[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37616] trunk/blender/release/scripts/ modules: fix for error caused with module relocation - broke loading ngons in OBJ files
Campbell Barton
ideasman42 at gmail.com
Sat Jun 18 13:40:45 CEST 2011
Revision: 37616
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37616
Author: campbellbarton
Date: 2011-06-18 11:40:44 +0000 (Sat, 18 Jun 2011)
Log Message:
-----------
fix for error caused with module relocation - broke loading ngons in OBJ files
Modified Paths:
--------------
trunk/blender/release/scripts/modules/bpy_extras/mesh_utils.py
trunk/blender/release/scripts/modules/bpy_types.py
Modified: trunk/blender/release/scripts/modules/bpy_extras/mesh_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_extras/mesh_utils.py 2011-06-18 09:01:26 UTC (rev 37615)
+++ trunk/blender/release/scripts/modules/bpy_extras/mesh_utils.py 2011-06-18 11:40:44 UTC (rev 37616)
@@ -267,6 +267,7 @@
fix_loops: If this is enabled polylines that use loops to make multiple polylines are delt with correctly.
'''
+ from mathutils.geometry import tesselate_polygon
from mathutils import Vector
vector_to_tuple = Vector.to_tuple
Modified: trunk/blender/release/scripts/modules/bpy_types.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_types.py 2011-06-18 09:01:26 UTC (rev 37615)
+++ trunk/blender/release/scripts/modules/bpy_types.py 2011-06-18 11:40:44 UTC (rev 37616)
@@ -20,7 +20,6 @@
from _bpy import types as bpy_types
import _bpy
-from mathutils import Vector
StructRNA = bpy_types.Struct.__bases__[0]
StructMetaPropGroup = _bpy.StructMetaPropGroup
@@ -144,18 +143,21 @@
def x_axis(self):
""" Vector pointing down the x-axis of the bone.
"""
+ from mathutils import Vector
return Vector((1.0, 0.0, 0.0)) * self.matrix.to_3x3()
@property
def y_axis(self):
""" Vector pointing down the x-axis of the bone.
"""
+ from mathutils import Vector
return Vector((0.0, 1.0, 0.0)) * self.matrix.to_3x3()
@property
def z_axis(self):
""" Vector pointing down the x-axis of the bone.
"""
+ from mathutils import Vector
return Vector((0.0, 0.0, 1.0)) * self.matrix.to_3x3()
@property
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