[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35693] trunk/blender/source/blender/ blenkernel/intern/particle_system.c: Fixing the particle emitter interpolation (#25385 & #26493) further
Janne Karhu
jhkarh at gmail.com
Tue Mar 22 13:53:19 CET 2011
Revision: 35693
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35693
Author: jhk
Date: 2011-03-22 12:53:18 +0000 (Tue, 22 Mar 2011)
Log Message:
-----------
Fixing the particle emitter interpolation (#25385 & #26493) further
* The interpolation should only be done if the dynamics were calculated, since otherwise animation keys can't be set after parenting.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/particle_system.c
Modified: trunk/blender/source/blender/blenkernel/intern/particle_system.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle_system.c 2011-03-22 11:44:46 UTC (rev 35692)
+++ trunk/blender/source/blender/blenkernel/intern/particle_system.c 2011-03-22 12:53:18 UTC (rev 35693)
@@ -1577,7 +1577,7 @@
part=psys->part;
/* get precise emitter matrix if particle is born */
- if(part->type!=PART_HAIR && pa->time < cfra && pa->time >= sim->psys->cfra) {
+ if(part->type!=PART_HAIR && dtime > 0.f && pa->time < cfra && pa->time >= sim->psys->cfra) {
/* we have to force RECALC_ANIM here since where_is_objec_time only does drivers */
while(ob) {
BKE_animsys_evaluate_animdata(&ob->id, ob->adt, pa->time, ADT_RECALC_ANIM);
@@ -4334,17 +4334,19 @@
}
}
+ if(psys->cfra < cfra) {
+ /* make sure emitter is left at correct time (particle emission can change this) */
+ while(ob) {
+ BKE_animsys_evaluate_animdata(&ob->id, ob->adt, cfra, ADT_RECALC_ANIM);
+ ob = ob->parent;
+ }
+ ob = sim.ob;
+ where_is_object_time(scene, ob, cfra);
+ }
+
psys->cfra = cfra;
psys->recalc = 0;
- /* make sure emitter is left at correct time (particle emission can change this) */
- while(ob) {
- BKE_animsys_evaluate_animdata(&ob->id, ob->adt, cfra, ADT_RECALC_ANIM);
- ob = ob->parent;
- }
- ob = sim.ob;
- where_is_object_time(scene, ob, cfra);
-
/* save matrix for duplicators, at rendertime the actual dupliobject's matrix is used so don't update! */
if(psys->renderdata==0)
invert_m4_m4(psys->imat, ob->obmat);
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