[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37861] trunk/blender/intern/ghost/intern: Fix part of #26850: Cocoa OS X game player was not working, two issues:
Brecht Van Lommel
brechtvanlommel at pandora.be
Mon Jun 27 15:57:28 CEST 2011
Revision: 37861
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37861
Author: blendix
Date: 2011-06-27 13:57:27 +0000 (Mon, 27 Jun 2011)
Log Message:
-----------
Fix part of #26850: Cocoa OS X game player was not working, two issues:
* Unlike blender, the game player draws only on windows update callbacks,
and those wer not implemented.
* Going fullscreen for player was not implemented correct, it expected an
existing window but actually it should create one.
Modified Paths:
--------------
trunk/blender/intern/ghost/intern/GHOST_DisplayManagerCocoa.mm
trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.h
trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm
trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.h
trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm
Modified: trunk/blender/intern/ghost/intern/GHOST_DisplayManagerCocoa.mm
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_DisplayManagerCocoa.mm 2011-06-27 13:18:08 UTC (rev 37860)
+++ trunk/blender/intern/ghost/intern/GHOST_DisplayManagerCocoa.mm 2011-06-27 13:57:27 UTC (rev 37861)
@@ -164,5 +164,5 @@
//CGDisplayErr err = ::CGDisplaySwitchToMode(m_displayIDs[display], displayModeValues);
- return /*err == CGDisplayNoErr ? GHOST_kSuccess :*/ GHOST_kFailure;
+ return /*err == CGDisplayNoErr ?*/ GHOST_kSuccess /*: GHOST_kFailure*/;
}
Modified: trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.h
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.h 2011-06-27 13:18:08 UTC (rev 37860)
+++ trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.h 2011-06-27 13:57:27 UTC (rev 37861)
@@ -119,14 +119,6 @@
const GHOST_TEmbedderWindowID parentWindow = 0
);
- virtual GHOST_TSuccess beginFullScreen(
- const GHOST_DisplaySetting& setting,
- GHOST_IWindow** window,
- const bool stereoVisual
- );
-
- virtual GHOST_TSuccess endFullScreen( void );
-
/***************************************************************************************
** Event management functionality
***************************************************************************************/
Modified: trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm 2011-06-27 13:18:08 UTC (rev 37860)
+++ trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm 2011-06-27 13:57:27 UTC (rev 37861)
@@ -773,26 +773,6 @@
return window;
}
-GHOST_TSuccess GHOST_SystemCocoa::beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow** window, const bool stereoVisual)
-{
- GHOST_IWindow* currentWindow = m_windowManager->getActiveWindow();
- *window = currentWindow;
-
- if(!currentWindow) return GHOST_kFailure;
-
- return currentWindow->setState(GHOST_kWindowStateFullScreen);
-}
-
-GHOST_TSuccess GHOST_SystemCocoa::endFullScreen(void)
-{
- GHOST_IWindow* currentWindow = m_windowManager->getActiveWindow();
- if(!currentWindow) return GHOST_kFailure;
-
- return currentWindow->setState(GHOST_kWindowStateNormal);
-}
-
-
-
/**
* @note : returns coordinates in Cocoa screen coordinates
*/
Modified: trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.h
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.h 2011-06-27 13:18:08 UTC (rev 37860)
+++ trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.h 2011-06-27 13:57:27 UTC (rev 37861)
@@ -42,6 +42,7 @@
#include "STR_String.h"
@class CocoaWindow;
+ at class CocoaOpenGLView;
class GHOST_SystemCocoa;
@@ -309,7 +310,7 @@
CocoaWindow *m_window;
/** The openGL view */
- NSOpenGLView *m_openGLView;
+ CocoaOpenGLView *m_openGLView;
/** The opgnGL drawing context */
NSOpenGLContext *m_openGLContext;
Modified: trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm 2011-06-27 13:18:08 UTC (rev 37860)
+++ trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm 2011-06-27 13:57:27 UTC (rev 37861)
@@ -241,10 +241,19 @@
//We need to subclass it in order to give Cocoa the feeling key events are trapped
@interface CocoaOpenGLView : NSOpenGLView
{
+ GHOST_SystemCocoa *systemCocoa;
+ GHOST_WindowCocoa *associatedWindow;
}
+- (void)setSystemAndWindowCocoa:(GHOST_SystemCocoa *)sysCocoa windowCocoa:(GHOST_WindowCocoa *)winCocoa;
@end
@implementation CocoaOpenGLView
+- (void)setSystemAndWindowCocoa:(GHOST_SystemCocoa *)sysCocoa windowCocoa:(GHOST_WindowCocoa *)winCocoa
+{
+ systemCocoa = sysCocoa;
+ associatedWindow = winCocoa;
+}
+
- (BOOL)acceptsFirstResponder
{
return YES;
@@ -294,6 +303,7 @@
else
{
[super drawRect:rect];
+ systemCocoa->handleWindowEvent(GHOST_kEventWindowUpdate, associatedWindow);
}
}
@@ -424,6 +434,8 @@
//Creates the OpenGL View inside the window
m_openGLView = [[CocoaOpenGLView alloc] initWithFrame:rect
pixelFormat:pixelFormat];
+
+ [m_openGLView setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
[pixelFormat release];
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