[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36488] branches/cycles: Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates .
Brecht Van Lommel
brechtvanlommel at pandora.be
Wed May 4 17:22:15 CEST 2011
Revision: 36488
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36488
Author: blendix
Date: 2011-05-04 15:22:15 +0000 (Wed, 04 May 2011)
Log Message:
-----------
Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates.
Modified Paths:
--------------
branches/cycles/intern/cycles/kernel/osl/nodes/node_geometry.osl
branches/cycles/intern/cycles/render/nodes.cpp
branches/cycles/source/blender/nodes/intern/SHD_nodes/SHD_geometry.c
Modified: branches/cycles/intern/cycles/kernel/osl/nodes/node_geometry.osl
===================================================================
--- branches/cycles/intern/cycles/kernel/osl/nodes/node_geometry.osl 2011-05-04 15:09:48 UTC (rev 36487)
+++ branches/cycles/intern/cycles/kernel/osl/nodes/node_geometry.osl 2011-05-04 15:22:15 UTC (rev 36488)
@@ -27,7 +27,7 @@
output normal Tangent = normal(0.0, 0.0, 0.0),
output normal TrueNormal = normal(0.0, 0.0, 0.0),
output vector Incoming = vector(0.0, 0.0, 0.0),
- output point UV = point(0.0, 0.0, 0.0),
+ output point Parametric = point(0.0, 0.0, 0.0),
output float Backfacing = 0.0)
{
Position = P;
@@ -35,16 +35,16 @@
Tangent = normalize(dPdu);
TrueNormal = Ng;
Incoming = I;
- UV = point(u, v, 0.0);
+ Parametric = point(u, v, 0.0);
Backfacing = backfacing();
if(bump_offset == "dx") {
Position += Dx(Position);
- UV += Dx(UV);
+ Parametric += Dx(Parametric);
}
else if(bump_offset == "dy") {
Position += Dy(Position);
- UV += Dy(UV);
+ Parametric += Dy(Parametric);
}
}
Modified: branches/cycles/intern/cycles/render/nodes.cpp
===================================================================
--- branches/cycles/intern/cycles/render/nodes.cpp 2011-05-04 15:09:48 UTC (rev 36487)
+++ branches/cycles/intern/cycles/render/nodes.cpp 2011-05-04 15:22:15 UTC (rev 36488)
@@ -1251,7 +1251,7 @@
add_output("Tangent", SHADER_SOCKET_NORMAL);
add_output("True Normal", SHADER_SOCKET_NORMAL);
add_output("Incoming", SHADER_SOCKET_VECTOR);
- add_output("UV", SHADER_SOCKET_POINT);
+ add_output("Parametric", SHADER_SOCKET_POINT);
add_output("Backfacing", SHADER_SOCKET_FLOAT);
}
@@ -1295,7 +1295,7 @@
compiler.add_node(geom_node, NODE_GEOM_I, out->stack_offset);
}
- out = output("UV");
+ out = output("Parametric");
if(!out->links.empty()) {
compiler.stack_assign(out);
compiler.add_node(geom_node, NODE_GEOM_uv, out->stack_offset);
Modified: branches/cycles/source/blender/nodes/intern/SHD_nodes/SHD_geometry.c
===================================================================
--- branches/cycles/source/blender/nodes/intern/SHD_nodes/SHD_geometry.c 2011-05-04 15:09:48 UTC (rev 36487)
+++ branches/cycles/source/blender/nodes/intern/SHD_nodes/SHD_geometry.c 2011-05-04 15:22:15 UTC (rev 36488)
@@ -37,7 +37,7 @@
{ SOCK_VECTOR, 1, "Tangent", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, "True Normal", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VECTOR, 1, "Incoming", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
- { SOCK_VECTOR, 1, "UV", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
+ { SOCK_VECTOR, 1, "Parametric", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ SOCK_VALUE, 1, "Backfacing", 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f},
{ -1, 0, "" }
};
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