[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35596] trunk/blender/source/blender/ collada: COLLADA: Don't write empty libraries for geometry, lights, cameras , controllers
Nathan Letwory
nathan at letworyinteractive.com
Thu Mar 17 17:40:54 CET 2011
Revision: 35596
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35596
Author: jesterking
Date: 2011-03-17 16:40:53 +0000 (Thu, 17 Mar 2011)
Log Message:
-----------
COLLADA: Don't write empty libraries for geometry, lights, cameras, controllers
Modified Paths:
--------------
trunk/blender/source/blender/collada/DocumentExporter.cpp
trunk/blender/source/blender/collada/collada_internal.cpp
trunk/blender/source/blender/collada/collada_internal.h
Modified: trunk/blender/source/blender/collada/DocumentExporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/DocumentExporter.cpp 2011-03-17 14:52:01 UTC (rev 35595)
+++ trunk/blender/source/blender/collada/DocumentExporter.cpp 2011-03-17 16:40:53 UTC (rev 35596)
@@ -987,12 +987,16 @@
asset.add();
// <library_cameras>
- CamerasExporter ce(&sw);
- ce.exportCameras(sce);
+ if(has_object_type(sce, OB_CAMERA)) {
+ CamerasExporter ce(&sw);
+ ce.exportCameras(sce);
+ }
// <library_lights>
- LightsExporter le(&sw);
- le.exportLights(sce);
+ if(has_object_type(sce, OB_LAMP)) {
+ LightsExporter le(&sw);
+ le.exportLights(sce);
+ }
// <library_images>
ImagesExporter ie(&sw, filename);
@@ -1007,8 +1011,10 @@
me.exportMaterials(sce);
// <library_geometries>
- GeometryExporter ge(&sw);
- ge.exportGeom(sce);
+ if(has_object_type(sce, OB_MESH)) {
+ GeometryExporter ge(&sw);
+ ge.exportGeom(sce);
+ }
// <library_animations>
AnimationExporter ae(&sw);
@@ -1016,7 +1022,9 @@
// <library_controllers>
ArmatureExporter arm_exporter(&sw);
- arm_exporter.export_controllers(sce);
+ if(has_object_type(sce, OB_ARMATURE)) {
+ arm_exporter.export_controllers(sce);
+ }
// <library_visual_scenes>
SceneExporter se(&sw, &arm_exporter);
Modified: trunk/blender/source/blender/collada/collada_internal.cpp
===================================================================
--- trunk/blender/source/blender/collada/collada_internal.cpp 2011-03-17 14:52:01 UTC (rev 35595)
+++ trunk/blender/source/blender/collada/collada_internal.cpp 2011-03-17 16:40:53 UTC (rev 35596)
@@ -277,3 +277,17 @@
{
return translate_id(id_name(mat)) + "-material";
}
+
+bool has_object_type(Scene *sce, short obtype)
+{
+ Base *base= (Base*) sce->base.first;
+ while(base) {
+ Object *ob = base->object;
+
+ if (ob->type == obtype && ob->data) {
+ return true;
+ }
+ base= base->next;
+ }
+ return false;
+}
Modified: trunk/blender/source/blender/collada/collada_internal.h
===================================================================
--- trunk/blender/source/blender/collada/collada_internal.h 2011-03-17 14:52:01 UTC (rev 35595)
+++ trunk/blender/source/blender/collada/collada_internal.h 2011-03-17 16:40:53 UTC (rev 35596)
@@ -39,6 +39,7 @@
#include "DNA_armature_types.h"
#include "DNA_material_types.h"
#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
#include "BLI_math.h"
class UnitConverter
@@ -97,4 +98,6 @@
extern std::string get_material_id(Material *mat);
+extern bool has_object_type(Scene* sce, short obtype);
+
#endif /* COLLADA_INTERNAL_H */
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