[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37008] trunk/blender/source/gameengine/ BlenderRoutines/BL_KetsjiEmbedStart.cpp: Moving the letterbox clear for the embedded player so it only clears when it needs to .
Mitchell Stokes
mogurijin at gmail.com
Sun May 29 20:09:39 CEST 2011
Revision: 37008
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37008
Author: moguri
Date: 2011-05-29 18:09:38 +0000 (Sun, 29 May 2011)
Log Message:
-----------
Moving the letterbox clear for the embedded player so it only clears when it needs to. Thanks to Juha M?\195?\164ki-Kanto for the tip.
Modified Paths:
--------------
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2011-05-29 16:17:43 UTC (rev 37007)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2011-05-29 18:09:38 UTC (rev 37008)
@@ -429,22 +429,22 @@
{
// first check if we want to exit
exitrequested = ketsjiengine->GetExitCode();
-
- if(draw_letterbox) {
- // Clear screen to border color
- // We do this here since we set the canvas to be within the frames. This means the engine
- // itself is unaware of the extra space, so we clear the whole region for it.
- glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
- glViewport(ar->winrct.xmin, ar->winrct.ymin,
- ar->winrct.xmax - ar->winrct.xmin, ar->winrct.ymax - ar->winrct.ymin);
- glClear(GL_COLOR_BUFFER_BIT);
- }
// kick the engine
bool render = ketsjiengine->NextFrame();
if (render)
{
+ if(draw_letterbox) {
+ // Clear screen to border color
+ // We do this here since we set the canvas to be within the frames. This means the engine
+ // itself is unaware of the extra space, so we clear the whole region for it.
+ glClearColor(scene->gm.framing.col[0], scene->gm.framing.col[1], scene->gm.framing.col[2], 1.0f);
+ glViewport(ar->winrct.xmin, ar->winrct.ymin,
+ ar->winrct.xmax - ar->winrct.xmin, ar->winrct.ymax - ar->winrct.ymin);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
// render the frame
ketsjiengine->Render();
}
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