[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41700] trunk/blender/source/blender/nodes : Fixed/restored translation of node classes (in foreach_nodeclass funcs)
Bastien Montagne
montagne29 at wanadoo.fr
Wed Nov 9 16:00:11 CET 2011
Revision: 41700
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41700
Author: mont29
Date: 2011-11-09 15:00:11 +0000 (Wed, 09 Nov 2011)
Log Message:
-----------
Fixed/restored translation of node classes (in foreach_nodeclass funcs)
Modified Paths:
--------------
trunk/blender/source/blender/nodes/CMakeLists.txt
trunk/blender/source/blender/nodes/composite/node_composite_tree.c
trunk/blender/source/blender/nodes/shader/node_shader_tree.c
trunk/blender/source/blender/nodes/texture/node_texture_tree.c
Modified: trunk/blender/source/blender/nodes/CMakeLists.txt
===================================================================
--- trunk/blender/source/blender/nodes/CMakeLists.txt 2011-11-09 14:39:49 UTC (rev 41699)
+++ trunk/blender/source/blender/nodes/CMakeLists.txt 2011-11-09 15:00:11 UTC (rev 41700)
@@ -25,6 +25,7 @@
set(INC
.
+ ../blenfont
../blenkernel
../blenlib
../blenloader
Modified: trunk/blender/source/blender/nodes/composite/node_composite_tree.c
===================================================================
--- trunk/blender/source/blender/nodes/composite/node_composite_tree.c 2011-11-09 14:39:49 UTC (rev 41699)
+++ trunk/blender/source/blender/nodes/composite/node_composite_tree.c 2011-11-09 15:00:11 UTC (rev 41700)
@@ -39,6 +39,8 @@
#include "BLI_listbase.h"
#include "BLI_threads.h"
+#include "BLF_translation.h"
+
#include "BKE_animsys.h"
#include "BKE_colortools.h"
#include "BKE_fcurve.h"
@@ -70,16 +72,16 @@
static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
- func(calldata, NODE_CLASS_INPUT, "Input");
- func(calldata, NODE_CLASS_OUTPUT, "Output");
- func(calldata, NODE_CLASS_OP_COLOR, "Color");
- func(calldata, NODE_CLASS_OP_VECTOR, "Vector");
- func(calldata, NODE_CLASS_OP_FILTER, "Filter");
- func(calldata, NODE_CLASS_CONVERTOR, "Convertor");
- func(calldata, NODE_CLASS_MATTE, "Matte");
- func(calldata, NODE_CLASS_DISTORT, "Distort");
- func(calldata, NODE_CLASS_GROUP, "Group");
- func(calldata, NODE_CLASS_LAYOUT, "Layout");
+ func(calldata, NODE_CLASS_INPUT, IFACE_("Input"));
+ func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output"));
+ func(calldata, NODE_CLASS_OP_COLOR, IFACE_("Color"));
+ func(calldata, NODE_CLASS_OP_VECTOR, IFACE_("Vector"));
+ func(calldata, NODE_CLASS_OP_FILTER, IFACE_("Filter"));
+ func(calldata, NODE_CLASS_CONVERTOR, IFACE_("Convertor"));
+ func(calldata, NODE_CLASS_MATTE, IFACE_("Matte"));
+ func(calldata, NODE_CLASS_DISTORT, IFACE_("Distort"));
+ func(calldata, NODE_CLASS_GROUP, IFACE_("Group"));
+ func(calldata, NODE_CLASS_LAYOUT, IFACE_("Layout"));
}
static void free_node_cache(bNodeTree *UNUSED(ntree), bNode *node)
Modified: trunk/blender/source/blender/nodes/shader/node_shader_tree.c
===================================================================
--- trunk/blender/source/blender/nodes/shader/node_shader_tree.c 2011-11-09 14:39:49 UTC (rev 41699)
+++ trunk/blender/source/blender/nodes/shader/node_shader_tree.c 2011-11-09 15:00:11 UTC (rev 41700)
@@ -43,6 +43,8 @@
#include "BLI_threads.h"
#include "BLI_utildefines.h"
+#include "BLF_translation.h"
+
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_node.h"
@@ -78,19 +80,19 @@
static void foreach_nodeclass(Scene *scene, void *calldata, bNodeClassCallback func)
{
- func(calldata, NODE_CLASS_INPUT, "Input");
- func(calldata, NODE_CLASS_OUTPUT, "Output");
+ func(calldata, NODE_CLASS_INPUT, IFACE_("Input"));
+ func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output"));
if(scene_use_new_shading_nodes(scene)) {
- func(calldata, NODE_CLASS_SHADER, "Shader");
- func(calldata, NODE_CLASS_TEXTURE, "Texture");
+ func(calldata, NODE_CLASS_SHADER, IFACE_("Shader"));
+ func(calldata, NODE_CLASS_TEXTURE, IFACE_("Texture"));
}
- func(calldata, NODE_CLASS_OP_COLOR, "Color");
- func(calldata, NODE_CLASS_OP_VECTOR, "Vector");
- func(calldata, NODE_CLASS_CONVERTOR, "Convertor");
- func(calldata, NODE_CLASS_GROUP, "Group");
- func(calldata, NODE_CLASS_LAYOUT, "Layout");
+ func(calldata, NODE_CLASS_OP_COLOR, IFACE_("Color"));
+ func(calldata, NODE_CLASS_OP_VECTOR, IFACE_("Vector"));
+ func(calldata, NODE_CLASS_CONVERTOR, IFACE_("Convertor"));
+ func(calldata, NODE_CLASS_GROUP, IFACE_("Group"));
+ func(calldata, NODE_CLASS_LAYOUT, IFACE_("Layout"));
}
static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
Modified: trunk/blender/source/blender/nodes/texture/node_texture_tree.c
===================================================================
--- trunk/blender/source/blender/nodes/texture/node_texture_tree.c 2011-11-09 14:39:49 UTC (rev 41699)
+++ trunk/blender/source/blender/nodes/texture/node_texture_tree.c 2011-11-09 15:00:11 UTC (rev 41700)
@@ -39,6 +39,8 @@
#include "BLI_threads.h"
#include "BLI_utildefines.h"
+#include "BLF_translation.h"
+
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_node.h"
@@ -64,15 +66,15 @@
static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
- func(calldata, NODE_CLASS_INPUT, "Input");
- func(calldata, NODE_CLASS_OUTPUT, "Output");
- func(calldata, NODE_CLASS_OP_COLOR, "Color");
- func(calldata, NODE_CLASS_PATTERN, "Patterns");
- func(calldata, NODE_CLASS_TEXTURE, "Textures");
- func(calldata, NODE_CLASS_CONVERTOR, "Convertor");
- func(calldata, NODE_CLASS_DISTORT, "Distort");
- func(calldata, NODE_CLASS_GROUP, "Group");
- func(calldata, NODE_CLASS_LAYOUT, "Layout");
+ func(calldata, NODE_CLASS_INPUT, IFACE_("Input"));
+ func(calldata, NODE_CLASS_OUTPUT, IFACE_("Output"));
+ func(calldata, NODE_CLASS_OP_COLOR, IFACE_("Color"));
+ func(calldata, NODE_CLASS_PATTERN, IFACE_("Patterns"));
+ func(calldata, NODE_CLASS_TEXTURE, IFACE_("Textures"));
+ func(calldata, NODE_CLASS_CONVERTOR, IFACE_("Convertor"));
+ func(calldata, NODE_CLASS_DISTORT, IFACE_("Distort"));
+ func(calldata, NODE_CLASS_GROUP, IFACE_("Group"));
+ func(calldata, NODE_CLASS_LAYOUT, IFACE_("Layout"));
}
static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
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