[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37773] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: revert commit 27133: Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman
Dalai Felinto
dfelinto at gmail.com
Fri Jun 24 00:29:02 CEST 2011
Revision: 37773
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37773
Author: dfelinto
Date: 2011-06-23 22:29:02 +0000 (Thu, 23 Jun 2011)
Log Message:
-----------
revert commit 27133: Committing patch [#27133] "Fix for for Object Color in BGE" by Kupoman
This was causing a lot of backward compatibility problems and side effects.
It has to be done properly, linked with Material ObjectColor shader_flag or at least the TF OBCOLOR (which apparently worked at some point so I've been told).
If you need to use OBCOLOR simply keyframe the obcolor and it will work as before.
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2011-06-23 22:23:46 UTC (rev 37772)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2011-06-23 22:29:02 UTC (rev 37773)
@@ -1840,7 +1840,6 @@
{
gameobj->SetLayer(ob->lay);
gameobj->SetBlenderObject(ob);
- gameobj->SetObjectColor(ob->col);
/* set the visibility state based on the objects render option in the outliner */
if(ob->restrictflag & OB_RESTRICT_RENDER) gameobj->SetVisible(0, 0);
}
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