[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41470] trunk/blender/source/blender/ editors/sculpt_paint/sculpt.c: Sculpt cleanup
Nicholas Bishop
nicholasbishop at gmail.com
Wed Nov 2 17:02:02 CET 2011
Revision: 41470
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41470
Author: nicholasbishop
Date: 2011-11-02 16:02:01 +0000 (Wed, 02 Nov 2011)
Log Message:
-----------
Sculpt cleanup
Replace a use of bglMats in sculpt with ED_view3d_* functions().
Modified Paths:
--------------
trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
Modified: trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/sculpt.c 2011-11-02 15:58:56 UTC (rev 41469)
+++ trunk/blender/source/blender/editors/sculpt_paint/sculpt.c 2011-11-02 16:02:01 UTC (rev 41470)
@@ -208,7 +208,8 @@
int first_time; /* Beginning of stroke may do some things special */
- bglMats *mats;
+ /* from ED_view3d_ob_project_mat_get() */
+ float projection_mat[4][4];
/* Clean this up! */
ViewContext *vc;
@@ -678,7 +679,8 @@
}
else if(ss->texcache) {
float rotation = -mtex->rot;
- float x, y, point_2d[3];
+ float symm_point[3], point_2d[2];
+ float x, y;
float radius;
/* if the active area is being applied for symmetry, flip it
@@ -686,12 +688,13 @@
position in order to project it. This insures that the
brush texture will be oriented correctly. */
- flip_coord(point_2d, point, ss->cache->mirror_symmetry_pass);
+ flip_coord(symm_point, point, ss->cache->mirror_symmetry_pass);
if (ss->cache->radial_symmetry_pass)
- mul_m4_v3(ss->cache->symm_rot_mat_inv, point_2d);
+ mul_m4_v3(ss->cache->symm_rot_mat_inv, symm_point);
- projectf(ss->cache->mats, point_2d, point_2d);
+ ED_view3d_project_float(ss->cache->vc->ar, symm_point, point_2d,
+ ss->cache->projection_mat);
/* if fixed mode, keep coordinates relative to mouse */
if(mtex->brush_map_mode == MTEX_MAP_MODE_FIXED) {
@@ -2810,8 +2813,6 @@
{
if(cache->face_norms)
MEM_freeN(cache->face_norms);
- if(cache->mats)
- MEM_freeN(cache->mats);
MEM_freeN(cache);
}
@@ -2910,8 +2911,8 @@
cache->brush = brush;
- cache->mats = MEM_callocN(sizeof(bglMats), "sculpt bglMats");
- view3d_get_transformation(vc->ar, vc->rv3d, vc->obact, cache->mats);
+ /* cache projection matrix */
+ ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
ED_view3d_global_to_vector(cache->vc->rv3d, cache->vc->rv3d->twmat[3], cache->true_view_normal);
/* Initialize layer brush displacements and persistent coords */
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