[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36566] branches/cycles/intern/cycles: Cycles: fix color difference between render / 3d view with color management disabled.
Brecht Van Lommel
brechtvanlommel at pandora.be
Mon May 9 11:03:08 CEST 2011
Revision: 36566
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36566
Author: blendix
Date: 2011-05-09 09:03:08 +0000 (Mon, 09 May 2011)
Log Message:
-----------
Cycles: fix color difference between render / 3d view with color management disabled.
Modified Paths:
--------------
branches/cycles/intern/cycles/blender/blender_session.cpp
branches/cycles/intern/cycles/util/util_color.h
Modified: branches/cycles/intern/cycles/blender/blender_session.cpp
===================================================================
--- branches/cycles/intern/cycles/blender/blender_session.cpp 2011-05-09 08:20:39 UTC (rev 36565)
+++ branches/cycles/intern/cycles/blender/blender_session.cpp 2011-05-09 09:03:08 UTC (rev 36566)
@@ -130,14 +130,17 @@
vector<float4> buffer(width*height);
float fac = 1.0f/255.0f;
+ bool color_management = b_scene.render().use_color_management();
/* normalize */
for(int i = width*height - 1; i >= 0; i--) {
uchar4 f = rgba[i];
- float r = color_srgb_to_scene_linear(f.x*fac);
- float g = color_srgb_to_scene_linear(f.y*fac);
- float b = color_srgb_to_scene_linear(f.z*fac);
- buffer[i] = make_float4(r, g, b, 1.0f);
+ float3 rgb = make_float3(f.x, f.y, f.z)*fac;
+
+ if(color_management)
+ rgb = color_srgb_to_scene_linear(rgb);
+
+ buffer[i] = make_float4(rgb.x, rgb.y, rgb.z, 1.0f);
}
struct RenderResult *rrp = RE_engine_begin_result((RenderEngine*)b_engine.ptr.data, 0, 0, width, height);
Modified: branches/cycles/intern/cycles/util/util_color.h
===================================================================
--- branches/cycles/intern/cycles/util/util_color.h 2011-05-09 08:20:39 UTC (rev 36565)
+++ branches/cycles/intern/cycles/util/util_color.h 2011-05-09 09:03:08 UTC (rev 36566)
@@ -40,6 +40,22 @@
return 1.055f * pow(c, 1.0f/2.4f) - 0.055f;
}
+__device float3 color_srgb_to_scene_linear(float3 c)
+{
+ return make_float3(
+ color_srgb_to_scene_linear(c.x),
+ color_srgb_to_scene_linear(c.y),
+ color_srgb_to_scene_linear(c.z));
+}
+
+__device float3 color_scene_linear_to_srgb(float3 c)
+{
+ return make_float3(
+ color_scene_linear_to_srgb(c.x),
+ color_scene_linear_to_srgb(c.y),
+ color_scene_linear_to_srgb(c.z));
+}
+
CCL_NAMESPACE_END
#endif /* __UTIL_COLOR_H__ */
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