[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35503] trunk/blender/extern/bullet2/src/ Bullet-C-Api.h: quiet stricter compiler warnings/errors.
Campbell Barton
ideasman42 at gmail.com
Sun Mar 13 00:41:58 CET 2011
Revision: 35503
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35503
Author: campbellbarton
Date: 2011-03-12 23:41:57 +0000 (Sat, 12 Mar 2011)
Log Message:
-----------
quiet stricter compiler warnings/errors.
Modified Paths:
--------------
trunk/blender/extern/bullet2/src/Bullet-C-Api.h
Modified: trunk/blender/extern/bullet2/src/Bullet-C-Api.h
===================================================================
--- trunk/blender/extern/bullet2/src/Bullet-C-Api.h 2011-03-12 23:07:00 UTC (rev 35502)
+++ trunk/blender/extern/bullet2/src/Bullet-C-Api.h 2011-03-12 23:41:57 UTC (rev 35503)
@@ -65,7 +65,7 @@
Create and Delete a Physics SDK
*/
- extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc.
+ extern plPhysicsSdkHandle plNewBulletSdk(void); //this could be also another sdk, like ODE, PhysX etc.
extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk);
/** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */
@@ -116,16 +116,16 @@
extern plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height);
extern plCollisionShapeHandle plNewConeShape(plReal radius, plReal height);
extern plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height);
- extern plCollisionShapeHandle plNewCompoundShape();
+ extern plCollisionShapeHandle plNewCompoundShape(void);
extern void plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn);
extern void plDeleteShape(plCollisionShapeHandle shape);
/* Convex Meshes */
- extern plCollisionShapeHandle plNewConvexHullShape();
+ extern plCollisionShapeHandle plNewConvexHullShape(void);
extern void plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z);
/* Concave static triangle meshes */
- extern plMeshInterfaceHandle plNewMeshInterface();
+ extern plMeshInterfaceHandle plNewMeshInterface(void);
extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2);
extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle);
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