[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37501] branches/soc-2011-cucumber/source/ gameengine: Centralizing the exit key methods to the keyboard devices.
Daniel Stokes
kupomail at gmail.com
Wed Jun 15 08:42:46 CEST 2011
Revision: 37501
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37501
Author: kupoman
Date: 2011-06-15 06:42:46 +0000 (Wed, 15 Jun 2011)
Log Message:
-----------
Centralizing the exit key methods to the keyboard devices. This should make it easier to get exit key control to the python API.
Modified Paths:
--------------
branches/soc-2011-cucumber/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
branches/soc-2011-cucumber/source/gameengine/GameLogic/SCA_IInputDevice.h
branches/soc-2011-cucumber/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
branches/soc-2011-cucumber/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
branches/soc-2011-cucumber/source/gameengine/GamePlayer/ghost/GPG_Application.h
Modified: branches/soc-2011-cucumber/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h
===================================================================
--- branches/soc-2011-cucumber/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h 2011-06-15 06:25:05 UTC (rev 37500)
+++ branches/soc-2011-cucumber/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.h 2011-06-15 06:42:46 UTC (rev 37501)
@@ -52,10 +52,7 @@
virtual bool ConvertBlenderEvent(unsigned short incode,short val);
virtual void NextFrame();
virtual void HookEscape();
-
- void SetExitKey(short key);
-
- //virtual void SetExitKey(short key);
+ virtual void SetExitKey(short key);
private:
short m_exit_key;
Modified: branches/soc-2011-cucumber/source/gameengine/GameLogic/SCA_IInputDevice.h
===================================================================
--- branches/soc-2011-cucumber/source/gameengine/GameLogic/SCA_IInputDevice.h 2011-06-15 06:25:05 UTC (rev 37500)
+++ branches/soc-2011-cucumber/source/gameengine/GameLogic/SCA_IInputDevice.h 2011-06-15 06:42:46 UTC (rev 37501)
@@ -286,6 +286,7 @@
*/
int m_currentTable;
void ClearStatusTable(int tableid);
+ short m_exitkey;
public:
virtual bool IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)=0;
@@ -316,7 +317,11 @@
*/
virtual void NextFrame();
+ //Exit Key get/set
+ virtual void SetExitKey(short key){m_exitkey=key;};
+ virtual short GetExitKey(){return m_exitkey;};
+
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:SCA_InputEvent"); }
Modified: branches/soc-2011-cucumber/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h
===================================================================
--- branches/soc-2011-cucumber/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h 2011-06-15 06:25:05 UTC (rev 37500)
+++ branches/soc-2011-cucumber/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h 2011-06-15 06:42:46 UTC (rev 37501)
@@ -59,6 +59,7 @@
* System dependent keyboard codes are stored as ints.
*/
std::map<int, KX_EnumInputs> m_reverseKeyTranslateTable;
+ short m_exitkey;
public:
bool m_hookesc;
Modified: branches/soc-2011-cucumber/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- branches/soc-2011-cucumber/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 2011-06-15 06:25:05 UTC (rev 37500)
+++ branches/soc-2011-cucumber/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 2011-06-15 06:42:46 UTC (rev 37501)
@@ -622,7 +622,7 @@
- m_exitkey = ConvertKeyCode(gm->exitkey);
+ m_keyboard->SetExitKey(ConvertKeyCode(gm->exitkey));
#ifdef WITH_PYTHON
CValue::SetDeprecationWarnings(nodepwarnings);
#else
@@ -902,8 +902,7 @@
GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData();
GHOST_TEventKeyData* keyData = static_cast<GHOST_TEventKeyData*>(eventData);
- printf("%d %d\n", m_keyboard->ToNative(keyData->key), m_exitkey);
- if (m_keyboard->ToNative(keyData->key) == m_exitkey && !m_keyboard->m_hookesc && !m_isEmbedded) {
+ if (m_keyboard->ToNative(keyData->key) == m_keyboard->GetExitKey() && !m_keyboard->m_hookesc && !m_isEmbedded) {
m_exitRequested = KX_EXIT_REQUEST_OUTSIDE;
}
m_keyboard->ConvertEvent(keyData->key, isDown);
Modified: branches/soc-2011-cucumber/source/gameengine/GamePlayer/ghost/GPG_Application.h
===================================================================
--- branches/soc-2011-cucumber/source/gameengine/GamePlayer/ghost/GPG_Application.h 2011-06-15 06:25:05 UTC (rev 37500)
+++ branches/soc-2011-cucumber/source/gameengine/GamePlayer/ghost/GPG_Application.h 2011-06-15 06:42:46 UTC (rev 37501)
@@ -102,7 +102,6 @@
* Shuts the game engine down.
*/
void exitEngine(void);
- short m_exitkey;
/* The game data */
STR_String m_startSceneName;
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