[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36468] branches/particles-2010/source/ blender: Temporary switch to a cleaned version for trunk merge.

Lukas Toenne lukas.toenne at googlemail.com
Tue May 3 20:39:32 CEST 2011


Revision: 36468
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36468
Author:   lukastoenne
Date:     2011-05-03 18:39:32 +0000 (Tue, 03 May 2011)
Log Message:
-----------
Temporary switch to a cleaned version for trunk merge. All actual new nodes and tree types have been removed as well as experimental features.

Modified Paths:
--------------
    branches/particles-2010/source/blender/blenkernel/BKE_node.h
    branches/particles-2010/source/blender/blenkernel/intern/DerivedMesh.c
    branches/particles-2010/source/blender/blenkernel/intern/node.c
    branches/particles-2010/source/blender/blenloader/intern/readfile.c
    branches/particles-2010/source/blender/editors/space_node/drawnode.c
    branches/particles-2010/source/blender/editors/space_node/node_draw.c
    branches/particles-2010/source/blender/editors/space_node/node_edit.c
    branches/particles-2010/source/blender/editors/space_node/node_header.c
    branches/particles-2010/source/blender/makesdna/DNA_node_types.h
    branches/particles-2010/source/blender/makesdna/DNA_object_types.h
    branches/particles-2010/source/blender/makesrna/intern/rna_nodetree.c
    branches/particles-2010/source/blender/makesrna/intern/rna_nodetree_types.h
    branches/particles-2010/source/blender/makesrna/intern/rna_object.c
    branches/particles-2010/source/blender/nodes/CMakeLists.txt
    branches/particles-2010/source/blender/nodes/intern/node_exec.c
    branches/particles-2010/source/blender/nodes/intern/node_exec.h
    branches/particles-2010/source/blender/nodes/intern/node_socket.c
    branches/particles-2010/source/blender/nodes/intern/node_socket.h

Removed Paths:
-------------
    branches/particles-2010/source/blender/nodes/MOD_node.h
    branches/particles-2010/source/blender/nodes/PAR_node.h
    branches/particles-2010/source/blender/nodes/intern/MOD_exec.c
    branches/particles-2010/source/blender/nodes/intern/MOD_exec.h
    branches/particles-2010/source/blender/nodes/intern/MOD_nodes/
    branches/particles-2010/source/blender/nodes/intern/MOD_nodetree.c
    branches/particles-2010/source/blender/nodes/intern/MOD_util.c
    branches/particles-2010/source/blender/nodes/intern/MOD_util.h
    branches/particles-2010/source/blender/nodes/intern/PAR_nodetree.c

Modified: branches/particles-2010/source/blender/blenkernel/BKE_node.h
===================================================================
--- branches/particles-2010/source/blender/blenkernel/BKE_node.h	2011-05-03 18:31:01 UTC (rev 36467)
+++ branches/particles-2010/source/blender/blenkernel/BKE_node.h	2011-05-03 18:39:32 UTC (rev 36468)
@@ -81,7 +81,14 @@
 
 /* ************** NODE TYPE DEFINITIONS ***** */
 
-/* Compact definition of a static node socket */
+/** Compact definition of a node socket.
+ * Can be used to quickly define a list of static sockets for a node,
+ * which are added to each new node of that type. 
+ *
+ * \deprecated New nodes should add default sockets in the initialization
+ * function instead. This struct is mostly kept for old nodes and should
+ * be removed some time.
+ */
 typedef struct bNodeSocketTemplate {
 	int type, limit;
 	char name[32];
@@ -96,9 +103,11 @@
 typedef void (*NodeSocketButtonFunction)(const struct bContext *C, struct uiBlock *block, 
 										 struct bNodeTree *ntree, struct bNode *node, struct bNodeSocket *sock,
 										 const char *name, int x, int y, int width);
-/* visitor function for socket converters */
-typedef void (*SocketConvWalkFunc)(void *userdata, int converter, const char *name);
+typedef void (*NodeSocketConverterWalkFunction)(void *userdata, int type, const char *name);
 
+/** Defines a socket type.
+ * Defines the appearance and behavior of a socket in the UI.
+ */
 typedef struct bNodeSocketType {
 	int type;
 	char ui_name[32];
@@ -110,18 +119,12 @@
 	int value_structsize;
 	
 	NodeSocketButtonFunction buttonfunc;
-	
-	void (*foreach_converter)(void *userdata, int type, SocketConvWalkFunc cb);
-	
-	/* functions for sources of this type */
-	void *(*source_read)(struct bNodeDataSource *source, int key);
-	void (*source_write)(struct bNodeDataSource *source, int key, void *data);
-	/* get function pointers for readers of this type */
-	void (*make_reader_buffer)(struct bNodeDataReader *reader, int converter);
-	void (*make_reader_delegate)(struct bNodeDataReader *reader, int converter);
-	int (*reader_size)(struct bNodeDataReader *reader);
+	void (*foreach_converter)(void *userdata, int type, NodeSocketConverterWalkFunction cb);
 } bNodeSocketType;
 
+/** Template for creating a node.
+ * Stored required parameters to make a new node of a specific type.
+ */
 typedef struct bNodeTemplate {
 	int type;
 	
@@ -129,6 +132,10 @@
 	struct bNodeTree *ngroup;
 } bNodeTemplate;
 
+/** Defines a node type.
+ * Initial attributes and constants for a node as well as callback functions
+ * implementing the node behavior.
+ */
 typedef struct bNodeType {
 	void *next,*prev;
 	short needs_free;		/* set for allocated types that need to be freed */
@@ -144,33 +151,41 @@
 	
 	char storagename[64];			/* struct name for DNA */
 	
-	/* this line is set on startup of blender */
-	/* basic drawing */
+	/// Main draw function for the node.
 	void (*drawfunc)(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, struct bNodeTree *ntree, struct bNode *node);
+	/// Updates the node geometry attributes according to internal state before actual drawing.
 	void (*drawupdatefunc)(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node);
-	/* node options ui */
+	/// Draw the option buttons on the node.
 	void (*uifunc)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);
-	/* detail buttons on panel */
+	/// Additional parameters in the side panel.
 	void (*buttonfunc)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr);
+	/// Optional custom label function for the node header.
 	const char *(*labelfunc)(struct bNode *);
+	/// Optional custom resize handle polling.
 	int (*resize_area_func)(struct bNode *node, int x, int y);
 	
-	/* called when the node is updated (e.g. linked) in the editor. */
+	/// Called when the node is updated in the editor.
 	void (*updatefunc)(struct bNodeTree *ntree, struct bNode *node);
-	/* verify when internal ID data has changed */
+	/// Check and update if internal ID data has changed.
 	void (*verifyfunc)(struct bNodeTree *ntree, struct bNode *node, struct ID *id);
 	
+	/// Initialize a new node instance of this type after creation.
 	void (*initfunc)(struct bNodeTree *ntree, struct bNode *node, struct bNodeTemplate *ntemp);
+	/// Free the custom storage data.
 	void (*freestoragefunc)(struct bNode *node);
+	/// Make a copy of the custom storage data.
 	void (*copystoragefunc)(struct bNode *node, struct bNode *target);
-	struct bNodeTemplate (*templatefunc)(struct bNode *);
 	
+	/// Create a template from an existing node.
+	struct bNodeTemplate (*templatefunc)(struct bNode *);
+	/** If a node can be made from the template in the given node tree.
+	 * \example Node groups can not be created inside their own node tree.
+	 */
 	int (*validfunc)(struct bNodeTree *ntree, struct bNodeTemplate *ntemp);
 	
-	/* Tree functions: These are called on node trees associated to this node type.
-	 * No actual instance of a node needs to exist!
-	 */
+	/// Initialize a node tree associated to this node type.
 	void (*inittreefunc)(struct bNodeTree *ntree);
+	/// Update a node tree associated to this node type.
 	void (*updatetreefunc)(struct bNodeTree *ntree);
 	
 	/* group edit callbacks for operators */
@@ -338,7 +353,6 @@
 struct bNodeLink *nodeAddLink(struct bNodeTree *ntree, struct bNode *fromnode, struct bNodeSocket *fromsock, struct bNode *tonode, struct bNodeSocket *tosock);
 void			nodeRemLink(struct bNodeTree *ntree, struct bNodeLink *link);
 void			nodeRemSocketLinks(struct bNodeTree *ntree, struct bNodeSocket *sock);
-void			nodeInitLinkConverter(struct bNodeLink *link);
 
 void			nodeSpaceCoords(struct bNode *node, float *locx, float *locy);
 void			nodeAttachNode(struct bNode *node, struct bNode *parent);
@@ -656,28 +670,6 @@
 char* ntreeTexOutputMenu(struct bNodeTree *ntree);
 
 
-/* ************** MODIFIER NODES *************** */
-
-/* input */
-#define MOD_NODE_MESH				1000
-#define MOD_NODE_VERTEXGROUP		1001
-
-/* transform */
-#define MOD_NODE_TRANSFORM			1100
-
-/* combine */
-#define MOD_NODE_JOIN				1200
-#define MOD_NODE_MORPH				1201
-
-/* API */
-struct DerivedMesh *ntreeModifierExecTree(struct bNodeTree *ntree, struct Scene *scene, struct Object *ob, float (*inputVertexCos)[3]);
-
-
-/* ************** PARTICLE NODES *************** */
-
-void ntreeParticleExecTree(struct bNodeTree *ntree, struct Scene *scene, struct Object *ob, struct ParticleSystem *psys);
-
-
 /*************************************************/
 
 void init_nodesystem(void);

Modified: branches/particles-2010/source/blender/blenkernel/intern/DerivedMesh.c
===================================================================
--- branches/particles-2010/source/blender/blenkernel/intern/DerivedMesh.c	2011-05-03 18:31:01 UTC (rev 36467)
+++ branches/particles-2010/source/blender/blenkernel/intern/DerivedMesh.c	2011-05-03 18:39:32 UTC (rev 36468)
@@ -1686,290 +1686,268 @@
 
 	modifiers_clearErrors(ob);
 	
-	if (ob->modifier_nodetree) {
-		if(useDeform) {
-			if (deform_r)
-				*deform_r = CDDM_from_mesh(me, ob);
-		}
-		
-		dm = ntreeModifierExecTree(ob->modifier_nodetree, scene, ob, inputVertexCos);
-		
-		if (dm) {
-			numVerts = dm->getNumVerts(dm);
-			deformedVerts = MEM_mallocN(sizeof(*deformedVerts) * numVerts, "dfmv");
-			dm->getVertCos(dm, deformedVerts);
-		}
-		else {
-			if(inputVertexCos)
-				deformedVerts = inputVertexCos;
-			else
-				deformedVerts = mesh_getVertexCos(me, &numVerts);
-		}
+	if(!skipVirtualArmature) {
+		firstmd = modifiers_getVirtualModifierList(ob);
 	}
 	else {
-		if(!skipVirtualArmature) {
-			firstmd = modifiers_getVirtualModifierList(ob);
-		}
-		else {
-			/* game engine exception */
-			firstmd = ob->modifiers.first;
-			if(firstmd && firstmd->type == eModifierType_Armature)
-				firstmd = firstmd->next;
-		}
-
-		md = firstmd;
+		/* game engine exception */
+		firstmd = ob->modifiers.first;
+		if(firstmd && firstmd->type == eModifierType_Armature)
+			firstmd = firstmd->next;
+	}
+	
+	md = firstmd;
+	
+	if(useRenderParams) required_mode = eModifierMode_Render;
+	else required_mode = eModifierMode_Realtime;
+	
+	datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
+	curr = datamasks;
+	
+	if(deform_r) *deform_r = NULL;
+	*final_r = NULL;
+	
+	if(useDeform) {
+		if(inputVertexCos)
+			deformedVerts = inputVertexCos;
 		
-		if(useRenderParams) required_mode = eModifierMode_Render;
-		else required_mode = eModifierMode_Realtime;
-		
-		datamasks = modifiers_calcDataMasks(scene, ob, md, dataMask, required_mode);
-		curr = datamasks;
-		
-		if(deform_r) *deform_r = NULL;
-		*final_r = NULL;
-		
-		if(useDeform) {
-			if(inputVertexCos)
-				deformedVerts = inputVertexCos;
+		/* Apply all leading deforming modifiers */
+		for(;md; md = md->next, curr = curr->next) {
+			ModifierTypeInfo *mti = modifierType_getInfo(md->type);
 			
-			/* Apply all leading deforming modifiers */
-			for(;md; md = md->next, curr = curr->next) {
-				ModifierTypeInfo *mti = modifierType_getInfo(md->type);
+			md->scene= scene;
+			
+			if(!modifier_isEnabled(scene, md, required_mode)) continue;
+			if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
+			
+			if(mti->type == eModifierTypeType_OnlyDeform) {
+				if(!deformedVerts)
+					deformedVerts = mesh_getVertexCos(me, &numVerts);
 				
-				md->scene= scene;
-				
-				if(!modifier_isEnabled(scene, md, required_mode)) continue;
-				if(useDeform < 0 && mti->dependsOnTime && mti->dependsOnTime(md)) continue;
-				
-				if(mti->type == eModifierTypeType_OnlyDeform) {
-					if(!deformedVerts)
-						deformedVerts = mesh_getVertexCos(me, &numVerts);
-					
-					mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform);
-				} else {
-					break;
-				}
-				
-				/* grab modifiers until index i */
-				if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
-					break;
+				mti->deformVerts(md, ob, NULL, deformedVerts, numVerts, useRenderParams, useDeform);
+			} else {
+				break;
 			}
 			
-			/* Result of all leading deforming modifiers is cached for
+			/* grab modifiers until index i */
+			if((index >= 0) && (modifiers_indexInObject(ob, md) >= index))
+				break;
+		}
+		
+		/* Result of all leading deforming modifiers is cached for
 			 * places that wish to use the original mesh but with deformed
 			 * coordinates (vpaint, etc.)
 			 */
-			if (deform_r) {

@@ Diff output truncated at 10240 characters. @@



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