[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37838] branches/soc-2011-pepper/source/ blender/editors: AnimChannelFiltering - Material Nodes support
Joshua Leung
aligorith at gmail.com
Mon Jun 27 05:54:33 CEST 2011
Revision: 37838
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37838
Author: aligorith
Date: 2011-06-27 03:54:33 +0000 (Mon, 27 Jun 2011)
Log Message:
-----------
AnimChannelFiltering - Material Nodes support
Animation for Material nodes is now shown in Animation Editors :)
Modified Paths:
--------------
branches/soc-2011-pepper/source/blender/editors/animation/anim_channels_defines.c
branches/soc-2011-pepper/source/blender/editors/animation/anim_filter.c
branches/soc-2011-pepper/source/blender/editors/include/ED_anim_api.h
branches/soc-2011-pepper/source/blender/editors/space_nla/nla_draw.c
Modified: branches/soc-2011-pepper/source/blender/editors/animation/anim_channels_defines.c
===================================================================
--- branches/soc-2011-pepper/source/blender/editors/animation/anim_channels_defines.c 2011-06-27 03:54:22 UTC (rev 37837)
+++ branches/soc-2011-pepper/source/blender/editors/animation/anim_channels_defines.c 2011-06-27 03:54:33 UTC (rev 37838)
@@ -259,23 +259,53 @@
return 0;
}
+/* offset based on nodetree type */
+static short acf_nodetree_rootType_offset(bNodeTree *ntree)
+{
+ if (ntree) {
+ switch (ntree->type) {
+ case NTREE_SHADER:
+ /* 1 additional level (i.e. is indented one level in from material,
+ * so shift all right by one step)
+ */
+ return INDENT_STEP_SIZE;
+
+ case NTREE_COMPOSIT:
+ /* no additional levels needed */
+ return 0;
+
+ case NTREE_TEXTURE:
+ /* 2 additional levels */
+ return INDENT_STEP_SIZE*2;
+ }
+ }
+
+ // unknown
+ return 0;
+}
+
/* offset for groups + grouped entities */
static short acf_generic_group_offset(bAnimContext *ac, bAnimListElem *ale)
{
short offset= acf_generic_basic_offset(ac, ale);
if (ale->id) {
- /* special exception for textures */
+ /* texture animdata */
if (GS(ale->id->name) == ID_TE) {
offset += 21;
}
- /* special exception for materials and particles */
+ /* materials and particles animdata */
else if (ELEM(GS(ale->id->name),ID_MA,ID_PA))
offset += 14;
- /* if not in Action Editor mode, groupings must carry some offset too... */
+ /* if not in Action Editor mode, action-groups (and their children) must carry some offset too... */
else if (ac->datatype != ANIMCONT_ACTION)
offset += 14;
+
+ /* nodetree animdata */
+ if (GS(ale->id->name) == ID_NT) {
+ offset += acf_nodetree_rootType_offset((bNodeTree*)ale->id);
+ }
}
/* offset is just the normal type - i.e. based on indention */
@@ -1827,6 +1857,17 @@
return ICON_NODETREE;
}
+/* offset for nodetree expanders */
+static short acf_dsntree_offset(bAnimContext *ac, bAnimListElem *ale)
+{
+ bNodeTree *ntree = (bNodeTree *)ale->data;
+ short offset= acf_generic_basic_offset(ac, ale);
+
+ offset += acf_nodetree_rootType_offset(ntree);
+
+ return offset;
+}
+
/* get the appropriate flag(s) for the setting when it is valid */
static int acf_dsntree_setting_flag(bAnimContext *UNUSED(ac), int setting, short *neg)
{
@@ -1884,8 +1925,8 @@
acf_generic_dataexpand_color, /* backdrop color */
acf_generic_dataexpand_backdrop,/* backdrop */
- acf_generic_indention_1, /* indent level */ // XXX this only works for compositing
- acf_generic_basic_offset, /* offset */
+ acf_generic_indention_1, /* indent level */
+ acf_dsntree_offset, /* offset */
acf_generic_idblock_name, /* name */
acf_dsntree_icon, /* icon */
Modified: branches/soc-2011-pepper/source/blender/editors/animation/anim_filter.c
===================================================================
--- branches/soc-2011-pepper/source/blender/editors/animation/anim_filter.c 2011-06-27 03:54:22 UTC (rev 37837)
+++ branches/soc-2011-pepper/source/blender/editors/animation/anim_filter.c 2011-06-27 03:54:33 UTC (rev 37838)
@@ -672,7 +672,7 @@
bNodeTree *ntree= (bNodeTree *)data;
AnimData *adt= ntree->adt;
- ale->flag= FILTER_NTREE_SCED(ntree);
+ ale->flag= FILTER_NTREE_DATA(ntree);
ale->key_data= (adt) ? adt->action : NULL;
ale->datatype= ALE_ACT;
@@ -1282,25 +1282,11 @@
static size_t animdata_filter_ds_nodetree (bAnimContext *ac, ListBase *anim_data, bDopeSheet *ads, ID *owner_id, bNodeTree *ntree, int filter_mode)
{
ListBase tmp_data = {NULL, NULL};
- short expanded = 0;
size_t tmp_items = 0;
size_t items = 0;
- /* get datatype specific data first */
- if (owner_id == NULL)
- return 0;
-
- switch (GS(owner_id->name)) {
- case ID_SCE: /* compositing nodes */
- {
- //Scene *scene = (Scene *)owner_id;
- expanded = FILTER_NTREE_SCED(ntree); // XXX: this macro needs renaming... doesn't only do this for scene ones!
- }
- break;
- }
-
/* add nodetree animation channels */
- BEGIN_ANIMFILTER_SUBCHANNELS(expanded)
+ BEGIN_ANIMFILTER_SUBCHANNELS(FILTER_NTREE_DATA(ntree))
{
/* animation data filtering */
tmp_items += animfilter_block_data(ac, &tmp_data, ads, (ID *)ntree, filter_mode);
@@ -1427,6 +1413,11 @@
/* textures */
if (!(ads->filterflag & ADS_FILTER_NOTEX))
tmp_items += animdata_filter_ds_textures(ac, &tmp_data, ads, (ID *)ma, filter_mode);
+
+ /* nodes */
+ if ((ma->nodetree) && !(ads->filterflag & ADS_FILTER_NONTREE)) {
+ tmp_items += animdata_filter_ds_nodetree(ac, &tmp_data, ads, (ID *)ma, ma->nodetree, filter_mode);
+ }
}
END_ANIMFILTER_SUBCHANNELS;
Modified: branches/soc-2011-pepper/source/blender/editors/include/ED_anim_api.h
===================================================================
--- branches/soc-2011-pepper/source/blender/editors/include/ED_anim_api.h 2011-06-27 03:54:22 UTC (rev 37837)
+++ branches/soc-2011-pepper/source/blender/editors/include/ED_anim_api.h 2011-06-27 03:54:33 UTC (rev 37838)
@@ -230,7 +230,6 @@
#define EXPANDED_SCEC(sce) ((sce->flag & SCE_DS_COLLAPSED)==0)
/* 'Sub-Scene' channels (flags stored in Data block) */
#define FILTER_WOR_SCED(wo) ((wo->flag & WO_DS_EXPAND))
-#define FILTER_NTREE_SCED(ntree) ((ntree->flag & NTREE_DS_EXPAND))
/* 'Object' channels */
#define SEL_OBJC(base) ((base->flag & SELECT))
#define EXPANDED_OBJC(ob) ((ob->nlaflag & OB_ADS_COLLAPSED)==0)
@@ -245,15 +244,17 @@
#define FILTER_ARM_OBJD(arm) ((arm->flag & ARM_DS_EXPAND))
#define FILTER_MESH_OBJD(me) ((me->flag & ME_DS_EXPAND))
#define FILTER_LATTICE_OBJD(lt) ((lt->flag & LT_DS_EXPAND))
+ /* Variable use expanders */
+#define FILTER_NTREE_DATA(ntree) ((ntree->flag & NTREE_DS_EXPAND))
+#define FILTER_TEX_DATA(tex) ((tex->flag & TEX_DS_EXPAND))
/* 'Sub-object/Action' channels (flags stored in Action) */
#define SEL_ACTC(actc) ((actc->flag & ACT_SELECTED))
#define EXPANDED_ACTC(actc) ((actc->flag & ACT_COLLAPSED)==0)
/* 'Sub-AnimData' channels */
#define EXPANDED_DRVD(adt) ((adt->flag & ADT_DRIVERS_COLLAPSED)==0)
- /* Texture expanders */
-#define FILTER_TEX_DATA(tex) ((tex->flag & TEX_DS_EXPAND))
+
/* Actions (also used for Dopesheet) */
/* Action Channel Group */
#define EDITABLE_AGRP(agrp) ((agrp->flag & AGRP_PROTECTED)==0)
Modified: branches/soc-2011-pepper/source/blender/editors/space_nla/nla_draw.c
===================================================================
--- branches/soc-2011-pepper/source/blender/editors/space_nla/nla_draw.c 2011-06-27 03:54:22 UTC (rev 37837)
+++ branches/soc-2011-pepper/source/blender/editors/space_nla/nla_draw.c 2011-06-27 03:54:33 UTC (rev 37838)
@@ -38,6 +38,7 @@
#include <float.h>
#include "DNA_anim_types.h"
+#include "DNA_node_types.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_windowmanager_types.h"
@@ -608,9 +609,28 @@
if (ale->id) {
/* special exception for textures */
if (GS(ale->id->name) == ID_TE) {
- offset= 21;
+ offset= 14;
indent= 1;
}
+ /* special exception for nodetrees */
+ else if (GS(ale->id->name) == ID_NT) {
+ bNodeTree *ntree = (bNodeTree *)ale->id;
+
+ switch (ntree->type) {
+ case NTREE_SHADER:
+ {
+ /* same as for textures */
+ offset= 14;
+ indent= 1;
+ }
+ break;
+
+ default:
+ /* normal will do */
+ offset= 14;
+ break;
+ }
+ }
else
offset= 14;
}
@@ -656,9 +676,28 @@
if (ale->id) {
/* special exception for textures */
if (GS(ale->id->name) == ID_TE) {
- offset= 21;
+ offset= 14;
indent= 1;
}
+ /* special exception for nodetrees */
+ else if (GS(ale->id->name) == ID_NT) {
+ bNodeTree *ntree = (bNodeTree *)ale->id;
+
+ switch (ntree->type) {
+ case NTREE_SHADER:
+ {
+ /* same as for textures */
+ offset= 14;
+ indent= 1;
+ }
+ break;
+
+ default:
+ /* normal will do */
+ offset= 14;
+ break;
+ }
+ }
else
offset= 14;
}
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