[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41472] trunk/blender/release/scripts/ startup/bl_ui/space_view3d_toolbar.py: Projection Paint UI:
Thomas Dinges
blender at dingto.org
Wed Nov 2 17:19:57 CET 2011
Revision: 41472
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41472
Author: dingto
Date: 2011-11-02 16:19:57 +0000 (Wed, 02 Nov 2011)
Log Message:
-----------
Projection Paint UI:
* Code cleanup, much better to understand what is going on there now.
* Stencil menu was mis aligned, fixed it for UI beauty. :)
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py
Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py 2011-11-02 16:17:05 UTC (rev 41471)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py 2011-11-02 16:19:57 UTC (rev 41472)
@@ -1120,53 +1120,46 @@
use_projection = ipaint.use_projection
col = layout.column()
- sub = col.column()
- sub.active = use_projection
- sub.prop(ipaint, "use_occlude")
- sub.prop(ipaint, "use_backface_culling")
+ col.active = use_projection
+ col.prop(ipaint, "use_occlude")
+ col.prop(ipaint, "use_backface_culling")
- split = layout.split()
+ row = layout.row()
+ row.active = (use_projection)
+ row.prop(ipaint, "use_normal_falloff")
- col = split.column()
- col.active = (use_projection)
- col.prop(ipaint, "use_normal_falloff")
+ sub = row.row()
+ sub.active = (ipaint.use_normal_falloff)
+ sub.prop(ipaint, "normal_angle", text="")
- col = split.column()
- col.active = (ipaint.use_normal_falloff and use_projection)
- col.prop(ipaint, "normal_angle", text="")
+ split = layout.split()
+
+ split.active = (use_projection)
+ split.prop(ipaint, "use_stencil_layer", text="Stencil")
- col = layout.column(align=False)
- row = col.row()
- row.active = (use_projection)
- row.prop(ipaint, "use_stencil_layer", text="Stencil")
+ row = split.row()
+ row.active = (ipaint.use_stencil_layer)
+ row.menu("VIEW3D_MT_tools_projectpaint_stencil", text=mesh.uv_texture_stencil.name)
+ row.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
- row2 = row.row(align=False)
- row2.active = (use_projection and ipaint.use_stencil_layer)
- row2.menu("VIEW3D_MT_tools_projectpaint_stencil", text=mesh.uv_texture_stencil.name)
- row2.prop(ipaint, "invert_stencil", text="", icon='IMAGE_ALPHA')
-
- col = layout.column()
- sub = col.column()
- row = sub.row()
+ row = layout.row()
row.active = (settings.brush.image_tool == 'CLONE')
-
row.prop(ipaint, "use_clone_layer", text="Layer")
row.menu("VIEW3D_MT_tools_projectpaint_clone", text=mesh.uv_texture_clone.name)
- sub = col.column()
- sub.prop(ipaint, "seam_bleed")
-
- col.label(text="External Editing")
+ layout.prop(ipaint, "seam_bleed")
+
+ col = layout.column()
+ col.label(text="External Editing:")
+
row = col.split(align=True, percentage=0.55)
row.operator("image.project_edit", text="Quick Edit")
row.operator("image.project_apply", text="Apply")
- row = col.row(align=True)
- row.prop(ipaint, "screen_grab_size", text="")
- sub = col.column()
- sub.operator("paint.project_image", text="Apply Camera Image")
+ col.row().prop(ipaint, "screen_grab_size", text="")
- sub.operator("image.save_dirty", text="Save All Edited")
+ col.operator("paint.project_image", text="Apply Camera Image")
+ col.operator("image.save_dirty", text="Save All Edited")
class VIEW3D_PT_imagepaint_options(PaintPanel):
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