[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37628] branches/soc-2011-pepper/source/ blender/collada:
Sukhitha Jayathilake
pr.jayathilake at gmail.com
Sun Jun 19 06:20:43 CEST 2011
Revision: 37628
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37628
Author: phabtar
Date: 2011-06-19 04:20:43 +0000 (Sun, 19 Jun 2011)
Log Message:
-----------
Modified Paths:
--------------
branches/soc-2011-pepper/source/blender/collada/AnimationImporter.cpp
branches/soc-2011-pepper/source/blender/collada/ArmatureImporter.cpp
branches/soc-2011-pepper/source/blender/collada/ArmatureImporter.h
branches/soc-2011-pepper/source/blender/collada/DocumentImporter.cpp
Modified: branches/soc-2011-pepper/source/blender/collada/AnimationImporter.cpp
===================================================================
--- branches/soc-2011-pepper/source/blender/collada/AnimationImporter.cpp 2011-06-19 01:23:50 UTC (rev 37627)
+++ branches/soc-2011-pepper/source/blender/collada/AnimationImporter.cpp 2011-06-19 04:20:43 UTC (rev 37628)
@@ -681,6 +681,7 @@
COLLADAFW::Node *root = root_map.find(node->getUniqueId()) == root_map.end() ? node : root_map[node->getUniqueId()];
Object *ob = is_joint ? armature_importer->get_armature_for_joint(node) : object_map[node->getUniqueId()];
+
const char *bone_name = is_joint ? bc_get_joint_name(node) : NULL;
if ( ! is_object_animated(node) ) return ;
Modified: branches/soc-2011-pepper/source/blender/collada/ArmatureImporter.cpp
===================================================================
--- branches/soc-2011-pepper/source/blender/collada/ArmatureImporter.cpp 2011-06-19 01:23:50 UTC (rev 37627)
+++ branches/soc-2011-pepper/source/blender/collada/ArmatureImporter.cpp 2011-06-19 04:20:43 UTC (rev 37628)
@@ -134,9 +134,9 @@
}
// in second case it's not a leaf bone, but we handle it the same way
- if (!children.getCount() || children.getCount() > 1) {
- add_leaf_bone(mat, bone);
- }
+ /*if (!children.getCount() || children.getCount() > 1) {
+ add_leaf_bone(mat, bone);*/
+ //}
}
@@ -369,8 +369,10 @@
if ( get_armature_for_joint(*ri) != NULL ) continue;
//add armature object for current joint
- Object *ob_arm = add_object(scene, OB_ARMATURE);
+ //Object *ob_arm = add_object(scene, OB_ARMATURE);
+ Object *ob_arm = joint_parent_map[(*ri)->getUniqueId()];
+ //ob_arm->type = OB_ARMATURE;
ED_armature_to_edit(ob_arm);
// min_angle = 360.0f; // minimum angle between bone head-tail and a row of bone matrix
@@ -388,8 +390,8 @@
// exit armature edit mode
- if (joint_parent_map.find((*ri)->getUniqueId()) != joint_parent_map.end() && ob_arm->parent!=NULL)
- ob_arm->parent = joint_parent_map[(*ri)->getUniqueId()];
+ //if (joint_parent_map.find((*ri)->getUniqueId()) != joint_parent_map.end() && ob_arm->parent!=NULL)
+ // ob_arm->parent = joint_parent_map[(*ri)->getUniqueId()];
unskinned_armature_map[(*ri)->getUniqueId()] = ob_arm;
@@ -520,14 +522,18 @@
// root - if this joint is the top joint in hierarchy, if a joint
// is a child of a node (not joint), root should be true since
// this is where we build armature bones from
-void ArmatureImporter::add_joint(COLLADAFW::Node *node, bool root, Object *parent)
+void ArmatureImporter::add_joint(COLLADAFW::Node *node, bool root, Object *parent, Scene *sce)
{
joint_by_uid[node->getUniqueId()] = node;
if (root) {
root_joints.push_back(node);
- if (parent)
+ if (parent) {
+ Object * par = parent->parent;
+ parent = add_object(sce, OB_ARMATURE );
+ parent->parent = par;
joint_parent_map[node->getUniqueId()] = parent;
+ }
}
}
Modified: branches/soc-2011-pepper/source/blender/collada/ArmatureImporter.h
===================================================================
--- branches/soc-2011-pepper/source/blender/collada/ArmatureImporter.h 2011-06-19 01:23:50 UTC (rev 37627)
+++ branches/soc-2011-pepper/source/blender/collada/ArmatureImporter.h 2011-06-19 04:20:43 UTC (rev 37628)
@@ -137,7 +137,7 @@
// root - if this joint is the top joint in hierarchy, if a joint
// is a child of a node (not joint), root should be true since
// this is where we build armature bones from
- void add_joint(COLLADAFW::Node *node, bool root, Object *parent);
+ void add_joint(COLLADAFW::Node *node, bool root, Object *parent, Scene *sce);
#if 0
void add_root_joint(COLLADAFW::Node *node);
Modified: branches/soc-2011-pepper/source/blender/collada/DocumentImporter.cpp
===================================================================
--- branches/soc-2011-pepper/source/blender/collada/DocumentImporter.cpp 2011-06-19 01:23:50 UTC (rev 37627)
+++ branches/soc-2011-pepper/source/blender/collada/DocumentImporter.cpp 2011-06-19 04:20:43 UTC (rev 37628)
@@ -378,7 +378,7 @@
bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
if (is_joint) {
- armature_importer.add_joint(node, parent_node == NULL || parent_node->getType() != COLLADAFW::Node::JOINT, par);
+ armature_importer.add_joint(node, parent_node == NULL || parent_node->getType() != COLLADAFW::Node::JOINT, par, sce);
}
else {
COLLADAFW::InstanceGeometryPointerArray &geom = node->getInstanceGeometries();
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