[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35484] trunk/blender/source/blender: == Sculpt ==
Nicholas Bishop
nicholasbishop at gmail.com
Sat Mar 12 03:12:04 CET 2011
Revision: 35484
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35484
Author: nicholasbishop
Date: 2011-03-12 02:12:02 +0000 (Sat, 12 Mar 2011)
Log Message:
-----------
== Sculpt ==
* Removed some fields from struct SculptSession:
- Fields drawobject, projverts, and previous_r were completely
unused
- Field `ob' was really unnecessary, changed sculpt functions
to pass the object rather than the SculptSession
This removal of `ob' from SculptSession should should make it a little
easier to continue generalizing paint/sculpt functionality.
There should be no visible changes from cleanup.
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/BKE_paint.h
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c
trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
trunk/blender/source/blender/editors/sculpt_paint/sculpt_intern.h
trunk/blender/source/blender/editors/sculpt_paint/sculpt_undo.c
Modified: trunk/blender/source/blender/blenkernel/BKE_paint.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_paint.h 2011-03-12 01:09:40 UTC (rev 35483)
+++ trunk/blender/source/blender/blenkernel/BKE_paint.h 2011-03-12 02:12:02 UTC (rev 35484)
@@ -32,8 +32,6 @@
* \ingroup bke
*/
-#include "DNA_vec_types.h"
-
struct Brush;
struct MFace;
struct MultireModifierData;
@@ -65,15 +63,12 @@
/* Session data (mode-specific) */
typedef struct SculptSession {
- struct ProjVert *projverts;
-
/* Mesh data (not copied) can come either directly from a Mesh, or from a MultiresDM */
struct MultiresModifierData *multires; /* Special handling for multires meshes */
struct MVert *mvert;
struct MFace *mface;
int totvert, totface;
float *face_normals;
- struct Object *ob;
struct KeyBlock *kb;
/* Mesh connectivity */
@@ -99,10 +94,6 @@
struct SculptStroke *stroke;
struct StrokeCache *cache;
-
- struct GPUDrawObject *drawobject;
-
- rcti previous_r;
} SculptSession;
void free_sculptsession(struct Object *ob);
Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c 2011-03-12 01:09:40 UTC (rev 35483)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c 2011-03-12 02:12:02 UTC (rev 35484)
@@ -4319,7 +4319,6 @@
if(ob->sculpt) {
ob->sculpt= MEM_callocN(sizeof(SculptSession), "reload sculpt session");
- ob->sculpt->ob= ob;
}
}
Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c 2011-03-12 01:09:40 UTC (rev 35483)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_stroke.c 2011-03-12 02:12:02 UTC (rev 35484)
@@ -390,7 +390,7 @@
if (*pixel_radius == 0)
*pixel_radius = brush_size(stroke->brush);
- mul_m4_v3(stroke->vc.obact->sculpt->ob->obmat, location);
+ mul_m4_v3(stroke->vc.obact->obmat, location);
hit = 1;
}
Modified: trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/sculpt.c 2011-03-12 01:09:40 UTC (rev 35483)
+++ trunk/blender/source/blender/editors/sculpt_paint/sculpt.c 2011-03-12 02:12:02 UTC (rev 35484)
@@ -814,8 +814,9 @@
}
}
-static void calc_area_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHNode **nodes, int totnode)
+static void calc_area_normal(Sculpt *sd, Object *ob, float an[3], PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
int n;
float out_flip[3] = {0.0f, 0.0f, 0.0f};
@@ -832,7 +833,7 @@
float private_an[3] = {0.0f, 0.0f, 0.0f};
float private_out_flip[3] = {0.0f, 0.0f, 0.0f};
- unode = sculpt_undo_push_node(ss, nodes[n]);
+ unode = sculpt_undo_push_node(ob, nodes[n]);
sculpt_brush_test_init(ss, &test);
if(ss->cache->original) {
@@ -878,8 +879,9 @@
/* This initializes the faces to be moved for this sculpt for draw/layer/flatten; then it
finds average normal for all active vertices - note that this is called once for each mirroring direction */
-static void calc_sculpt_normal(Sculpt *sd, SculptSession *ss, float an[3], PBVHNode **nodes, int totnode)
+static void calc_sculpt_normal(Sculpt *sd, Object *ob, float an[3], PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
if (ss->cache->mirror_symmetry_pass == 0 &&
@@ -910,7 +912,7 @@
break;
case SCULPT_DISP_DIR_AREA:
- calc_area_normal(sd, ss, an, nodes, totnode);
+ calc_area_normal(sd, ob, an, nodes, totnode);
default:
break;
@@ -1113,8 +1115,9 @@
}
}
-static void smooth(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode, float bstrength)
+static void smooth(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode, float bstrength)
{
+ SculptSession *ss = ob->sculpt;
const int max_iterations = 4;
const float fract = 1.0f/max_iterations;
int iteration, n, count;
@@ -1136,23 +1139,25 @@
}
if(ss->multires)
- multires_stitch_grids(ss->ob);
+ multires_stitch_grids(ob);
}
}
-static void do_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_smooth_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
- smooth(sd, ss, nodes, totnode, ss->cache->bstrength);
+ SculptSession *ss = ob->sculpt;
+ smooth(sd, ob, nodes, totnode, ss->cache->bstrength);
}
-static void do_draw_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_draw_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float offset[3], area_normal[3];
float bstrength= ss->cache->bstrength;
int n;
- calc_sculpt_normal(sd, ss, area_normal, nodes, totnode);
+ calc_sculpt_normal(sd, ob, area_normal, nodes, totnode);
/* offset with as much as possible factored in already */
mul_v3_v3fl(offset, area_normal, ss->cache->radius);
@@ -1186,15 +1191,16 @@
}
}
-static void do_crease_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_crease_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float offset[3], area_normal[3];
float bstrength= ss->cache->bstrength;
float flippedbstrength, crease_correction;
int n;
- calc_sculpt_normal(sd, ss, area_normal, nodes, totnode);
+ calc_sculpt_normal(sd, ob, area_normal, nodes, totnode);
/* offset with as much as possible factored in already */
mul_v3_v3fl(offset, area_normal, ss->cache->radius);
@@ -1249,8 +1255,9 @@
}
}
-static void do_pinch_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_pinch_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
int n;
@@ -1281,8 +1288,9 @@
}
}
-static void do_grab_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_grab_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush= paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
float grab_delta[3], an[3];
@@ -1293,7 +1301,7 @@
int cache= 1;
/* grab brush requires to test on original data */
SWAP(int, ss->cache->original, cache);
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
SWAP(int, ss->cache->original, cache);
}
@@ -1316,7 +1324,7 @@
short (*origno)[3];
float (*proxy)[3];
- unode= sculpt_undo_push_node(ss, nodes[n]);
+ unode= sculpt_undo_push_node(ob, nodes[n]);
origco= unode->co;
origno= unode->no;
@@ -1338,8 +1346,9 @@
}
}
-static void do_nudge_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_nudge_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
float grab_delta[3];
@@ -1349,7 +1358,7 @@
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
cross_v3_v3v3(tmp, an, grab_delta);
cross_v3_v3v3(cono, tmp, an);
@@ -1378,8 +1387,9 @@
}
}
-static void do_snake_hook_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_snake_hook_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
float grab_delta[3], an[3];
@@ -1387,7 +1397,7 @@
float len;
if (brush->normal_weight > 0 || brush->flag & BRUSH_FRONTFACE)
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
@@ -1426,8 +1436,9 @@
}
}
-static void do_thumb_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_thumb_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength = ss->cache->bstrength;
float grab_delta[3];
@@ -1437,7 +1448,7 @@
copy_v3_v3(grab_delta, ss->cache->grab_delta_symmetry);
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
cross_v3_v3v3(tmp, an, grab_delta);
cross_v3_v3v3(cono, tmp, an);
@@ -1451,7 +1462,7 @@
short (*origno)[3];
float (*proxy)[3];
- unode= sculpt_undo_push_node(ss, nodes[n]);
+ unode= sculpt_undo_push_node(ob, nodes[n]);
origco= unode->co;
origno= unode->no;
@@ -1473,8 +1484,9 @@
}
}
-static void do_rotate_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_rotate_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush= paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
float an[3];
@@ -1483,7 +1495,7 @@
static const int flip[8] = { 1, -1, -1, 1, -1, 1, 1, -1 };
float angle = ss->cache->vertex_rotation * flip[ss->cache->mirror_symmetry_pass];
- calc_sculpt_normal(sd, ss, an, nodes, totnode);
+ calc_sculpt_normal(sd, ob, an, nodes, totnode);
axis_angle_to_mat3(m, an, angle);
@@ -1496,7 +1508,7 @@
short (*origno)[3];
float (*proxy)[3];
- unode= sculpt_undo_push_node(ss, nodes[n]);
+ unode= sculpt_undo_push_node(ob, nodes[n]);
origco= unode->co;
origno= unode->no;
@@ -1520,8 +1532,9 @@
}
}
-static void do_layer_brush(Sculpt *sd, SculptSession *ss, PBVHNode **nodes, int totnode)
+static void do_layer_brush(Sculpt *sd, Object *ob, PBVHNode **nodes, int totnode)
{
+ SculptSession *ss = ob->sculpt;
Brush *brush = paint_brush(&sd->paint);
float bstrength= ss->cache->bstrength;
float area_normal[3], offset[3];
@@ -1531,7 +1544,7 @@
if(bstrength < 0)
lim = -lim;
- calc_sculpt_normal(sd, ss, area_normal, nodes, totnode);
+ calc_sculpt_normal(sd, ob, area_normal, nodes, totnode);
@@ Diff output truncated at 10240 characters. @@
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