[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [35350] trunk/blender/source/blender: Two additional fixes for node-tree + texture paint:

Ton Roosendaal ton at blender.org
Fri Mar 4 13:59:10 CET 2011


Revision: 35350
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=35350
Author:   ton
Date:     2011-03-04 12:59:09 +0000 (Fri, 04 Mar 2011)
Log Message:
-----------
Two additional fixes for node-tree + texture paint:

- "need exec" flag was cleared in wrong tree for preview renders
  (it should clear it in the copy, i did in original).
  This fixes projection paint on images with previews open
- Previews for nodes were copied always, now only for previews 
  invoked by node editor itself.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/node.c
    trunk/blender/source/blender/editors/render/render_preview.c

Modified: trunk/blender/source/blender/blenkernel/intern/node.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/node.c	2011-03-04 11:08:22 UTC (rev 35349)
+++ trunk/blender/source/blender/blenkernel/intern/node.c	2011-03-04 12:59:09 UTC (rev 35350)
@@ -2815,14 +2815,14 @@
 	/* end animdata uglyness */
 
 	/* ensures only a single output node is enabled */
-	ntreeSetOutput(ntree);
+	ntreeSetOutput(ltree);
 
 	for(node= ntree->nodes.first; node; node= node->next) {
 		
 		/* store new_node pointer to original */
 		node->new_node->new_node= node;
 		/* ensure new user input gets handled ok */
-		node->need_exec= 0;
+		node->new_node->need_exec= 0;
 		
 		if(ntree->type==NTREE_COMPOSIT) {
 			/* move over the compbufs */

Modified: trunk/blender/source/blender/editors/render/render_preview.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_preview.c	2011-03-04 11:08:22 UTC (rev 35349)
+++ trunk/blender/source/blender/editors/render/render_preview.c	2011-03-04 12:59:09 UTC (rev 35350)
@@ -983,19 +983,20 @@
 	ShaderPreview *sp= spv;
 	
 	if(sp->id) {
-		if( GS(sp->id->name) == ID_MA) {
-			Material *mat= (Material *)sp->id;
-			
-			if(sp->matcopy && mat->nodetree && sp->matcopy->nodetree)
-				ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree);
-		}
-		else if( GS(sp->id->name) == ID_TE) {
-			Tex *tex= (Tex *)sp->id;
-			
-			if(sp->texcopy && tex->nodetree && sp->texcopy->nodetree)
-				ntreeLocalSync(sp->texcopy->nodetree, tex->nodetree);
-		}
-		
+		if(sp->pr_method==PR_NODE_RENDER) {
+			if( GS(sp->id->name) == ID_MA) {
+				Material *mat= (Material *)sp->id;
+				
+				if(sp->matcopy && mat->nodetree && sp->matcopy->nodetree)
+					ntreeLocalSync(sp->matcopy->nodetree, mat->nodetree);
+			}
+			else if( GS(sp->id->name) == ID_TE) {
+				Tex *tex= (Tex *)sp->id;
+				
+				if(sp->texcopy && tex->nodetree && sp->texcopy->nodetree)
+					ntreeLocalSync(sp->texcopy->nodetree, tex->nodetree);
+			}
+		}		
 	}
 }
 




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