[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37777] branches/soc-2011-pepper/source/ gameengine/Ketsji/KX_GameObject.cpp: BGE Animations: For KX_GameObject. setActionFrame(layer, frame), frame should be a float, not a short.
Mitchell Stokes
mogurijin at gmail.com
Fri Jun 24 01:18:53 CEST 2011
Revision: 37777
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37777
Author: moguri
Date: 2011-06-23 23:18:53 +0000 (Thu, 23 Jun 2011)
Log Message:
-----------
BGE Animations: For KX_GameObject.setActionFrame(layer, frame), frame should be a float, not a short.
Modified Paths:
--------------
branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp
Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp 2011-06-23 23:18:49 UTC (rev 37776)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp 2011-06-23 23:18:53 UTC (rev 37777)
@@ -3091,9 +3091,10 @@
"setActionFrame(layer, frame)\n"
"Set the current fram of the action playing in the supplied layer")
{
- short layer, frame;
+ short layer;
+ float frame;
- if (!PyArg_ParseTuple(args, "hh:setActionFrame", &layer, &frame))
+ if (!PyArg_ParseTuple(args, "hf:setActionFrame", &layer, &frame))
return NULL;
SetActionFrame(layer, frame);
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