[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [42003] trunk/blender/source/blender/ blenloader/intern/readfile.c: Fix #29322: 'Active Clip' not saving after appending.
Sergey Sharybin
sergey.vfx at gmail.com
Sun Nov 20 12:34:25 CET 2011
Revision: 42003
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=42003
Author: nazgul
Date: 2011-11-20 11:34:25 +0000 (Sun, 20 Nov 2011)
Log Message:
-----------
Fix #29322: 'Active Clip' not saving after appending.
Address for active clip used to be updated in direct scene linking,
should be in library linking.
Modified Paths:
--------------
trunk/blender/source/blender/blenloader/intern/readfile.c
Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c 2011-11-20 10:52:25 UTC (rev 42002)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c 2011-11-20 11:34:25 UTC (rev 42003)
@@ -4726,6 +4726,9 @@
/*Game Settings: Dome Warp Text*/
sce->gm.dome.warptext= newlibadr(fd, sce->id.lib, sce->gm.dome.warptext);
+ /* Motion Tracking */
+ sce->clip= newlibadr_us(fd, sce->id.lib, sce->clip);
+
sce->id.flag -= LIB_NEEDLINK;
}
@@ -4929,8 +4932,6 @@
sce->nodetree= newdataadr(fd, sce->nodetree);
if(sce->nodetree)
direct_link_nodetree(fd, sce->nodetree);
-
- sce->clip= newlibadr_us(fd, sce->id.lib, sce->clip);
}
/* ************ READ WM ***************** */
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