[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41754] branches/bmesh/blender/source/ blender: bmesh compiles again after dynamic paint merge
Campbell Barton
ideasman42 at gmail.com
Fri Nov 11 12:20:47 CET 2011
Revision: 41754
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41754
Author: campbellbarton
Date: 2011-11-11 11:20:46 +0000 (Fri, 11 Nov 2011)
Log Message:
-----------
bmesh compiles again after dynamic paint merge
Modified Paths:
--------------
branches/bmesh/blender/source/blender/blenkernel/intern/dynamicpaint.c
branches/bmesh/blender/source/blender/editors/mesh/mesh_data.c
branches/bmesh/blender/source/blender/render/intern/source/render_texture.c
Modified: branches/bmesh/blender/source/blender/blenkernel/intern/dynamicpaint.c
===================================================================
--- branches/bmesh/blender/source/blender/blenkernel/intern/dynamicpaint.c 2011-11-11 10:46:26 UTC (rev 41753)
+++ branches/bmesh/blender/source/blender/blenkernel/intern/dynamicpaint.c 2011-11-11 11:20:46 UTC (rev 41754)
@@ -1210,9 +1210,9 @@
/* For vertex format, count every vertex that is connected by an edge */
int numOfEdges = surface->canvas->dm->getNumEdges(surface->canvas->dm);
- int numOfFaces = surface->canvas->dm->getNumFaces(surface->canvas->dm);
+ int numOfFaces = surface->canvas->dm->getNumTessFaces(surface->canvas->dm);
struct MEdge *edge = surface->canvas->dm->getEdgeArray(surface->canvas->dm);
- struct MFace *face = surface->canvas->dm->getFaceArray(surface->canvas->dm);
+ struct MFace *face = surface->canvas->dm->getTessFaceArray(surface->canvas->dm);
/* count number of edges per vertex */
for (i=0; i<numOfEdges; i++) {
@@ -1298,8 +1298,8 @@
else if (surface->init_color_type == MOD_DPAINT_INITIAL_TEXTURE) {
Tex *tex = surface->init_texture;
MTFace *tface;
- MFace *mface = dm->getFaceArray(dm);
- int numOfFaces = dm->getNumFaces(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
+ int numOfFaces = dm->getNumTessFaces(dm);
char uvname[40];
if (!tex) return;
@@ -1373,8 +1373,8 @@
/* for vertex surface, just copy colors from mcol */
if (surface->format == MOD_DPAINT_SURFACE_F_VERTEX) {
- MFace *mface = dm->getFaceArray(dm);
- int numOfFaces = dm->getNumFaces(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
+ int numOfFaces = dm->getNumTessFaces(dm);
#pragma omp parallel for schedule(static)
for (i=0; i<numOfFaces; i++) {
@@ -1520,7 +1520,7 @@
Object *ob,
DerivedMesh *dm)
{
- DerivedMesh *result = CDDM_copy(dm);
+ DerivedMesh *result = CDDM_copy(dm, 0); /* BMESH_TODO second argument untested, may be incorrect - campbell */
if(pmd->canvas && !(pmd->canvas->flags & MOD_DPAINT_BAKING)) {
@@ -1540,8 +1540,8 @@
/* vertex color paint */
if (surface->type == MOD_DPAINT_SURFACE_T_PAINT) {
- MFace *mface = result->getFaceArray(result);
- int numOfFaces = result->getNumFaces(result);
+ MFace *mface = result->getTessFaceArray(result);
+ int numOfFaces = result->getNumTessFaces(result);
int i;
PaintPoint* pPoint = (PaintPoint*)sData->type_data;
MCol *col;
@@ -1559,7 +1559,7 @@
if (surface->flags & MOD_DPAINT_PREVIEW) {
/* Save preview results to weight layer, to be
* able to share same drawing methods */
- col = result->getFaceDataArray(result, CD_WEIGHT_MCOL);
+ col = result->getTessFaceDataArray(result, CD_WEIGHT_MCOL);
if (!col) col = CustomData_add_layer(&result->faceData, CD_WEIGHT_MCOL, CD_CALLOC, NULL, numOfFaces);
if (col) {
@@ -1655,10 +1655,10 @@
if (surface->flags & MOD_DPAINT_PREVIEW) {
/* Save preview results to weight layer, to be
* able to share same drawing methods */
- MFace *mface = result->getFaceArray(result);
+ MFace *mface = result->getTessFaceArray(result);
int numOfFaces = result->getNumFaces(result);
int i;
- MCol *col = result->getFaceDataArray(result, CD_WEIGHT_MCOL);
+ MCol *col = result->getTessFaceDataArray(result, CD_WEIGHT_MCOL);
if (!col) col = CustomData_add_layer(&result->faceData, CD_WEIGHT_MCOL, CD_CALLOC, NULL, numOfFaces);
if (col) {
@@ -1741,7 +1741,7 @@
/* make a copy of dm to use as brush data */
if (pmd->brush) {
if (pmd->brush->dm) pmd->brush->dm->release(pmd->brush->dm);
- pmd->brush->dm = CDDM_copy(result);
+ pmd->brush->dm = CDDM_copy(result, 0); /* BMESH_TODO untested second argument - campbell */
}
return result;
@@ -1759,7 +1759,7 @@
void canvas_copyDerivedMesh(DynamicPaintCanvasSettings *canvas, DerivedMesh *dm)
{
if (canvas->dm) canvas->dm->release(canvas->dm);
- canvas->dm = CDDM_copy(dm);
+ canvas->dm = CDDM_copy(dm, 0); /* BMESH_TODO second argument untested, may be incorrect - campbell */
}
/*
@@ -1912,9 +1912,9 @@
* TODO: Implement something more accurate / optimized?
*/
{
- int numOfFaces = dm->getNumFaces(dm);
- MFace *mface = dm->getFaceArray(dm);
- MTFace *tface = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname);
+ int numOfFaces = dm->getNumTessFaces(dm);
+ MFace *mface = dm->getTessFaceArray(dm);
+ MTFace *tface = CustomData_get_layer_named(&dm->faceData, CD_MTFACE, uvname); /* BMESH_TODO, is this data valid?, possibly need loop uv's */
/* Get closest edge to that subpixel on UV map */
{
@@ -2082,7 +2082,7 @@
numOfFaces = dm->getNumFaces(dm);
/* mvert = dm->getVertArray(dm); */ /* UNUSED */
- mface = dm->getFaceArray(dm);
+ mface = dm->getTessFaceArray(dm);
/* get uv layer */
CustomData_validate_layer_name(&dm->faceData, CD_MTFACE, surface->uvlayer_name, uvname);
@@ -2683,7 +2683,7 @@
void dynamicPaint_doMaterialTex(BrushMaterials *bMats, float color[3], float *alpha, Object *brushOb, const float volume_co[3], const float surface_co[3], int faceIndex, short isQuad, DerivedMesh *orcoDm)
{
Material *mat = bMats->mat;
- MFace *mface = orcoDm->getFaceArray(orcoDm);
+ MFace *mface = orcoDm->getTessFaceArray(orcoDm);
/* If no material defined, use the one assigned to the mesh face */
if (mat == NULL) {
@@ -3000,7 +3000,7 @@
scene->r.subframe = prev_sfra;
subframe_updateObject(scene, ob, UPDATE_EVERYTHING, BKE_curframe(scene));
- dm_p = CDDM_copy(brush->dm);
+ dm_p = CDDM_copy(brush->dm, 0); /* BMESH_TODO second argument untested, may be incorrect - campbell */
numOfVerts_p = dm_p->getNumVerts(dm_p);
mvert_p = dm_p->getVertArray(dm_p);
copy_m4_m4(prev_obmat, ob->obmat);
@@ -3104,9 +3104,9 @@
Bounds3D mesh_bb = {0};
VolumeGrid *grid = bData->grid;
- dm = CDDM_copy(brush->dm);
+ dm = CDDM_copy(brush->dm, 0); /* BMESH_TODO second argument untested, may be incorrect - campbell */
mvert = dm->getVertArray(dm);
- mface = dm->getFaceArray(dm);
+ mface = dm->getTessFaceArray(dm);
numOfVerts = dm->getNumVerts(dm);
/* Transform collider vertices to global space
Modified: branches/bmesh/blender/source/blender/editors/mesh/mesh_data.c
===================================================================
--- branches/bmesh/blender/source/blender/editors/mesh/mesh_data.c 2011-11-11 10:46:26 UTC (rev 41753)
+++ branches/bmesh/blender/source/blender/editors/mesh/mesh_data.c 2011-11-11 11:20:46 UTC (rev 41754)
@@ -344,7 +344,7 @@
int ED_mesh_color_remove_named(bContext *C, Object *ob, Mesh *me, const char *name)
{
- CustomData *data= (me->edit_mesh)? &me->edit_mesh->fdata: &me->fdata;
+ CustomData *data= (me->edit_btmesh)? &me->edit_btmesh->bm->ldata: &me->ldata;
CustomDataLayer *cdl;
int index;
Modified: branches/bmesh/blender/source/blender/render/intern/source/render_texture.c
===================================================================
--- branches/bmesh/blender/source/blender/render/intern/source/render_texture.c 2011-11-11 10:46:26 UTC (rev 41753)
+++ branches/bmesh/blender/source/blender/render/intern/source/render_texture.c 2011-11-11 11:20:46 UTC (rev 41754)
@@ -3638,7 +3638,7 @@
/* Get face data */
mvert = orcoDm->getVertArray(orcoDm);
- mface = orcoDm->getFaceArray(orcoDm);
+ mface = orcoDm->getTessFaceArray(orcoDm);
if (!mvert || !mface || !mat) return;
v1=mface[face_index].v1, v2=mface[face_index].v2, v3=mface[face_index].v3;
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