[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42152] branches/bmesh/blender/source/ blender/bmesh: fix [#29079] New face added with "F" has wrong winding
Campbell Barton
ideasman42 at gmail.com
Fri Nov 25 02:18:57 CET 2011
Revision: 42152
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42152
Author: campbellbarton
Date: 2011-11-25 01:18:48 +0000 (Fri, 25 Nov 2011)
Log Message:
-----------
fix [#29079] New face added with "F" has wrong winding
now newly created faces use the best winding order based on surrounding edges.
Modified Paths:
--------------
branches/bmesh/blender/source/blender/bmesh/bmesh_queries.h
branches/bmesh/blender/source/blender/bmesh/intern/bmesh_queries.c
branches/bmesh/blender/source/blender/bmesh/operators/createops.c
Modified: branches/bmesh/blender/source/blender/bmesh/bmesh_queries.h
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/bmesh_queries.h 2011-11-25 01:10:55 UTC (rev 42151)
+++ branches/bmesh/blender/source/blender/bmesh/bmesh_queries.h 2011-11-25 01:18:48 UTC (rev 42152)
@@ -79,6 +79,9 @@
/*returns number of faces e1 and e2 share.*/
int BM_Edge_Share_Faces(struct BMEdge *e1, struct BMEdge *e2);
+/*edge verts in winding order from face*/
+void BM_Edge_OrderedVerts(struct BMEdge *edge, struct BMVert **r_v1, struct BMVert **r_v2);
+
/*checks if a face is valid in the data structure*/
int BM_Validate_Face(BMesh *bm, BMFace *face, FILE *err);
Modified: branches/bmesh/blender/source/blender/bmesh/intern/bmesh_queries.c
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/intern/bmesh_queries.c 2011-11-25 01:10:55 UTC (rev 42151)
+++ branches/bmesh/blender/source/blender/bmesh/intern/bmesh_queries.c 2011-11-25 01:18:48 UTC (rev 42152)
@@ -443,7 +443,34 @@
return 0;
}
+/**
+ *
+ * BMESH EDGE ORDERED VERTS
+ *
+ * Returns the verts of an edge as used in a face
+ * if used in a face at all, otherwise just assign as used in the edge.
+ *
+ * Useful to get a determanistic winding order when calling
+ * BM_Make_Ngon() on an arbitrary array of verts,
+ * though be sure to pick an edge which has a face.
+ *
+*/
+void BM_Edge_OrderedVerts(BMEdge *edge, BMVert **r_v1, BMVert **r_v2)
+{
+ if ( (edge->l == NULL) ||
+ ( ((edge->l->prev->v == edge->v1) && (edge->l->v == edge->v2)) ||
+ ((edge->l->v == edge->v1) && (edge->l->next->v == edge->v2)) )
+ )
+ {
+ *r_v1= edge->v1;
+ *r_v2= edge->v2;
+ }
+ else {
+ *r_v1= edge->v2;
+ *r_v2= edge->v1;
+ }
+}
/**
* BMESH FACE ANGLE
Modified: branches/bmesh/blender/source/blender/bmesh/operators/createops.c
===================================================================
--- branches/bmesh/blender/source/blender/bmesh/operators/createops.c 2011-11-25 01:10:55 UTC (rev 42151)
+++ branches/bmesh/blender/source/blender/bmesh/operators/createops.c 2011-11-25 01:18:48 UTC (rev 42152)
@@ -840,6 +840,7 @@
BLI_array_declare(edges);
int use_restrict = BMO_Get_Int(op, "use_restrict");
int i, j, group = 0;
+ unsigned int winding[2]; /* accumulte winding directions for each edge which has a face */
if (!bm->totvert || !bm->totedge)
return;
@@ -913,6 +914,8 @@
if (!path)
continue;
+ winding[0]= winding[1]= 0;
+
BLI_array_empty(edges);
BLI_array_empty(verts);
i = 0;
@@ -926,6 +929,16 @@
if (!e)
break;
+ /* check on the winding */
+ if (e->l) {
+ BMVert *test_v1, *test_v2;
+ /* we want to use the reverse winding to the existing order */
+ BM_Edge_OrderedVerts(edge, &test_v2, &test_v1);
+
+ /* edges vote on which winding wins out */
+ winding[(test_v1 == node->v)]++;
+ }
+
edata[BM_GetIndex(e)].ftag++;
BLI_array_growone(edges);
edges[i++] = e;
@@ -948,7 +961,24 @@
continue;
if (i) {
- f = BM_Make_Ngon(bm, edge->v1, edge->v2, edges, i, 1);
+ BMVert *v1, *v2;
+
+ /* to define the winding order must select first edge,
+ * otherwise we could leave this as-is */
+ edge= edges[0];
+
+ /* if these are even it doesnt really matter what to do,
+ * with consistent geometry one will be zero, the choice is clear */
+ if (winding[0] > winding[1]) {
+ v1= verts[0];
+ v2= verts[1];
+ }
+ else {
+ v1= verts[1];
+ v2= verts[0];
+ }
+
+ f = BM_Make_Ngon(bm, v1, v2, edges, i, 1);
if (f && !BMO_TestFlag(bm, f, ELE_ORIG)) {
BMO_SetFlag(bm, f, FACE_NEW);
}
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