[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36503] trunk/blender/source/blender/ editors: fix [#27285] Renderslot missing
Campbell Barton
ideasman42 at gmail.com
Thu May 5 17:21:44 CEST 2011
Revision: 36503
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36503
Author: campbellbarton
Date: 2011-05-05 15:21:43 +0000 (Thu, 05 May 2011)
Log Message:
-----------
fix [#27285] Renderslot missing
scale fixes size header buttons by DPI
Modified Paths:
--------------
trunk/blender/source/blender/editors/include/UI_interface.h
trunk/blender/source/blender/editors/space_image/image_buttons.c
trunk/blender/source/blender/editors/space_view3d/view3d_header.c
Modified: trunk/blender/source/blender/editors/include/UI_interface.h
===================================================================
--- trunk/blender/source/blender/editors/include/UI_interface.h 2011-05-05 14:45:24 UTC (rev 36502)
+++ trunk/blender/source/blender/editors/include/UI_interface.h 2011-05-05 15:21:43 UTC (rev 36503)
@@ -160,6 +160,10 @@
#define UI_PANEL_WIDTH 340
#define UI_COMPACT_PANEL_WIDTH 160
+/* scale fixed button widths by this to account for DPI
+ * 8.4852 == sqrtf(72.0f)) */
+#define UI_DPI_FAC (sqrtf((float)U.dpi) / 8.48528137423857f)
+
/* Button types, bits stored in 1 value... and a short even!
- bits 0-4: bitnr (0-31)
- bits 5-7: pointer type
Modified: trunk/blender/source/blender/editors/space_image/image_buttons.c
===================================================================
--- trunk/blender/source/blender/editors/space_image/image_buttons.c 2011-05-05 14:45:24 UTC (rev 36502)
+++ trunk/blender/source/blender/editors/space_image/image_buttons.c 2011-05-05 15:21:43 UTC (rev 36503)
@@ -593,6 +593,7 @@
uiBlock *block= uiLayoutGetBlock(layout);
uiLayout *row;
uiBut *but;
+ const float dpi_fac= UI_DPI_FAC;
row= uiLayoutRow(layout, 1);
@@ -609,7 +610,7 @@
but= uiDefIconBut(block, BUT, 0, ICON_TRIA_RIGHT, 0,0,18,20, NULL, 0, 0, 0, 0, "Next Layer");
uiButSetFunc(but, image_multi_inclay_cb, rr, iuser);
- uiblock_layer_pass_buttons(row, rr, iuser, 230, render_slot);
+ uiblock_layer_pass_buttons(row, rr, iuser, 230 * dpi_fac, render_slot);
/* decrease, increase arrows */
but= uiDefIconBut(block, BUT, 0, ICON_TRIA_LEFT, 0,0,17,20, NULL, 0, 0, 0, 0, "Previous Pass");
@@ -841,8 +842,9 @@
/* render layers and passes */
if(ima && iuser) {
+ const float dpi_fac= UI_DPI_FAC;
rr= BKE_image_acquire_renderresult(scene, ima);
- uiblock_layer_pass_buttons(layout, rr, iuser, 160, (ima->type==IMA_TYPE_R_RESULT)? &ima->render_slot: NULL);
+ uiblock_layer_pass_buttons(layout, rr, iuser, 160 * dpi_fac, (ima->type==IMA_TYPE_R_RESULT)? &ima->render_slot: NULL);
BKE_image_release_renderresult(scene, ima);
}
}
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_header.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_header.c 2011-05-05 14:45:24 UTC (rev 36502)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_header.c 2011-05-05 15:21:43 UTC (rev 36503)
@@ -272,7 +272,7 @@
static char *view3d_modeselect_pup(Scene *scene)
{
Object *ob= OBACT;
- static char string[1024];
+ static char string[256];
static char formatstr[] = "|%s %%x%d %%i%d";
char *str = string;
@@ -465,6 +465,7 @@
Object *obedit = CTX_data_edit_object(C);
uiBlock *block;
uiLayout *row;
+ const float dpi_fac= UI_DPI_FAC;
RNA_pointer_create(&screen->id, &RNA_SpaceView3D, v3d, &v3dptr);
RNA_pointer_create(&scene->id, &RNA_ToolSettings, ts, &toolsptr);
@@ -484,7 +485,7 @@
uiBlockBeginAlign(block);
uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) ,
- 0,0,126,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode");
+ 0,0,126 * dpi_fac,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode");
uiBlockEndAlign(block);
/* Draw type */
@@ -531,7 +532,7 @@
}
str_menu = BIF_menustringTransformOrientation(C, "Orientation");
- uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70,YIC, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation");
+ uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70 * dpi_fac, YIC, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation");
MEM_freeN((void *)str_menu);
}
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