[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41756] trunk/blender/source/blender: quiet -Wdouble-promotion warnings

Campbell Barton ideasman42 at gmail.com
Fri Nov 11 13:00:09 CET 2011


Revision: 41756
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41756
Author:   campbellbarton
Date:     2011-11-11 12:00:08 +0000 (Fri, 11 Nov 2011)
Log Message:
-----------
quiet -Wdouble-promotion warnings

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/boids.c
    trunk/blender/source/blender/blenkernel/intern/cloth.c
    trunk/blender/source/blender/blenkernel/intern/collision.c
    trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
    trunk/blender/source/blender/blenkernel/intern/nla.c
    trunk/blender/source/blender/blenkernel/intern/particle.c
    trunk/blender/source/blender/blenkernel/intern/softbody.c
    trunk/blender/source/blender/blenkernel/intern/tracking.c
    trunk/blender/source/blender/blenlib/intern/math_matrix.c
    trunk/blender/source/blender/blenlib/intern/math_rotation.c
    trunk/blender/source/blender/blenloader/intern/readfile.c
    trunk/blender/source/blender/editors/armature/editarmature_retarget.c
    trunk/blender/source/blender/editors/armature/editarmature_sketch.c
    trunk/blender/source/blender/editors/armature/reeb.c
    trunk/blender/source/blender/editors/interface/interface_draw.c
    trunk/blender/source/blender/editors/interface/interface_handlers.c
    trunk/blender/source/blender/editors/mesh/editmesh_loop.c
    trunk/blender/source/blender/editors/object/object_vgroup.c
    trunk/blender/source/blender/editors/space_clip/clip_ops.c
    trunk/blender/source/blender/editors/space_clip/tracking_ops.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/editors/space_view3d/view3d_view.c
    trunk/blender/source/blender/editors/transform/transform.c
    trunk/blender/source/blender/editors/transform/transform_generics.c
    trunk/blender/source/blender/gpu/intern/gpu_draw.c
    trunk/blender/source/blender/gpu/intern/gpu_material.c
    trunk/blender/source/blender/ikplugin/intern/iksolver_plugin.c
    trunk/blender/source/blender/nodes/composite/node_composite_tree.c
    trunk/blender/source/blender/nodes/composite/node_composite_util.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_bilateralblur.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_blur.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_channelMatte.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_chromaMatte.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_colorMatte.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_colorbalance.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_curves.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_defocus.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_diffMatte.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_directionalblur.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_displace.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_gamma.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_glare.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_hueSatVal.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_huecorrect.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_invert.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_levels.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_mapUV.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_math.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_rotate.c
    trunk/blender/source/blender/nodes/composite/nodes/node_composite_sepcombYCCA.c
    trunk/blender/source/blender/python/mathutils/mathutils_Quaternion.c
    trunk/blender/source/blender/render/intern/source/convertblender.c
    trunk/blender/source/blender/render/intern/source/envmap.c
    trunk/blender/source/blender/render/intern/source/pixelshading.c
    trunk/blender/source/blender/render/intern/source/render_texture.c
    trunk/blender/source/blender/render/intern/source/shadeoutput.c

Modified: trunk/blender/source/blender/blenkernel/intern/boids.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/boids.c	2011-11-11 11:42:29 UTC (rev 41755)
+++ trunk/blender/source/blender/blenkernel/intern/boids.c	2011-11-11 12:00:08 UTC (rev 41756)
@@ -175,7 +175,7 @@
 
 			if(len2 > 0.0f && efd.distance - surface < len2) {
 				len2 = (efd.distance - surface)/len2;
-				bbd->wanted_speed *= pow(len2, boids->landing_smoothness);
+				bbd->wanted_speed *= powf(len2, boids->landing_smoothness);
 			}
 		}
 
@@ -242,7 +242,7 @@
 
 			mul_v3_fl(bbd->wanted_co, (1.0f - t) * val->personal_space * pa->size);
 
-			bbd->wanted_speed = sqrt(t) * len_v3(pa->prev_state.vel);
+			bbd->wanted_speed = sqrtf(t) * len_v3(pa->prev_state.vel);
 			bbd->wanted_speed = MAX2(bbd->wanted_speed, val->min_speed);
 
 			return 1;

Modified: trunk/blender/source/blender/blenkernel/intern/cloth.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/cloth.c	2011-11-11 11:42:29 UTC (rev 41755)
+++ trunk/blender/source/blender/blenkernel/intern/cloth.c	2011-11-11 12:00:08 UTC (rev 41756)
@@ -1093,7 +1093,7 @@
 			cloth->verts[spring->kl].spring_count++;
 			spring->type = CLOTH_SPRING_TYPE_STRUCTURAL;
 			spring->flags = 0;
-			spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0;
+			spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0f;
 			struct_springs++;
 			
 			BLI_linklist_prepend ( &cloth->springs, spring );
@@ -1110,7 +1110,7 @@
 	
 	for(i = 0; i < numverts; i++)
 	{
-		cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49 / ((float)cloth->verts[i].spring_count);
+		cloth->verts[i].avg_spring_len = cloth->verts[i].avg_spring_len * 0.49f / ((float)cloth->verts[i].spring_count);
 	}
 	
 	// shear springs
@@ -1132,7 +1132,7 @@
 		spring->kl = MAX2(mface[i].v3, mface[i].v1);
 		spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest);
 		spring->type = CLOTH_SPRING_TYPE_SHEAR;
-		spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
+		spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0f;
 
 		BLI_linklist_append ( &edgelist[spring->ij], spring );
 		BLI_linklist_append ( &edgelist[spring->kl], spring );
@@ -1195,7 +1195,7 @@
 					spring->kl = MAX2(tspring2->ij, index2);
 					spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest);
 					spring->type = CLOTH_SPRING_TYPE_BENDING;
-					spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0;
+					spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f;
 					BLI_edgehash_insert ( edgehash, spring->ij, spring->kl, NULL );
 					bend_springs++;
 
@@ -1234,7 +1234,7 @@
 				spring->kl = tspring->kl;
 				spring->restlen = len_v3v3(cloth->verts[spring->kl].xrest, cloth->verts[spring->ij].xrest);
 				spring->type = CLOTH_SPRING_TYPE_BENDING;
-				spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0;
+				spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0f;
 				bend_springs++;
 
 				BLI_linklist_prepend ( &cloth->springs, spring );

Modified: trunk/blender/source/blender/blenkernel/intern/collision.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/collision.c	2011-11-11 11:42:29 UTC (rev 41755)
+++ trunk/blender/source/blender/blenkernel/intern/collision.c	2011-11-11 12:00:08 UTC (rev 41756)
@@ -464,7 +464,7 @@
 
 	d = ( a * c - b * b );
 
-	if ( ABS ( d ) < ALMOST_ZERO )
+	if ( ABS ( d ) < (double)ALMOST_ZERO )
 	{
 		*w1 = *w2 = *w3 = 1.0 / 3.0;
 		return;
@@ -554,14 +554,14 @@
 
 			// Decrease in magnitude of relative tangential velocity due to coulomb friction
 			// in original formula "magrelVel" should be the "change of relative velocity in normal direction"
-			magtangent = MIN2 ( clmd->coll_parms->friction * 0.01 * magrelVel,sqrt ( INPR ( vrel_t_pre,vrel_t_pre ) ) );
+			magtangent = MIN2 ( clmd->coll_parms->friction * 0.01f * magrelVel, sqrtf( INPR ( vrel_t_pre,vrel_t_pre ) ) );
 
 			// Apply friction impulse.
 			if ( magtangent > ALMOST_ZERO )
 			{
 				normalize_v3( vrel_t_pre );
 
-				impulse = magtangent / ( 1.0 + w1*w1 + w2*w2 + w3*w3 ); // 2.0 * 
+				impulse = magtangent / ( 1.0f + w1*w1 + w2*w2 + w3*w3 ); // 2.0 *
 				VECADDMUL ( cloth1->verts[collpair->ap1].impulse, vrel_t_pre, w1 * impulse );
 				VECADDMUL ( cloth1->verts[collpair->ap2].impulse, vrel_t_pre, w2 * impulse );
 				VECADDMUL ( cloth1->verts[collpair->ap3].impulse, vrel_t_pre, w3 * impulse );
@@ -585,17 +585,17 @@
 			// I_r = -min(dt*kd, m(0,1d/dt - v_n))
 			spf = (float)clmd->sim_parms->stepsPerFrame / clmd->sim_parms->timescale;
 
-			d = clmd->coll_parms->epsilon*8.0/9.0 + epsilon2*8.0/9.0 - collpair->distance;
-			if ( ( magrelVel < 0.1*d*spf ) && ( d > ALMOST_ZERO ) )
+			d = clmd->coll_parms->epsilon*8.0f/9.0f + epsilon2*8.0f/9.0f - collpair->distance;
+			if ( ( magrelVel < 0.1f*d*spf ) && ( d > ALMOST_ZERO ) )
 			{
-				repulse = MIN2 ( d*1.0/spf, 0.1*d*spf - magrelVel );
+				repulse = MIN2 ( d*1.0f/spf, 0.1f*d*spf - magrelVel );
 
 				// stay on the safe side and clamp repulse
 				if ( impulse > ALMOST_ZERO )
 					repulse = MIN2 ( repulse, 5.0*impulse );
 				repulse = MAX2 ( impulse, repulse );
 
-				impulse = repulse / ( 1.0 + w1*w1 + w2*w2 + w3*w3 ); // original 2.0 / 0.25
+				impulse = repulse / ( 1.0f + w1*w1 + w2*w2 + w3*w3 ); // original 2.0 / 0.25
 				VECADDMUL ( cloth1->verts[collpair->ap1].impulse, collpair->normal,  impulse );
 				VECADDMUL ( cloth1->verts[collpair->ap2].impulse, collpair->normal,  impulse );
 				VECADDMUL ( cloth1->verts[collpair->ap3].impulse, collpair->normal,  impulse );
@@ -1492,8 +1492,8 @@
 			collmd->current_xnew[collpair->bp2].co,
 			collmd->current_xnew[collpair->bp3].co, &l, 0))
 		{
-			if (l >= 0.0 && l < sdis) {
-				mul_v3_fl(n2, (l-sdis)*cloth->verts[collpair->ap1].mass*dt*clmd->coll_parms->repel_force*0.1);
+			if (l >= 0.0f && l < sdis) {
+				mul_v3_fl(n2, (l-sdis)*cloth->verts[collpair->ap1].mass*dt*clmd->coll_parms->repel_force*0.1f);
 
 				add_v3_v3(cloth->verts[collpair->ap1].tv, n2);
 				add_v3_v3(cloth->verts[collpair->ap2].tv, n2);
@@ -1507,7 +1507,7 @@
 			verts1[collpair->ap1].txold, verts1[collpair->ap2].txold, verts1[collpair->ap3].txold, collmd->current_x[collpair->bp1].co, collmd->current_x[collpair->bp2].co, collmd->current_x[collpair->bp3].co, collpair->pa,collpair->pb,collpair->vector );
 #else
 		// just be sure that we don't add anything
-		distance = 2.0 * ( epsilon1 + epsilon2 + ALMOST_ZERO );
+		distance = 2.0 * (double)( epsilon1 + epsilon2 + ALMOST_ZERO );
 #endif
 
 		if ( distance <= ( epsilon1 + epsilon2 + ALMOST_ZERO ) )
@@ -2534,7 +2534,7 @@
 							}
 							else
 							{
-								mul_v3_fl( temp, -correction*0.5 );
+								mul_v3_fl( temp, correction * -0.5 );
 								VECADD ( verts[j].tx, verts[j].tx, temp );
 	
 								VECSUB ( verts[i].tx, verts[i].tx, temp );

Modified: trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c	2011-11-11 11:42:29 UTC (rev 41755)
+++ trunk/blender/source/blender/blenkernel/intern/dynamicpaint.c	2011-11-11 12:00:08 UTC (rev 41756)
@@ -677,7 +677,7 @@
 		volume = td[0]*td[1]*td[2];
 
 		/* determine final grid size by trying to fit average 10.000 points per grid cell */
-		dim_factor = pow(volume / ((double)sData->total_points / 10000.f), 1.0f/axis);
+		dim_factor = (float)pow(volume / ((double)sData->total_points / 10000.0), 1.0/(double)axis);
 
 		/* define final grid size using dim_factor, use min 3 for active axises */
 		for (i=0; i<3; i++) {
@@ -3695,7 +3695,7 @@
 					else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
 							 surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
 						 /* get displace depth	*/
-						disp_intersect = (1.0f - sqrt(disp_intersect / radius)) * radius;
+						disp_intersect = (1.0f - sqrtf(disp_intersect / radius)) * radius;
 						depth = (radius - disp_intersect) / bData->bNormal[index].normal_scale;
 						if (depth<0.0f) depth = 0.0f;
 					}
@@ -3803,7 +3803,7 @@
 			else if (surface->type == MOD_DPAINT_SURFACE_T_DISPLACE ||
 					 surface->type == MOD_DPAINT_SURFACE_T_WAVE) {
 				 /* get displace depth	*/
-				float disp_intersect = (1.0f - sqrt((brush->paint_distance-distance) / brush->paint_distance)) * brush->paint_distance;
+				float disp_intersect = (1.0f - sqrtf((brush->paint_distance-distance) / brush->paint_distance)) * brush->paint_distance;
 				depth = (brush->paint_distance - disp_intersect) / bData->bNormal[index].normal_scale;
 				if (depth<0.0f) depth = 0.0f;
 			}
@@ -3863,7 +3863,7 @@
 		int numOfNeighs = adj_data->n_num[index];
 
 		for (i=0; i<numOfNeighs; i++) {
-			bData->average_dist += bNeighs[adj_data->n_index[index]+i].dist;
+			bData->average_dist += (double)bNeighs[adj_data->n_index[index]+i].dist;
 		}
 	}
 	bData->average_dist  /= adj_data->total_targets;
@@ -3922,18 +3922,18 @@
 		/* get drip factor based on force dir in relation to angle between those neighbours */
 		temp = dot_v3v3(bNeighs[closest_id[0]].dir, force_proj);
 		CLAMP(temp, -1.0f, 1.0f); /* float precision might cause values > 1.0f that return infinite */
-		closest_d[1] = acos(temp)/neigh_diff;
+		closest_d[1] = acosf(temp)/neigh_diff;
 		closest_d[0] = 1.0f - closest_d[1];
 
 		/* and multiply depending on how deeply force intersects surface */
 		temp = fabs(force_intersect);
 		CLAMP(temp, 0.0f, 1.0f);
-		closest_d[0] *= acos(temp)/1.57079633f;
-		closest_d[1] *= acos(temp)/1.57079633f;
+		closest_d[0] *= acosf(temp)/1.57079633f;
+		closest_d[1] *= acosf(temp)/1.57079633f;
 	}
 	else {
 		/* if only single neighbour, still linearize force intersection effect */
-		closest_d[0] = 1.0f - acos(closest_d[0])/1.57079633f;
+		closest_d[0] = 1.0f - acosf(closest_d[0])/1.57079633f;
 	}
 }
 


@@ Diff output truncated at 10240 characters. @@



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