[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [36444] trunk/blender/source/blender/gpu/ intern: Fix #26807: glsl diffuse/specular was not clamping negative values, giving
Brecht Van Lommel
brechtvanlommel at pandora.be
Mon May 2 16:01:46 CEST 2011
Revision: 36444
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=36444
Author: blendix
Date: 2011-05-02 14:01:45 +0000 (Mon, 02 May 2011)
Log Message:
-----------
Fix #26807: glsl diffuse/specular was not clamping negative values, giving
some inconsistent results with the renderer.
Modified Paths:
--------------
trunk/blender/source/blender/gpu/intern/gpu_material.c
trunk/blender/source/blender/gpu/intern/gpu_shader_material.glsl
Modified: trunk/blender/source/blender/gpu/intern/gpu_material.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_material.c 2011-05-02 13:52:41 UTC (rev 36443)
+++ trunk/blender/source/blender/gpu/intern/gpu_material.c 2011-05-02 14:01:45 UTC (rev 36444)
@@ -557,7 +557,7 @@
addcol = shi->rgb;
/* output to */
- GPU_link(mat, "shade_madd", *diff, rgb, addcol, diff);
+ GPU_link(mat, "shade_madd_clamped", *diff, rgb, addcol, diff);
}
static void ramp_spec_result(GPUShadeInput *shi, GPUNodeLink **spec)
@@ -730,7 +730,7 @@
if(lamp->type == LA_HEMI) {
GPU_link(mat, "shade_hemi_spec", vn, lv, view, GPU_uniform(&ma->spec), shi->har, visifac, &t);
GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol), shi->specrgb, &outcol);
- GPU_link(mat, "shade_add", shr->spec, outcol, &shr->spec);
+ GPU_link(mat, "shade_add_clamped", shr->spec, outcol, &shr->spec);
}
else {
if(ma->spec_shader==MA_SPEC_PHONG)
@@ -753,11 +753,11 @@
GPUNodeLink *spec;
do_specular_ramp(shi, specfac, t, &spec);
GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol), spec, &outcol);
- GPU_link(mat, "shade_add", shr->spec, outcol, &shr->spec);
+ GPU_link(mat, "shade_add_clamped", shr->spec, outcol, &shr->spec);
}
else {
GPU_link(mat, "shade_add_spec", t, GPU_dynamic_uniform(lamp->dyncol), shi->specrgb, &outcol);
- GPU_link(mat, "shade_add", shr->spec, outcol, &shr->spec);
+ GPU_link(mat, "shade_add_clamped", shr->spec, outcol, &shr->spec);
}
}
}
Modified: trunk/blender/source/blender/gpu/intern/gpu_shader_material.glsl
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_shader_material.glsl 2011-05-02 13:52:41 UTC (rev 36443)
+++ trunk/blender/source/blender/gpu/intern/gpu_shader_material.glsl 2011-05-02 14:01:45 UTC (rev 36444)
@@ -1686,6 +1686,16 @@
outcol = col + col1*col2;
}
+void shade_add_clamped(vec4 col1, vec4 col2, out vec4 outcol)
+{
+ outcol = col1 + max(col2, vec4(0.0, 0.0, 0.0, 0.0));
+}
+
+void shade_madd_clamped(vec4 col, vec4 col1, vec4 col2, out vec4 outcol)
+{
+ outcol = col + max(col1*col2, vec4(0.0, 0.0, 0.0, 0.0));
+}
+
void shade_maddf(vec4 col, float f, vec4 col1, out vec4 outcol)
{
outcol = col + f*col1;
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