {
- pt--;
- glVertex3f(pt->x, pt->y, pt->z);
- pt++;
- }
+ if (i != 0) glVertex3fv(&(pt - 1)->x);
+
/* now the point we want... */
- glVertex3f(pt->x, pt->y, pt->z);
+ glVertex3fv(&pt->x);
oldpressure = pt->pressure;
}
- else
- glVertex3f(pt->x, pt->y, pt->z);
+ else {
+ glVertex3fv(&pt->x);
+ }
}
glEnd();
@@ -247,7 +242,7 @@
if (debug) {
glBegin(GL_POINTS);
for (i=0, pt=points; i < totpoints && pt; i++, pt++)
- glVertex3f(pt->x, pt->y, pt->z);
+ glVertex3fv(&pt->x);
glEnd();
}
}
@@ -461,7 +456,7 @@
glBegin(GL_POINTS);
for (i=0, pt=points; i < totpoints && pt; i++, pt++) {
if (sflag & GP_STROKE_2DSPACE) {
- glVertex2f(pt->x, pt->y);
+ glVertex2fv(&pt->x);
}
else if (sflag & GP_STROKE_2DIMAGE) {
const float x= (float)((pt->x * winx) + offsx);
Modified: trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
===================================================================
--- trunk/blender/source/blender/editors/gpencil/gpencil_paint.c 2011-11-26 04:07:38 UTC (rev 42165)
+++ trunk/blender/source/blender/editors/gpencil/gpencil_paint.c 2011-11-26 05:10:53 UTC (rev 42166)
@@ -331,8 +331,7 @@
pt= (tGPspoint *)(gpd->sbuffer);
/* store settings */
- pt->x= mval[0];
- pt->y= mval[1];
+ copy_v2_v2_int(&pt->x, mval);
pt->pressure= pressure;
/* increment buffer size */
@@ -345,8 +344,7 @@
pt= ((tGPspoint *)(gpd->sbuffer) + 1);
/* store settings */
- pt->x= mval[0];
- pt->y= mval[1];
+ copy_v2_v2_int(&pt->x, mval);
pt->pressure= pressure;
/* if this is just the second point we've added, increment the buffer size
@@ -369,8 +367,7 @@
pt= ((tGPspoint *)(gpd->sbuffer) + gpd->sbuffer_size);
/* store settings */
- pt->x= mval[0];
- pt->y= mval[1];
+ copy_v2_v2_int(&pt->x, mval);
pt->pressure= pressure;
/* increment counters */
@@ -387,8 +384,7 @@
pt= (tGPspoint *)(gpd->sbuffer);
/* store settings */
- pt->x= mval[0];
- pt->y= mval[1];
+ copy_v2_v2_int(&pt->x, mval);
pt->pressure= pressure;
/* if there's stroke for this poly line session add (or replace last) point
@@ -475,9 +471,8 @@
/* second pass: apply smoothed coordinates */
for (i=0, spc=smoothArray; i < gpd->sbuffer_size; i++, spc++) {
tGPspoint *pc= (((tGPspoint *)gpd->sbuffer) + i);
-
- pc->x = spc->x;
- pc->y = spc->y;
+
+ copy_v2_v2_int(&pc->x, &spc->x);
}
/* free temp array */
@@ -653,7 +648,7 @@
depth_arr= MEM_mallocN(sizeof(float) * gpd->sbuffer_size, "depth_points");
for (i=0, ptc=gpd->sbuffer; i < gpd->sbuffer_size; i++, ptc++, pt++) {
- mval[0]= ptc->x; mval[1]= ptc->y;
+ copy_v2_v2_int(mval, &ptc->x);
if ((ED_view3d_autodist_depth(p->ar, mval, depth_margin, depth_arr+i) == 0) &&
(i && (ED_view3d_autodist_depth_seg(p->ar, mval, mval_prev, depth_margin + 1, depth_arr+i) == 0))
Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c 2011-11-26 04:07:38 UTC (rev 42165)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c 2011-11-26 05:10:53 UTC (rev 42166)
@@ -1579,7 +1579,7 @@
glBegin(GL_LINE_STRIP);
for(a= 0; a<reconstruction->camnr; a++, camera++) {
- glVertex3f(camera->mat[3][0], camera->mat[3][1], camera->mat[3][2]);
+ glVertex3fv(camera->mat[3]);
}
glEnd();
Modified: trunk/blender/source/blender/windowmanager/intern/wm_gesture.c
===================================================================
--- trunk/blender/source/blender/windowmanager/intern/wm_gesture.c 2011-11-26 04:07:38 UTC (rev 42165)
+++ trunk/blender/source/blender/windowmanager/intern/wm_gesture.c 2011-11-26 05:10:53 UTC (rev 42166)
@@ -258,9 +258,9 @@
glColor4f(1.0, 1.0, 1.0, 0.05);
glBegin(GL_TRIANGLES);
for (efa = fillfacebase.first; efa; efa=efa->next) {
- glVertex2f(efa->v1->co[0], efa->v1->co[1]);
- glVertex2f(efa->v2->co[0], efa->v2->co[1]);
- glVertex2f(efa->v3->co[0], efa->v3->co[1]);
+ glVertex2fv(efa->v1->co);
+ glVertex2fv(efa->v2->co);
+ glVertex2fv(efa->v3->co);
}
glEnd();
glDisable(GL_BLEND);
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