[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37577] trunk/blender/source/blender/ editors/space_view3d: fix for drawing bones names twice in object with viewport 'Outline' option enabled.
Campbell Barton
ideasman42 at gmail.com
Fri Jun 17 05:17:10 CEST 2011
Revision: 37577
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37577
Author: campbellbarton
Date: 2011-06-17 03:17:07 +0000 (Fri, 17 Jun 2011)
Log Message:
-----------
fix for drawing bones names twice in object with viewport 'Outline' option enabled.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/drawarmature.c
trunk/blender/source/blender/editors/space_view3d/drawobject.c
trunk/blender/source/blender/editors/space_view3d/view3d_intern.h
Modified: trunk/blender/source/blender/editors/space_view3d/drawarmature.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawarmature.c 2011-06-17 02:26:34 UTC (rev 37576)
+++ trunk/blender/source/blender/editors/space_view3d/drawarmature.c 2011-06-17 03:17:07 UTC (rev 37577)
@@ -1577,7 +1577,7 @@
}
/* assumes object is Armature with pose */
-static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, short ghost)
+static void draw_pose_bones(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, const short is_ghost, const short is_outline)
{
RegionView3D *rv3d= ar->regiondata;
Object *ob= base->object;
@@ -1737,7 +1737,7 @@
}
/* prepare colors */
- if(ghost) {
+ if(is_ghost) {
/* 13 October 2009, Disabled this to make ghosting show the right colors (Aligorith) */
}
else if (arm->flag & ARM_POSEMODE)
@@ -1905,7 +1905,7 @@
draw_pose_dofs(ob);
/* finally names and axes */
- if (arm->flag & (ARM_DRAWNAMES|ARM_DRAWAXES)) {
+ if (arm->flag & (ARM_DRAWNAMES|ARM_DRAWAXES) && is_outline == 0) {
/* patch for several 3d cards (IBM mostly) that crash on glSelect with text drawing */
if ((G.f & G_PICKSEL) == 0) {
float vec[3];
@@ -2259,7 +2259,7 @@
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2338,7 +2338,7 @@
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
glDisable(GL_BLEND);
if (v3d->zbuf) glEnable(GL_DEPTH_TEST);
@@ -2408,7 +2408,7 @@
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
}
@@ -2423,7 +2423,7 @@
if (CFRA != cfrao) {
BKE_animsys_evaluate_animdata(&ob->id, adt, (float)CFRA, ADT_RECALC_ALL);
where_is_pose(scene, ob);
- draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE);
+ draw_pose_bones(scene, v3d, ar, base, OB_WIRE, TRUE, FALSE);
}
}
}
@@ -2444,7 +2444,7 @@
/* ********************************** Armature Drawing - Main ************************* */
/* called from drawobject.c, return 1 if nothing was drawn */
-int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag)
+int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline)
{
Object *ob= base->object;
bArmature *arm= ob->data;
@@ -2510,7 +2510,7 @@
}
}
}
- draw_pose_bones(scene, v3d, ar, base, dt, FALSE);
+ draw_pose_bones(scene, v3d, ar, base, dt, FALSE, is_outline);
arm->flag &= ~ARM_POSEMODE;
if(ob->mode & OB_MODE_POSE)
Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c 2011-06-17 02:26:34 UTC (rev 37576)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c 2011-06-17 03:17:07 UTC (rev 37577)
@@ -5441,7 +5441,7 @@
}
else if(ob->type==OB_ARMATURE) {
if(!(ob->mode & OB_MODE_POSE))
- draw_armature(scene, v3d, ar, base, OB_WIRE, 0);
+ draw_armature(scene, v3d, ar, base, OB_WIRE, FALSE, TRUE);
}
glLineWidth(1.0);
@@ -5977,7 +5977,7 @@
case OB_ARMATURE:
if((v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
if(dt>OB_WIRE) GPU_enable_material(0, NULL); // we use default material
- empty_object= draw_armature(scene, v3d, ar, base, dt, flag);
+ empty_object= draw_armature(scene, v3d, ar, base, dt, flag, FALSE);
if(dt>OB_WIRE) GPU_disable_material();
}
break;
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_intern.h
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_intern.h 2011-06-17 02:26:34 UTC (rev 37576)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_intern.h 2011-06-17 03:17:07 UTC (rev 37577)
@@ -120,7 +120,7 @@
#define V3D_CACHE_TEXT_ASCII (1<<2)
/* drawarmature.c */
-int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag);
+int draw_armature(Scene *scene, View3D *v3d, ARegion *ar, Base *base, int dt, int flag, const short is_outline);
/* drawmesh.c */
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, struct Object *ob, struct DerivedMesh *dm, int faceselect);
More information about the Bf-blender-cvs
mailing list