[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35774] trunk/blender/source/blender/ editors/physics/physics_fluid.c: Switched the fluid fix from yesterday into using the existing compatible eulers function rather than a custom function .
Janne Karhu
jhkarh at gmail.com
Fri Mar 25 09:47:42 CET 2011
Revision: 35774
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35774
Author: jhk
Date: 2011-03-25 08:47:41 +0000 (Fri, 25 Mar 2011)
Log Message:
-----------
Switched the fluid fix from yesterday into using the existing compatible eulers function rather than a custom function. Thanks for the tip Campbell!
Modified Paths:
--------------
trunk/blender/source/blender/editors/physics/physics_fluid.c
Modified: trunk/blender/source/blender/editors/physics/physics_fluid.c
===================================================================
--- trunk/blender/source/blender/editors/physics/physics_fluid.c 2011-03-25 08:43:41 UTC (rev 35773)
+++ trunk/blender/source/blender/editors/physics/physics_fluid.c 2011-03-25 08:47:41 UTC (rev 35774)
@@ -349,16 +349,6 @@
}
}
-static void continuous_rotation(float *rot, const float *old_rot)
-{
- *rot += (int)(*old_rot/360.f)*360.f;
-
- if(*old_rot - *rot > 180.f)
- *rot += 360.f;
- else if(*old_rot - *rot < -180.f)
- *rot -= 360.f;
-}
-
static void fluid_init_all_channels(bContext *C, Object *UNUSED(fsDomain), FluidsimSettings *domainSettings, FluidAnimChannels *channels, ListBase *fobjects)
{
Scene *scene = CTX_data_scene(C);
@@ -453,22 +443,20 @@
Object *ob = fobj->object;
FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim);
float active= (float)(fluidmd->fss->flag & OB_FLUIDSIM_ACTIVE);
- float rot_d[3], rot_360[3] = {360.f, 360.f, 360.f};
+ float rot_d[3], old_rot[3] = {0.f, 0.f, 0.f};
if (ELEM(fluidmd->fss->type, OB_FLUIDSIM_DOMAIN, OB_FLUIDSIM_PARTICLE))
continue;
/* init euler rotation values and convert to elbeem format */
/* get the rotation from ob->obmat rather than ob->rot to account for parent animations */
- mat4_to_eul(rot_d, ob->obmat);
- mul_v3_fl(rot_d, -180.f/M_PI);
if(i) {
- /* the rotation values have to be continuous, so compare with previous rotation and adjust accordingly */
- /* note: the unfortunate side effect of this is that it filters out rotations of over 180 degrees/frame */
- continuous_rotation(rot_d, fobj->Rotation + 4*(i-1));
- continuous_rotation(rot_d+1, fobj->Rotation + 4*(i-1)+1);
- continuous_rotation(rot_d+2, fobj->Rotation + 4*(i-1)+2);
+ copy_v3_v3(old_rot, fobj->Rotation + 4*(i-1));
+ mul_v3_fl(old_rot, -M_PI/180.f);
}
+
+ mat4_to_compatible_eulO(rot_d, old_rot, 0, ob->obmat);
+ mul_v3_fl(rot_d, -180.f/M_PI);
set_channel(fobj->Translation, timeAtFrame, ob->loc, i, CHANNEL_VEC);
set_channel(fobj->Rotation, timeAtFrame, rot_d, i, CHANNEL_VEC);
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