[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42133] trunk/blender/source/blender: 2. 6 Code removal:

Thomas Dinges blender at dingto.org
Thu Nov 24 18:19:42 CET 2011


Revision: 42133
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42133
Author:   dingto
Date:     2011-11-24 17:19:38 +0000 (Thu, 24 Nov 2011)
Log Message:
-----------
2.6 Code removal:
* Deleted some #if 0 code, which was either already replaced or won't come back. 

Modified Paths:
--------------
    trunk/blender/source/blender/editors/interface/interface_draw.c
    trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
    trunk/blender/source/blender/makesrna/intern/rna_scene.c

Modified: trunk/blender/source/blender/editors/interface/interface_draw.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_draw.c	2011-11-24 17:07:05 UTC (rev 42132)
+++ trunk/blender/source/blender/editors/interface/interface_draw.c	2011-11-24 17:19:38 UTC (rev 42133)
@@ -377,37 +377,6 @@
 	glDisable( GL_LINE_SMOOTH );
 }
 
-/* plain fake antialiased unfilled round rectangle */
-#if 0 /* UNUSED 2.5 */
-static void uiRoundRectFakeAA(float minx, float miny, float maxx, float maxy, float rad, float asp)
-{
-	float color[4], alpha;
-	float raddiff;
-	int i, passes=4;
-	
-	/* get the color and divide up the alpha */
-	glGetFloatv(GL_CURRENT_COLOR, color);
-	alpha = 1; //color[3];
-	color[3]= 0.5*alpha/(float)passes;
-	glColor4fv(color);
-	
-	/* set the 'jitter amount' */
-	raddiff = (1/(float)passes) * asp;
-	
-	glEnable( GL_BLEND );
-	
-	/* draw lots of lines on top of each other */
-	for (i=passes; i>=(-passes); i--) {
-		uiDrawBox(GL_LINE_LOOP, minx, miny, maxx, maxy, rad+(i*raddiff));
-	}
-	
-	glDisable( GL_BLEND );
-	
-	color[3] = alpha;
-	glColor4fv(color);
-}
-#endif
-
 /* (old, used in outliner) plain antialiased filled box */
 void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
 {

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c	2011-11-24 17:07:05 UTC (rev 42132)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_buttons.c	2011-11-24 17:19:38 UTC (rev 42133)
@@ -1365,142 +1365,6 @@
 }
 #endif
 
-#if 0 // XXX not used
-static void delete_sketch_armature(bContext *C, void *arg1, void *arg2)
-{
-	BIF_deleteSketch(C);
-}
-
-static void convert_sketch_armature(bContext *C, void *arg1, void *arg2)
-{
-	BIF_convertSketch(C);
-}
-
-static void assign_template_sketch_armature(bContext *C, void *arg1, void *arg2)
-{
-	int index = *(int*)arg1;
-	BIF_setTemplate(C, index);
-}
-
-
-static int view3d_panel_bonesketch_spaces_poll(const bContext *C, PanelType *pt)
-{
-	Object *obedit = CTX_data_edit_object(C);
-
-	/* replace with check call to sketching lib */
-	return (obedit && obedit->type == OB_ARMATURE);
-}
-static void view3d_panel_bonesketch_spaces(const bContext *C, Panel *pa)
-{
-	Scene *scene = CTX_data_scene(C);
-	static int template_index;
-	static char joint_label[128];
-	uiBlock *block;
-	uiBut *but;
-	char *bone_name;
-	int yco = 130;
-	int nb_joints;
-	static char subdiv_tooltip[4][64] = {
-		"Subdivide arcs based on a fixed number of bones",
-		"Subdivide arcs in bones of equal length",
-		"Subdivide arcs based on correlation",
-		"Retarget template to stroke"
-		};
-
-	
-	block= uiLayoutAbsoluteBlock(pa->layout);
-	uiBlockSetHandleFunc(block, do_view3d_region_buttons, NULL);
-
-	uiBlockBeginAlign(block);
-	
-	/* use real flag instead of 1 */
-	uiDefButBitC(block, TOG, BONE_SKETCHING, B_REDR, "Use Bone Sketching", 10, yco, 160, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Use sketching to create and edit bones, (Ctrl snaps to mesh volume)");
-	uiDefButBitC(block, TOG, BONE_SKETCHING_ADJUST, B_REDR, "A", 170, yco, 20, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Adjust strokes by drawing near them");
-	uiDefButBitC(block, TOG, BONE_SKETCHING_QUICK, B_REDR, "Q", 190, yco, 20, 20, &scene->toolsettings->bone_sketching, 0, 0, 0, 0, "Automatically convert and delete on stroke end");
-	yco -= 20;
-	
-	but = uiDefBut(block, BUT, B_REDR, "Convert", 10,yco,100,20, 0, 0, 0, 0, 0, "Convert sketch to armature");
-	uiButSetFunc(but, convert_sketch_armature, NULL, NULL);
-
-	but = uiDefBut(block, BUT, B_REDR, "Delete", 110,yco,100,20, 0, 0, 0, 0, 0, "Delete sketch");
-	uiButSetFunc(but, delete_sketch_armature, NULL, NULL);
-	yco -= 20;
-	
-	uiBlockEndAlign(block);
-
-	uiBlockBeginAlign(block);
-	
-	uiDefButC(block, MENU, B_REDR, "Subdivision Method%t|Length%x1|Adaptative%x2|Fixed%x0|Template%x3", 10,yco,60,19, &scene->toolsettings->bone_sketching_convert, 0, 0, 0, 0, subdiv_tooltip[(unsigned char)scene->toolsettings->bone_sketching_convert]);
-
-	switch(scene->toolsettings->bone_sketching_convert)
-	{
-	case SK_CONVERT_CUT_LENGTH:
-		uiDefButF(block, NUM, B_REDR, 					"Lim:",		70, yco, 140, 19, &scene->toolsettings->skgen_length_limit,0.1,50.0, 10, 0,		"Maximum length of the subdivided bones");
-		yco -= 20;
-		break;
-	case SK_CONVERT_CUT_ADAPTATIVE:
-		uiDefButF(block, NUM, B_REDR, 					"Thres:",			70, yco, 140, 19, &scene->toolsettings->skgen_correlation_limit,0.0, 1.0, 0.01, 0,	"Correlation threshold for subdivision");
-		yco -= 20;
-		break;
-	default:
-	case SK_CONVERT_CUT_FIXED:
-		uiDefButC(block, NUM, B_REDR, 					"Num:",		70, yco, 140, 19, &scene->toolsettings->skgen_subdivision_number,1, 100, 1, 5,	"Number of subdivided bones");
-		yco -= 20;
-		break;
-	case SK_CONVERT_RETARGET:
-		uiDefButC(block, ROW, B_NOP, "No",			70,  yco, 40,19, &scene->toolsettings->skgen_retarget_roll, 0, 0, 0, 0,									"No special roll treatment");
-		uiDefButC(block, ROW, B_NOP, "View",		110,  yco, 50,19, &scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_VIEW, 0, 0,				"Roll bones perpendicular to view");
-		uiDefButC(block, ROW, B_NOP, "Joint",		160, yco, 50,19, &scene->toolsettings->skgen_retarget_roll, 0, SK_RETARGET_ROLL_JOINT, 0, 0,				"Roll bones relative to joint bend");
-		yco -= 30;
-
-		uiBlockEndAlign(block);
-
-		uiBlockBeginAlign(block);
-		/* button here to select what to do (copy or not), template, ...*/
-
-		BIF_makeListTemplates(C);
-		template_index = BIF_currentTemplate(C);
-		
-		but = uiDefButI(block, MENU, B_REDR, BIF_listTemplates(C), 10,yco,200,19, &template_index, 0, 0, 0, 0, "Template");
-		uiButSetFunc(but, assign_template_sketch_armature, &template_index, NULL);
-		
-		yco -= 20;
-		
-		uiDefButF(block, NUM, B_NOP, 							"A:",			10, yco, 66,19, &scene->toolsettings->skgen_retarget_angle_weight, 0, 10, 1, 0,		"Angle Weight");
-		uiDefButF(block, NUM, B_NOP, 							"L:",			76, yco, 67,19, &scene->toolsettings->skgen_retarget_length_weight, 0, 10, 1, 0,		"Length Weight");
-		uiDefButF(block, NUM, B_NOP, 							"D:",		143,yco, 67,19, &scene->toolsettings->skgen_retarget_distance_weight, 0, 10, 1, 0,		"Distance Weight");
-		yco -= 20;
-		
-		uiDefBut(block, TEX,B_REDR,"S:",							10,  yco, 90, 20, scene->toolsettings->skgen_side_string, 0.0, 8.0, 0, 0, "Text to replace &S with");
-		uiDefBut(block, TEX,B_REDR,"N:",							100, yco, 90, 20, scene->toolsettings->skgen_num_string, 0.0, 8.0, 0, 0, "Text to replace &N with");
-		uiDefIconButBitC(block, TOG, SK_RETARGET_AUTONAME, B_NOP, ICON_AUTO,190,yco,20,20, &scene->toolsettings->skgen_retarget_options, 0, 0, 0, 0, "Use Auto Naming");	
-		yco -= 20;
-
-		/* auto renaming magic */
-		uiBlockEndAlign(block);
-		
-		nb_joints = BIF_nbJointsTemplate(C);
-
-		if (nb_joints == -1)
-		{
-			//XXX
-			//nb_joints = G.totvertsel;
-		}
-		
-		bone_name = BIF_nameBoneTemplate(C);
-		
-		BLI_snprintf(joint_label, 32, "%i joints: %s", nb_joints, bone_name);
-		
-		uiDefBut(block, LABEL, 1, joint_label,					10, yco, 200, 20, NULL, 0.0, 0.0, 0, 0, "");
-		yco -= 20;
-		break;
-	}
-
-	uiBlockEndAlign(block);
-}
-
-#endif // XXX not used
-
 void view3d_buttons_register(ARegionType *art)
 {
 	PanelType *pt;

Modified: trunk/blender/source/blender/makesrna/intern/rna_scene.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_scene.c	2011-11-24 17:07:05 UTC (rev 42132)
+++ trunk/blender/source/blender/makesrna/intern/rna_scene.c	2011-11-24 17:19:38 UTC (rev 42133)
@@ -2788,28 +2788,7 @@
 	RNA_def_property_range(prop, 1.0f, 200.0f);
 	RNA_def_property_ui_text(prop, "Pixel Aspect Y", "Vertical aspect ratio - for anamorphic or non-square pixel output");
 	RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, "rna_SceneCamera_update");
-	
-	/* JPEG and AVI JPEG */
 
-#if 0 /* moved */
-
-	prop= RNA_def_property(srna, "file_quality", PROP_INT, PROP_PERCENTAGE);
-	RNA_def_property_int_sdna(prop, NULL, "quality");
-	RNA_def_property_range(prop, 0, 100); /* 0 is needed for compression. */
-	RNA_def_property_ui_text(prop, "Quality", "Quality of JPEG images, AVI Jpeg and SGI movies, compression for PNG's");
-	RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
-
-#endif
-
-	/* Tiff */
-	
-#if 0 /* replaced, use generic */
-	prop= def_property(srna, "use_tiff_16bit", PROP_BOOLEAN, PROP_NONE);
-	RNA_def_property_boolean_sdna(prop, NULL, "subimtype", R_TIFF_16BIT);
-	RNA_def_property_ui_text(prop, "16 Bit", "Save TIFF with 16 bits per channel");
-	RNA_def_property_update(prop, NC_SCENE|ND_RENDER_OPTIONS, NULL);
-#endif
-
 #ifdef WITH_QUICKTIME
 	/* QuickTime */
 	




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