[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36762] trunk/blender/source/blender/ blenloader/intern/readfile.c: fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene ..
Campbell Barton
ideasman42 at gmail.com
Thu May 19 08:17:44 CEST 2011
Revision: 36762
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36762
Author: campbellbarton
Date: 2011-05-19 06:17:44 +0000 (Thu, 19 May 2011)
Log Message:
-----------
fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit
Modified Paths:
--------------
trunk/blender/source/blender/blenloader/intern/readfile.c
Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c 2011-05-19 04:28:09 UTC (rev 36761)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c 2011-05-19 06:17:44 UTC (rev 36762)
@@ -4140,7 +4140,7 @@
bActuator *act;
int a;
- /* weak weak... this was only meant as draw flag, now is used in give_base too */
+ /* weak weak... this was only meant as draw flag, now is used in give_base_to_objects too */
ob->flag &= ~OB_FROMGROUP;
/* loading saved files with editmode enabled works, but for undo we like
@@ -12735,12 +12735,22 @@
int do_it= 0;
- if(ob->id.us==0)
+ if(ob->id.us==0) {
do_it= 1;
- else if(ob->id.us==1 && lib)
- if(ob->id.lib==lib && (ob->flag & OB_FROMGROUP) && object_in_any_scene(mainvar, ob)==0)
+ }
+ else if (lib==NULL) { /* appending */
+ if(object_in_any_scene(mainvar, ob)==0) {
+ /* when appending, make sure any indirectly loaded objects
+ * get a base else they cant be accessed at all [#27437] */
do_it= 1;
-
+ }
+ }
+ else if(ob->id.us==1 && lib) {
+ if(ob->id.lib==lib && (ob->flag & OB_FROMGROUP) && object_in_any_scene(mainvar, ob)==0) {
+ do_it= 1;
+ }
+ }
+
if(do_it) {
base= MEM_callocN( sizeof(Base), "add_ext_base");
BLI_addtail(&(sce->base), base);
@@ -13010,6 +13020,9 @@
give_base_to_objects(mainvar, scene, NULL, 0);
}
}
+ else {
+ printf("library_append_end, scene is NULL (objects wont get bases)\n");
+ }
/* has been removed... erm, why? s..ton) */
/* 20040907: looks like they are give base already in append_named_part(); -Nathan L */
/* 20041208: put back. It only linked direct, not indirect objects (ton) */
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