[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [41442] trunk/blender/source/blender/ editors/render/render_internal.c: Fix #29109: bpy.ops.render.render() with scene parameter missed compositing,
Brecht Van Lommel
brechtvanlommel at pandora.be
Tue Nov 1 15:51:45 CET 2011
Revision: 41442
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41442
Author: blendix
Date: 2011-11-01 14:51:44 +0000 (Tue, 01 Nov 2011)
Log Message:
-----------
Fix #29109: bpy.ops.render.render() with scene parameter missed compositing,
previous bugfix needed a bit more refining.
Modified Paths:
--------------
trunk/blender/source/blender/editors/render/render_internal.c
Modified: trunk/blender/source/blender/editors/render/render_internal.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_internal.c 2011-11-01 14:36:23 UTC (rev 41441)
+++ trunk/blender/source/blender/editors/render/render_internal.c 2011-11-01 14:51:44 UTC (rev 41442)
@@ -223,20 +223,26 @@
{
Scene *scene= CTX_data_scene(C);
SceneRenderLayer *srl= NULL;
- Render *re= RE_NewRender(scene->id.name);
+ Render *re;
Image *ima;
View3D *v3d= CTX_wm_view3d(C);
Main *mainp= CTX_data_main(C);
- unsigned int lay= (v3d)? v3d->lay: scene->lay;
+ unsigned int lay;
const short is_animation= RNA_boolean_get(op->ptr, "animation");
const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
struct Object *camera_override= v3d ? V3D_CAMERA_LOCAL(v3d) : NULL;
+ /* custom scene and single layer re-render */
+ screen_render_scene_layer_set(op, mainp, &scene, &srl);
+
if(!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.imtype)) {
BKE_report(op->reports, RPT_ERROR, "Can't write a single file with an animation format selected");
return OPERATOR_CANCELLED;
}
+ re= RE_NewRender(scene->id.name);
+ lay= (v3d)? v3d->lay: scene->lay;
+
G.afbreek= 0;
RE_test_break_cb(re, NULL, (int (*)(void *)) blender_test_break);
@@ -252,9 +258,6 @@
RE_SetReports(re, op->reports);
- /* custom scene and single layer re-render */
- screen_render_scene_layer_set(op, mainp, &scene, &srl);
-
if(is_animation)
RE_BlenderAnim(re, mainp, scene, camera_override, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step);
else
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