[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36945] branches/soc-2011-pepper/source/ gameengine: Moving BL_Action and BL_ActionManager to Ketsji to avoid linking issues with gcc
Mitchell Stokes
mogurijin at gmail.com
Fri May 27 10:45:49 CEST 2011
Revision: 36945
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36945
Author: moguri
Date: 2011-05-27 08:45:48 +0000 (Fri, 27 May 2011)
Log Message:
-----------
Moving BL_Action and BL_ActionManager to Ketsji to avoid linking issues with gcc
Modified Paths:
--------------
branches/soc-2011-pepper/source/gameengine/Converter/CMakeLists.txt
branches/soc-2011-pepper/source/gameengine/Ketsji/CMakeLists.txt
branches/soc-2011-pepper/source/gameengine/Ketsji/SConscript
Added Paths:
-----------
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.h
Removed Paths:
-------------
branches/soc-2011-pepper/source/gameengine/Converter/BL_Action.cpp
branches/soc-2011-pepper/source/gameengine/Converter/BL_Action.h
branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionManager.cpp
branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionManager.h
Deleted: branches/soc-2011-pepper/source/gameengine/Converter/BL_Action.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_Action.cpp 2011-05-27 07:47:42 UTC (rev 36944)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_Action.cpp 2011-05-27 08:45:48 UTC (rev 36945)
@@ -1,198 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "BL_Action.h"
-#include "BL_ArmatureObject.h"
-#include "KX_GameObject.h"
-
-// These three are for getting the action from the logic manager
-#include "KX_Scene.h"
-#include "KX_PythonInit.h"
-#include "SCA_LogicManager.h"
-
-extern "C" {
-#include "BKE_animsys.h"
-#include "BKE_action.h"
-#include "RNA_access.h"
-#include "RNA_define.h"
-}
-
-BL_Action::BL_Action(class KX_GameObject* gameobj,
- const char* name,
- float start,
- float end,
- float blendin,
- short play_mode,
- short blend_mode)
-:
- m_obj(gameobj),
- m_startframe(start),
- m_endframe(end),
- m_blendin(blendin),
- m_playmode(play_mode),
- m_endtime(0.f),
- m_localtime(start),
- m_blendframe(0.f),
- m_blendstart(0.f),
- m_pose(NULL),
- m_blendpose(NULL),
- m_done(false)
-{
- m_starttime = KX_GetActiveEngine()->GetFrameTime();
- m_action = (bAction*)KX_GetActiveScene()->GetLogicManager()->GetActionByName(name);
-
- if (!m_action) printf("Failed to load action: %s\n", name);
-}
-
-BL_Action::~BL_Action()
-{
- if (m_pose)
- game_free_pose(m_pose);
- if (m_blendpose)
- game_free_pose(m_blendpose);
-}
-
-void BL_Action::SetLocalTime(float curtime)
-{
- float dt = (curtime-m_starttime)*KX_KetsjiEngine::GetAnimFrameRate();
-
- if (m_endframe < m_startframe)
- dt = -dt;
-
- m_localtime = m_startframe + dt;
-}
-
-void BL_Action::Update(float curtime)
-{
- curtime -= KX_KetsjiEngine::GetSuspendedDelta();
-
- SetLocalTime(curtime);
-
- // Handle wrap around
- if (m_localtime < m_startframe || m_localtime > m_endframe)
- {
- switch(m_playmode)
- {
- case ACT_MODE_PLAY:
- // Clamp
- m_localtime = m_endframe;
- m_done = true;
- break;
- case ACT_MODE_LOOP:
- // Put the time back to the beginning
- m_localtime = m_startframe;
- m_starttime = curtime;
- break;
- case ACT_MODE_PING_PONG:
- // Swap the start and end frames
- float temp = m_startframe;
- m_startframe = m_endframe;
- m_endframe = temp;
-
- m_starttime = curtime;
-
- break;
- }
- }
-
- if (m_obj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE)
- {
- bPose* prev_pose = NULL;
- BL_ArmatureObject *obj = (BL_ArmatureObject*)m_obj;
- obj->GetPose(&m_pose);
-
- // Save the old pose if we need to do some layer blending
- if (m_blendmode != ACT_BLEND_NONE)
- obj->GetMRDPose(&prev_pose);
-
- // Extract the pose from the action
- {
- struct PointerRNA id_ptr;
- Object *arm = obj->GetArmatureObject();
- bPose *temp = arm->pose;
-
- arm->pose = m_pose;
- RNA_id_pointer_create((ID*)arm, &id_ptr);
- animsys_evaluate_action(&id_ptr, m_action, NULL, m_localtime);
-
- arm->pose = temp;
- }
-
- // Handle blending between layers
- switch(m_blendmode)
- {
- case ACT_BLEND_MIX:
- game_blend_poses(m_pose, prev_pose, 0.5f);
- break;
- case ACT_BLEND_NONE:
- default:
- break;
- }
-
- // Handle blending between actions
- if (m_blendin && m_blendframe<m_blendin)
- {
- if (!m_blendpose)
- {
- obj->GetMRDPose(&m_blendpose);
- m_blendstart = curtime;
- }
-
- // Calculate weight
- float weight = 1.f - (m_blendframe/m_blendin);
- game_blend_poses(m_pose, m_blendpose, weight);
-
- // Bump the blend frame
- m_blendframe = (curtime - m_blendstart)*KX_KetsjiEngine::GetAnimFrameRate();
-
- // Clamp
- if (m_blendframe>m_blendin)
- m_blendframe = m_blendin;
- }
- else
- {
- if (m_blendpose)
- {
- game_free_pose(m_blendpose);
- m_blendpose = NULL;
- }
- }
-
- obj->SetPose(m_pose);
-
- obj->SetActiveAction(NULL, 0, curtime);
-
- if (prev_pose)
- game_free_pose(prev_pose);
- }
- else
- {
- printf("Only armature actions are currently supported\n");
- }
-}
Deleted: branches/soc-2011-pepper/source/gameengine/Converter/BL_Action.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_Action.h 2011-05-27 07:47:42 UTC (rev 36944)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_Action.h 2011-05-27 08:45:48 UTC (rev 36945)
@@ -1,98 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-#ifndef __BL_ACTION
-#define __BL_ACTION
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-
-class BL_Action
-{
-private:
- struct bAction* m_action;
- struct bPose* m_pose;
- struct bPose* m_blendpose;
- struct PointerRNA *m_ptrrna;
- class KX_GameObject* m_obj;
-
- float m_startframe;
- float m_endframe;
- float m_starttime;
- float m_endtime;
- float m_localtime;
-
- float m_blendin;
- float m_blendframe;
- float m_blendstart;
-
- short m_playmode;
- short m_blendmode;
-
- bool m_done;
-
- void SetLocalTime(float curtime);
-public:
- BL_Action(class KX_GameObject* gameobj,
- const char* name,
- float start,
- float end,
- float blendin,
- short play_mode,
- short blend_mode);
- ~BL_Action();
-
- bool IsDone() {return m_done;}
- void Update(float curtime);
-
- enum
- {
- ACT_MODE_PLAY = 0,
- ACT_MODE_LOOP,
- ACT_MODE_PING_PONG,
- ACT_MODE_MAX,
- };
-
- enum
- {
- ACT_BLEND_NONE = 0,
- ACT_BLEND_MIX,
- ACT_BLEND_MAX,
- };
-
-#ifdef WITH_CXX_GUARDEDALLOC
-public:
- void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_Action"); }
- void operator delete( void *mem ) { MEM_freeN(mem); }
-#endif
-};
-
-#endif //BL_ACTION
-
Deleted: branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionManager.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionManager.cpp 2011-05-27 07:47:42 UTC (rev 36944)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionManager.cpp 2011-05-27 08:45:48 UTC (rev 36945)
@@ -1,80 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#include "BL_ActionManager.h"
-
-BL_ActionManager::BL_ActionManager()
-{
- for (int i=0; i<MAX_ACTION_LAYERS; ++i)
- m_layers[i] = 0;
-}
-
-BL_ActionManager::~BL_ActionManager()
-{
- for (int i=0; i<MAX_ACTION_LAYERS; ++i)
- if (m_layers[i])
- StopAction(i);
-}
-
-void BL_ActionManager::PlayAction(class KX_GameObject* gameobj,
- const char* name,
- float start,
- float end,
- short layer,
- float blendin,
- short play_mode,
- short blend_mode)
-{
- // Remove a currently running action on this layer if there is one
- if (m_layers[layer])
- StopAction(layer);
-
- // Create a new action
- m_layers[layer] = new BL_Action(gameobj, name, start, end, blendin, play_mode, blend_mode);
-}
-
-void BL_ActionManager::StopAction(short layer)
-{
- delete m_layers[layer];
- m_layers[layer] = 0;
-}
-
-void BL_ActionManager::Update(float curtime)
-{
- for (int i=0; i<MAX_ACTION_LAYERS; ++i)
- {
- if (m_layers[i])
- {
- if (m_layers[i]->IsDone())
- StopAction(i);
- else
- m_layers[i]->Update(curtime);
- }
- }
-}
Deleted: branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionManager.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionManager.h 2011-05-27 07:47:42 UTC (rev 36944)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionManager.h 2011-05-27 08:45:48 UTC (rev 36945)
@@ -1,64 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
@@ Diff output truncated at 10240 characters. @@
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