[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36723] trunk/blender: fix [#27414] no-material renders differently in View3D vs BGE
Campbell Barton
ideasman42 at gmail.com
Tue May 17 04:44:52 CEST 2011
Revision: 36723
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36723
Author: campbellbarton
Date: 2011-05-17 02:44:52 +0000 (Tue, 17 May 2011)
Log Message:
-----------
fix [#27414] no-material renders differently in View3D vs BGE
when a texface layer exists this still overrides the default material.
Modified Paths:
--------------
trunk/blender/build_files/cmake/cmake_netbeans_project.py
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
trunk/blender/source/gameengine/Ketsji/BL_Material.h
Modified: trunk/blender/build_files/cmake/cmake_netbeans_project.py
===================================================================
--- trunk/blender/build_files/cmake/cmake_netbeans_project.py 2011-05-16 20:55:15 UTC (rev 36722)
+++ trunk/blender/build_files/cmake/cmake_netbeans_project.py 2011-05-17 02:44:52 UTC (rev 36723)
@@ -147,7 +147,7 @@
f.write(' </logicalFolder>\n')
# default, but this dir is infact not in blender dir so we can ignore it
# f.write(' <sourceFolderFilter>^(nbproject)$</sourceFolderFilter>\n')
- f.write(' <sourceFolderFilter>^(__pycache__|.*\.py)$</sourceFolderFilter>\n')
+ f.write(' <sourceFolderFilter>^(nbproject|__pycache__|.*\.py|.*\.html|.*\.blend)$</sourceFolderFilter>\n')
f.write(' <sourceRootList>\n')
f.write(' <Elem>%s</Elem>\n' % SOURCE_DIR) # base_root_rel
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2011-05-16 20:55:15 UTC (rev 36722)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2011-05-17 02:44:52 UTC (rev 36723)
@@ -460,7 +460,9 @@
}
}
}
- material->flag[i] |= (mat->ipo!=0)?HASIPO:0;
+#if 0 /* this flag isnt used anymore */
+ material->flag[i] |= (BKE_animdata_from_id(mat->id) != NULL) ? HASIPO : 0;
+#endif
/// --------------------------------
// mapping methods
material->mapping[i].mapping |= ( mttmp->texco & TEXCO_REFL )?USEREFL:0;
@@ -835,6 +837,12 @@
else
ma = mesh->mat ? mesh->mat[mface->mat_nr]:NULL;
+ /* ckeck for texface since texface _only_ is used as a fallback */
+ if(ma == NULL && tface == NULL) {
+ extern Material defmaterial; /* material.c */
+ ma= &defmaterial;
+ }
+
{
bool visible = true;
bool twoside = false;
Modified: trunk/blender/source/gameengine/Ketsji/BL_Material.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/BL_Material.h 2011-05-16 20:55:15 UTC (rev 36722)
+++ trunk/blender/source/gameengine/Ketsji/BL_Material.h 2011-05-17 02:44:52 UTC (rev 36723)
@@ -144,7 +144,7 @@
USEALPHA=4, // use actual alpha channel
TEXALPHA=8, // use alpha combiner functions
TEXNEG=16, // negate blending
- HASIPO=32,
+ /*HASIPO=32,*/ // unused, commeted for now.
USENEGALPHA=64
};
More information about the Bf-blender-cvs
mailing list