[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37533] branches/soc-2011-pepper/source: BGE Animations: Adding the ipo flag options to the action actuator.
Mitchell Stokes
mogurijin at gmail.com
Thu Jun 16 03:18:54 CEST 2011
Revision: 37533
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37533
Author: moguri
Date: 2011-06-16 01:18:52 +0000 (Thu, 16 Jun 2011)
Log Message:
-----------
BGE Animations: Adding the ipo flag options to the action actuator. This still needs more testing.
Modified Paths:
--------------
branches/soc-2011-pepper/source/blender/editors/space_logic/logic_window.c
branches/soc-2011-pepper/source/blender/makesrna/intern/rna_actuator.c
branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp
branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.h
branches/soc-2011-pepper/source/gameengine/Converter/KX_ConvertActuators.cpp
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.h
branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.cpp
branches/soc-2011-pepper/source/gameengine/Ketsji/KX_GameObject.h
Modified: branches/soc-2011-pepper/source/blender/editors/space_logic/logic_window.c
===================================================================
--- branches/soc-2011-pepper/source/blender/editors/space_logic/logic_window.c 2011-06-15 23:43:02 UTC (rev 37532)
+++ branches/soc-2011-pepper/source/blender/editors/space_logic/logic_window.c 2011-06-16 01:18:52 UTC (rev 37533)
@@ -3677,12 +3677,22 @@
{
Object *ob = (Object *)ptr->id.data;
PointerRNA settings_ptr;
- uiLayout *row;
+ uiLayout *row, *subrow, *col;;
RNA_pointer_create((ID *)ob, &RNA_GameObjectSettings, ob, &settings_ptr);
row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "play_mode", 0, "", ICON_NONE);
+
+ subrow= uiLayoutRow(row, 1);
+ uiItemR(subrow, ptr, "use_force", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+ uiItemR(subrow, ptr, "use_additive", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+
+ col = uiLayoutColumn(subrow, 0);
+ uiLayoutSetActive(col, (RNA_boolean_get(ptr, "use_additive") || RNA_boolean_get(ptr, "use_force")));
+ uiItemR(col, ptr, "use_local", UI_ITEM_R_TOGGLE, NULL, ICON_NONE);
+
+ row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "action", 0, "", ICON_NONE);
uiItemR(row, ptr, "use_continue_last_frame", 0, NULL, ICON_NONE);
@@ -3695,6 +3705,8 @@
uiItemR(row, ptr, "frame_end", 0, NULL, ICON_NONE);
}
+ uiItemR(row, ptr, "apply_to_children", 0, NULL, ICON_NONE);
+
row= uiLayoutRow(layout, 0);
uiItemR(row, ptr, "frame_blend_in", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "priority", 0, NULL, ICON_NONE);
Modified: branches/soc-2011-pepper/source/blender/makesrna/intern/rna_actuator.c
===================================================================
--- branches/soc-2011-pepper/source/blender/makesrna/intern/rna_actuator.c 2011-06-15 23:43:02 UTC (rev 37532)
+++ branches/soc-2011-pepper/source/blender/makesrna/intern/rna_actuator.c 2011-06-16 01:18:52 UTC (rev 37533)
@@ -353,7 +353,30 @@
ia->flag &= ~ACT_IPOFORCE;
}
+static void rna_ActionActuator_add_set(struct PointerRNA *ptr, int value)
+{
+ bActuator *act = (bActuator *)ptr->data;
+ bActionActuator *aa = act->data;
+ if(value == 1){
+ aa->flag &= ~ACT_IPOFORCE;
+ aa->flag |= ACT_IPOADD;
+ }else
+ aa->flag &= ~ACT_IPOADD;
+}
+
+static void rna_ActionActuator_force_set(struct PointerRNA *ptr, int value)
+{
+ bActuator *act = (bActuator *)ptr->data;
+ bActionActuator *aa = act->data;
+
+ if(value == 1){
+ aa->flag &= ~ACT_IPOADD;
+ aa->flag |= ACT_IPOFORCE;
+ }else
+ aa->flag &= ~ACT_IPOFORCE;
+}
+
static void rna_ObjectActuator_type_set(struct PointerRNA *ptr, int value)
{
bActuator *act= (bActuator *)ptr->data;
@@ -626,6 +649,29 @@
RNA_def_property_ui_text(prop, "Frame Property", "Assign the action's current frame number to this property");
RNA_def_property_update(prop, NC_LOGIC, NULL);
+ /* booleans */
+ prop= RNA_def_property(srna, "use_additive", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_IPOADD);
+ RNA_def_property_boolean_funcs(prop, NULL, "rna_ActionActuator_add_set");
+ RNA_def_property_ui_text(prop, "Add", "Action is added to the current loc/rot/scale in global or local coordinate according to Local flag");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "use_force", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_IPOFORCE);
+ RNA_def_property_boolean_funcs(prop, NULL, "rna_ActionActuator_force_set");
+ RNA_def_property_ui_text(prop, "Force", "Apply Action as a global or local force depending on the local option (dynamic objects only)");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "use_local", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_IPOLOCAL);
+ RNA_def_property_ui_text(prop, "L", "Let the Action act in local coordinates, used in Force and Add mode");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
+ prop= RNA_def_property(srna, "apply_to_children", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "flag", ACT_IPOCHILD);
+ RNA_def_property_ui_text(prop, "Child", "Update Action on all children Objects as well");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
prop= RNA_def_property(srna, "stride_length", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "stridelength");
Modified: branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp 2011-06-15 23:43:02 UTC (rev 37532)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.cpp 2011-06-16 01:18:52 UTC (rev 37533)
@@ -180,7 +180,7 @@
if (!m_is_going && bPositiveEvent)
{
m_is_going = true;
- obj->PlayAction(m_action->id.name+2, start, end, m_layer, m_blendin, play_mode);
+ obj->PlayAction(m_action->id.name+2, start, end, m_layer, m_blendin, play_mode, 0, m_ipo_flags);
if (m_end_reset)
obj->SetActionFrame(m_layer, m_localtime);
}
Modified: branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.h 2011-06-15 23:43:02 UTC (rev 37532)
+++ branches/soc-2011-pepper/source/gameengine/Converter/BL_ActionActuator.h 2011-06-16 01:18:52 UTC (rev 37533)
@@ -53,6 +53,7 @@
short blendin,
short priority,
short layer,
+ short ipo_flags,
short end_reset,
float stride)
: SCA_IActuator(gameobj, KX_ACT_ACTION),
@@ -71,6 +72,7 @@
m_playtype(playtype),
m_priority(priority),
m_layer(layer),
+ m_ipo_flags(ipo_flags),
m_end_reset(end_reset),
m_is_going(false),
m_pose(NULL),
@@ -166,6 +168,7 @@
short m_playtype;
short m_priority;
short m_layer;
+ short m_ipo_flags;
bool m_end_reset;
bool m_is_going;
struct bPose* m_pose;
Modified: branches/soc-2011-pepper/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Converter/KX_ConvertActuators.cpp 2011-06-15 23:43:02 UTC (rev 37532)
+++ branches/soc-2011-pepper/source/gameengine/Converter/KX_ConvertActuators.cpp 2011-06-16 01:18:52 UTC (rev 37533)
@@ -95,6 +95,7 @@
#include "BL_ActionActuator.h"
#include "BL_ShapeActionActuator.h"
#include "BL_ArmatureActuator.h"
+#include "BL_Action.h"
/* end of blender include block */
#include "BL_BlenderDataConversion.h"
@@ -195,6 +196,14 @@
bActionActuator* actact = (bActionActuator*) bact->data;
STR_String propname = (actact->name ? actact->name : "");
STR_String propframe = (actact->frameProp ? actact->frameProp : "");
+
+ short ipo_flags = 0;
+
+ // Convert flags
+ if (actact->flag & ACT_IPOFORCE) ipo_flags |= BL_Action::ACT_IPOFLAG_FORCE;
+ if (actact->flag & ACT_IPOLOCAL) ipo_flags |= BL_Action::ACT_IPOFLAG_LOCAL;
+ if (actact->flag & ACT_IPOADD) ipo_flags |= BL_Action::ACT_IPOFLAG_ADD;
+ if (actact->flag & ACT_IPOCHILD) ipo_flags |= BL_Action::ACT_IPOFLAG_CHILD;
BL_ActionActuator* tmpbaseact = new BL_ActionActuator(
gameobj,
@@ -207,6 +216,7 @@
actact->blendin,
actact->priority,
actact->layer,
+ ipo_flags,
actact->end_reset,
actact->stridelength
// Ketsji at 1, because zero is reserved for "NoDef"
Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp 2011-06-15 23:43:02 UTC (rev 37532)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.cpp 2011-06-16 01:18:52 UTC (rev 37533)
@@ -58,6 +58,7 @@
m_blendframe(0.f),
m_blendstart(0.f),
m_speed(0.f),
+ m_ipo_flags(0),
m_pose(NULL),
m_blendpose(NULL),
m_sg_contr(NULL),
@@ -85,6 +86,7 @@
float blendin,
short play_mode,
short blend_mode,
+ short ipo_flags,
float playback_speed)
{
bAction* prev_action = m_action;
@@ -105,8 +107,10 @@
m_sg_contr = BL_CreateIPO(m_action, m_obj, KX_GetActiveScene()->GetSceneConverter());
m_obj->GetSGNode()->AddSGController(m_sg_contr);
m_sg_contr->SetObject(m_obj->GetSGNode());
- InitIPO();
}
+
+ m_ipo_flags = ipo_flags;
+ InitIPO();
// Now that we have an action, we have something we can play
m_starttime = KX_GetActiveEngine()->GetFrameTime();
@@ -131,9 +135,9 @@
{
// Initialize the IPO
m_sg_contr->SetOption(SG_Controller::SG_CONTR_IPO_RESET, true);
- m_sg_contr->SetOption(SG_Controller::SG_CONTR_IPO_IPO_AS_FORCE, false);
- m_sg_contr->SetOption(SG_Controller::SG_CONTR_IPO_IPO_ADD, false);
- m_sg_contr->SetOption(SG_Controller::SG_CONTR_IPO_LOCAL, false);
+ m_sg_contr->SetOption(SG_Controller::SG_CONTR_IPO_IPO_AS_FORCE, m_ipo_flags & ACT_IPOFLAG_FORCE);
+ m_sg_contr->SetOption(SG_Controller::SG_CONTR_IPO_IPO_ADD, m_ipo_flags & ACT_IPOFLAG_ADD);
+ m_sg_contr->SetOption(SG_Controller::SG_CONTR_IPO_LOCAL, m_ipo_flags & ACT_IPOFLAG_LOCAL);
}
float BL_Action::GetFrame()
@@ -259,8 +263,6 @@
else
{
InitIPO();
- m_sg_contr->SetSimulatedTime(m_localtime);
- m_obj->GetSGNode()->UpdateWorldData(m_localtime);
- m_obj->UpdateTransform();
+ m_obj->UpdateIPO(m_localtime, m_ipo_flags & ACT_IPOFLAG_CHILD);
}
}
Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h
===================================================================
--- branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h 2011-06-15 23:43:02 UTC (rev 37532)
+++ branches/soc-2011-pepper/source/gameengine/Ketsji/BL_Action.h 2011-06-16 01:18:52 UTC (rev 37533)
@@ -59,6 +59,8 @@
short m_playmode;
short m_blendmode;
+ short m_ipo_flags;
+
bool m_done;
void InitIPO();
@@ -73,6 +75,7 @@
float blendin,
short play_mode,
short blend_mode,
+ short ipo_flags,
float playback_speed);
void Stop();
bool IsDone() {return m_done;}
@@ -99,6 +102,14 @@
ACT_BLEND_MAX,
};
+ enum
+ {
+ ACT_IPOFLAG_FORCE = 1,
+ ACT_IPOFLAG_LOCAL = 2,
+ ACT_IPOFLAG_ADD = 4,
+ ACT_IPOFLAG_CHILD = 8,
+ };
+
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_Action"); }
Modified: branches/soc-2011-pepper/source/gameengine/Ketsji/BL_ActionManager.cpp
@@ Diff output truncated at 10240 characters. @@
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