[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41475] trunk/blender: RenderEngine/Nodes: system to check for shading nodes compatibility
Brecht Van Lommel
brechtvanlommel at pandora.be
Wed Nov 2 20:24:31 CET 2011
Revision: 41475
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41475
Author: blendix
Date: 2011-11-02 19:24:30 +0000 (Wed, 02 Nov 2011)
Log Message:
-----------
RenderEngine/Nodes: system to check for shading nodes compatibility
* Scene.use_shading_nodes property to check if RenderEngine is using new shading
nodes system, and RenderEngine.bl_use_shading_nodes to set this.
* Add mechanism for tagging nodes as being compatible with the old/new system.
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_ui/space_node.py
trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
trunk/blender/source/blender/blenkernel/BKE_node.h
trunk/blender/source/blender/blenkernel/BKE_scene.h
trunk/blender/source/blender/blenkernel/intern/node.c
trunk/blender/source/blender/blenkernel/intern/scene.c
trunk/blender/source/blender/editors/render/render_shading.c
trunk/blender/source/blender/editors/space_node/node_header.c
trunk/blender/source/blender/makesrna/intern/rna_render.c
trunk/blender/source/blender/makesrna/intern/rna_scene.c
trunk/blender/source/blender/nodes/intern/node_common.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_camera.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_curves.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_dynamic.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_geom.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_hueSatVal.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_invert.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_mapping.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_material.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_math.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_mixRgb.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_normal.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_output.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_rgb.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_sepcombRGB.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_squeeze.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_texture.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_valToRgb.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_value.c
trunk/blender/source/blender/nodes/shader/nodes/node_shader_vectMath.c
trunk/blender/source/blender/render/extern/include/RE_engine.h
Modified: trunk/blender/release/scripts/startup/bl_ui/space_node.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_node.py 2011-11-02 18:55:32 UTC (rev 41474)
+++ trunk/blender/release/scripts/startup/bl_ui/space_node.py 2011-11-02 19:24:30 UTC (rev 41475)
@@ -27,6 +27,7 @@
def draw(self, context):
layout = self.layout
+ scene = context.scene
snode = context.space_data
snode_id = snode.id
id_from = snode.id_from
@@ -43,11 +44,15 @@
layout.prop(snode, "tree_type", text="", expand=True)
if snode.tree_type == 'SHADER':
- if id_from:
- layout.template_ID(id_from, "active_material", new="material.new")
- if snode_id:
- layout.prop(snode_id, "use_nodes")
+ if scene.render.use_shading_nodes:
+ layout.prop(snode, "shader_type", text="", expand=True)
+ if not scene.render.use_shading_nodes or snode.shader_type == 'OBJECT':
+ if id_from:
+ layout.template_ID(id_from, "active_material", new="material.new")
+ if snode_id:
+ layout.prop(snode_id, "use_nodes")
+
elif snode.tree_type == 'TEXTURE':
layout.prop(snode, "texture_type", text="", expand=True)
Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2011-11-02 18:55:32 UTC (rev 41474)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2011-11-02 19:24:30 UTC (rev 41475)
@@ -2143,10 +2143,11 @@
subsub.active = scene.unit_settings.system == 'NONE'
subsub.prop(view, "grid_subdivisions", text="Subdivisions")
- col = layout.column()
- col.label(text="Shading:")
- col.prop(gs, "material_mode", text="")
- col.prop(view, "show_textured_solid")
+ if not scene.render.use_shading_nodes:
+ col = layout.column()
+ col.label(text="Shading:")
+ col.prop(gs, "material_mode", text="")
+ col.prop(view, "show_textured_solid")
layout.separator()
Modified: trunk/blender/source/blender/blenkernel/BKE_node.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_node.h 2011-11-02 18:55:32 UTC (rev 41474)
+++ trunk/blender/source/blender/blenkernel/BKE_node.h 2011-11-02 19:24:30 UTC (rev 41475)
@@ -130,7 +130,7 @@
char name[32];
float width, minwidth, maxwidth;
float height, minheight, maxheight;
- short nclass, flag;
+ short nclass, flag, compatibility;
/* templates for static sockets */
bNodeSocketTemplate *inputs, *outputs;
@@ -230,8 +230,13 @@
#define NODE_CLASS_PARTICLES 25
#define NODE_CLASS_TRANSFORM 30
#define NODE_CLASS_COMBINE 31
+#define NODE_CLASS_SHADER 40
#define NODE_CLASS_LAYOUT 100
+/* nodetype->compatibility */
+#define NODE_OLD_SHADING 1
+#define NODE_NEW_SHADING 2
+
/* enum values for input/output */
#define SOCK_IN 1
#define SOCK_OUT 2
@@ -388,6 +393,7 @@
void (*newexecfunc)(void *data, int thread, struct bNode *, void *nodedata, struct bNodeStack **, struct bNodeStack **));
void node_type_gpu(struct bNodeType *ntype, int (*gpufunc)(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out));
void node_type_gpu_ext(struct bNodeType *ntype, int (*gpuextfunc)(struct GPUMaterial *mat, struct bNode *node, void *nodedata, struct GPUNodeStack *in, struct GPUNodeStack *out));
+void node_type_compatibility(struct bNodeType *ntype, short compatibility);
/* ************** COMMON NODES *************** */
Modified: trunk/blender/source/blender/blenkernel/BKE_scene.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_scene.h 2011-11-02 18:55:32 UTC (rev 41474)
+++ trunk/blender/source/blender/blenkernel/BKE_scene.h 2011-11-02 19:24:30 UTC (rev 41475)
@@ -98,6 +98,8 @@
int get_render_shadow_samples(struct RenderData *r, int samples);
float get_render_aosss_error(struct RenderData *r, float error);
+int scene_use_new_shading_nodes(struct Scene *scene);
+
#ifdef __cplusplus
}
#endif
Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c 2011-11-02 18:55:32 UTC (rev 41474)
+++ trunk/blender/source/blender/blenkernel/intern/node.c 2011-11-02 19:24:30 UTC (rev 41475)
@@ -43,10 +43,11 @@
#include <string.h>
#include <limits.h>
+#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_node_types.h"
+#include "DNA_node_types.h"
#include "DNA_scene_types.h"
-#include "DNA_action_types.h"
#include "BLI_string.h"
#include "BLI_math.h"
@@ -1751,6 +1752,10 @@
ntype->gpuextfunc = gpuextfunc;
}
+void node_type_compatibility(struct bNodeType *ntype, short compatibility)
+{
+ ntype->compatibility = compatibility;
+}
static bNodeType *is_nodetype_registered(ListBase *typelist, int type)
{
Modified: trunk/blender/source/blender/blenkernel/intern/scene.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/scene.c 2011-11-02 18:55:32 UTC (rev 41474)
+++ trunk/blender/source/blender/blenkernel/intern/scene.c 2011-11-02 19:24:30 UTC (rev 41475)
@@ -72,6 +72,8 @@
#include "BKE_sound.h"
+#include "RE_engine.h"
+
//XXX #include "BIF_previewrender.h"
//XXX #include "BIF_editseq.h"
@@ -1127,3 +1129,10 @@
return NULL;
}
+
+int scene_use_new_shading_nodes(Scene *scene)
+{
+ RenderEngineType *type= RE_engines_find(scene->r.engine);
+ return (type->flag & RE_USE_SHADING_NODES);
+}
+
Modified: trunk/blender/source/blender/editors/render/render_shading.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_shading.c 2011-11-02 18:55:32 UTC (rev 41474)
+++ trunk/blender/source/blender/editors/render/render_shading.c 2011-11-02 19:24:30 UTC (rev 41475)
@@ -26,7 +26,6 @@
* \ingroup edrend
*/
-
#include <stdlib.h>
#include <string.h>
@@ -76,6 +75,7 @@
#include "ED_curve.h"
#include "ED_mesh.h"
+#include "ED_node.h"
#include "ED_render.h"
#include "ED_screen.h"
@@ -363,16 +363,24 @@
static int new_material_exec(bContext *C, wmOperator *UNUSED(op))
{
+ Scene *scene= CTX_data_scene(C);
Material *ma= CTX_data_pointer_get_type(C, "material", &RNA_Material).data;
PointerRNA ptr, idptr;
PropertyRNA *prop;
/* add or copy material */
- if(ma)
+ if(ma) {
ma= copy_material(ma);
- else
+ }
+ else {
ma= add_material("Material");
+ if(scene_use_new_shading_nodes(scene)) {
+ ED_node_shader_default(scene, &ma->id);
+ ma->use_nodes= 1;
+ }
+ }
+
/* hook into UI */
uiIDContextProperty(C, &ptr, &prop);
@@ -455,16 +463,24 @@
static int new_world_exec(bContext *C, wmOperator *UNUSED(op))
{
+ Scene *scene= CTX_data_scene(C);
World *wo= CTX_data_pointer_get_type(C, "world", &RNA_World).data;
PointerRNA ptr, idptr;
PropertyRNA *prop;
/* add or copy world */
- if(wo)
+ if(wo) {
wo= copy_world(wo);
- else
+ }
+ else {
wo= add_world("World");
+ if(scene_use_new_shading_nodes(scene)) {
+ ED_node_shader_default(scene, &wo->id);
+ wo->use_nodes= 1;
+ }
+ }
+
/* hook into UI */
uiIDContextProperty(C, &ptr, &prop);
Modified: trunk/blender/source/blender/editors/space_node/node_header.c
===================================================================
--- trunk/blender/source/blender/editors/space_node/node_header.c 2011-11-02 18:55:32 UTC (rev 41474)
+++ trunk/blender/source/blender/editors/space_node/node_header.c 2011-11-02 19:24:30 UTC (rev 41475)
@@ -46,9 +46,10 @@
#include "BKE_context.h"
#include "BKE_global.h"
+#include "BKE_main.h"
+#include "BKE_node.h"
+#include "BKE_scene.h"
#include "BKE_screen.h"
-#include "BKE_node.h"
-#include "BKE_main.h"
#include "RNA_access.h"
@@ -168,10 +169,11 @@
static void node_add_menu(bContext *C, uiLayout *layout, void *arg_nodeclass)
{
Main *bmain= CTX_data_main(C);
+ Scene *scene= CTX_data_scene(C);
SpaceNode *snode= CTX_wm_space_node(C);
bNodeTree *ntree;
int nodeclass= GET_INT_FROM_POINTER(arg_nodeclass);
- int event;
+ int event, compatibility= 0;
ntree = snode->nodetree;
@@ -179,6 +181,13 @@
uiItemS(layout);
return;
}
+
+ if(ntree->type == NTREE_SHADER) {
+ if(scene_use_new_shading_nodes(scene))
+ compatibility= NODE_NEW_SHADING;
+ else
+ compatibility= NODE_OLD_SHADING;
+ }
if (nodeclass==NODE_CLASS_GROUP) {
bNodeTree *ngroup;
@@ -210,14 +219,16 @@
uiLayoutSetFunc(layout, do_node_add_static, NULL);
for (ntype=ntreeGetType(ntree->type)->node_types.first; ntype; ntype=ntype->next) {
- if(ntype->nclass==nodeclass && ntype->name)
- uiItemV(layout, ntype->name, 0, ntype->type);
+ if (ntype->nclass==nodeclass && ntype->name)
+ if (!compatibility || (ntype->compatibility & compatibility))
+ uiItemV(layout, ntype->name, 0, ntype->type);
}
}
}
static void node_menu_add(const bContext *C, Menu *menu)
{
+ Scene *scene= CTX_data_scene(C);
SpaceNode *snode= CTX_wm_space_node(C);
uiLayout *layout= menu->layout;
@@ -227,11 +238,15 @@
if(snode->treetype==NTREE_SHADER) {
uiItemMenuF(layout, IFACE_("Input"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_INPUT));
uiItemMenuF(layout, IFACE_("Output"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OUTPUT));
+ if(scene_use_new_shading_nodes(scene)) {
+ uiItemMenuF(layout, IFACE_("Shader"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_SHADER));
+ uiItemMenuF(layout, IFACE_("Texture"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_TEXTURE));
+ }
uiItemMenuF(layout, IFACE_("Color"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_COLOR));
uiItemMenuF(layout, IFACE_("Vector"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_VECTOR));
uiItemMenuF(layout, IFACE_("Convertor"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_CONVERTOR));
uiItemMenuF(layout, IFACE_("Group"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_GROUP));
- uiItemMenuF(layout, IFACE_("Dynamic"), 0, node_add_menu, SET_INT_IN_POINTER(NODE_CLASS_OP_DYNAMIC));
@@ Diff output truncated at 10240 characters. @@
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