[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37455] trunk/blender: BGE Patch: [#27425] Allow to change the damping of the camera actuator
Dalai Felinto
dfelinto at gmail.com
Mon Jun 13 19:08:33 CEST 2011
Revision: 37455
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37455
Author: dfelinto
Date: 2011-06-13 17:08:33 +0000 (Mon, 13 Jun 2011)
Log Message:
-----------
BGE Patch: [#27425] Allow to change the damping of the camera actuator
##########
original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator"
The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint.
Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds).
This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint.
###########
epydocs (rst) updated too
Modified Paths:
--------------
trunk/blender/doc/python_api/rst/bge.types.rst
trunk/blender/source/blender/blenkernel/intern/sca.c
trunk/blender/source/blender/blenloader/intern/readfile.c
trunk/blender/source/blender/editors/space_logic/logic_window.c
trunk/blender/source/blender/makesdna/DNA_actuator_types.h
trunk/blender/source/blender/makesrna/intern/rna_actuator.c
trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.h
Modified: trunk/blender/doc/python_api/rst/bge.types.rst
===================================================================
--- trunk/blender/doc/python_api/rst/bge.types.rst 2011-06-13 15:07:36 UTC (rev 37454)
+++ trunk/blender/doc/python_api/rst/bge.types.rst 2011-06-13 17:08:33 UTC (rev 37455)
@@ -710,6 +710,12 @@
Applies changes to a camera.
+ .. attribute:: damping
+
+ strength of of the camera following movement.
+
+ :type: float
+
.. attribute:: min
minimum distance to the target object maintained by the actuator.
Modified: trunk/blender/source/blender/blenkernel/intern/sca.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/sca.c 2011-06-13 15:07:36 UTC (rev 37454)
+++ trunk/blender/source/blender/blenkernel/intern/sca.c 2011-06-13 17:08:33 UTC (rev 37455)
@@ -430,6 +430,7 @@
act->data= MEM_callocN(sizeof(bCameraActuator), "camact");
ca = act->data;
ca->axis = ACT_CAMERA_X;
+ ca->damping = 1.0/32.0;
break;
case ACT_EDIT_OBJECT:
act->data= MEM_callocN(sizeof(bEditObjectActuator), "editobact");
Modified: trunk/blender/source/blender/blenloader/intern/readfile.c
===================================================================
--- trunk/blender/source/blender/blenloader/intern/readfile.c 2011-06-13 15:07:36 UTC (rev 37454)
+++ trunk/blender/source/blender/blenloader/intern/readfile.c 2011-06-13 17:08:33 UTC (rev 37455)
@@ -11647,6 +11647,21 @@
}
}
}
+
+ {
+ /* add default value for behind strength of camera actuator */
+ Object *ob;
+ bActuator *act;
+ for(ob = main->object.first; ob; ob= ob->id.next) {
+ for(act= ob->actuators.first; act; act= act->next) {
+ if (act->type == ACT_CAMERA) {
+ bCameraActuator *ba= act->data;
+
+ ba->damping = 1.0/32.0;
+ }
+ }
+ }
+ }
}
/* WATCH IT!!!: pointers from libdata have not been converted yet here! */
Modified: trunk/blender/source/blender/editors/space_logic/logic_window.c
===================================================================
--- trunk/blender/source/blender/editors/space_logic/logic_window.c 2011-06-13 15:07:36 UTC (rev 37454)
+++ trunk/blender/source/blender/editors/space_logic/logic_window.c 2011-06-13 17:08:33 UTC (rev 37455)
@@ -3786,6 +3786,8 @@
row = uiLayoutRow(layout, 1);
uiItemR(row, ptr, "min", 0, NULL, ICON_NONE);
uiItemR(row, ptr, "max", 0, NULL, ICON_NONE);
+
+ uiItemR(layout, ptr, "damping", 0, NULL, ICON_NONE);
}
static void draw_actuator_constraint(uiLayout *layout, PointerRNA *ptr, bContext *C)
Modified: trunk/blender/source/blender/makesdna/DNA_actuator_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_actuator_types.h 2011-06-13 15:07:36 UTC (rev 37454)
+++ trunk/blender/source/blender/makesdna/DNA_actuator_types.h 2011-06-13 17:08:33 UTC (rev 37455)
@@ -133,7 +133,7 @@
typedef struct bCameraActuator {
struct Object *ob;
float height, min, max;
- float pad;
+ float damping;
short pad1, axis;
float pad2;
} bCameraActuator ;
Modified: trunk/blender/source/blender/makesrna/intern/rna_actuator.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_actuator.c 2011-06-13 15:07:36 UTC (rev 37454)
+++ trunk/blender/source/blender/makesrna/intern/rna_actuator.c 2011-06-13 17:08:33 UTC (rev 37455)
@@ -922,6 +922,13 @@
RNA_def_property_ui_text(prop, "Max", "");
RNA_def_property_update(prop, NC_LOGIC, NULL);
+ prop= RNA_def_property(srna, "damping", PROP_FLOAT, PROP_NONE);
+ RNA_def_property_float_sdna(prop, NULL, "damping");
+ RNA_def_property_range(prop, 0, 10.0);
+ RNA_def_property_ui_range(prop, 0, 5.0, 1, 2);
+ RNA_def_property_ui_text(prop, "Damping", "Specify the strength of the constraint that drive the camera behind the target");
+ RNA_def_property_update(prop, NC_LOGIC, NULL);
+
/* x/y */
prop= RNA_def_property(srna, "axis", PROP_ENUM, PROP_NONE);
RNA_def_property_enum_sdna(prop, NULL, "axis");
Modified: trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp 2011-06-13 15:07:36 UTC (rev 37454)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertActuators.cpp 2011-06-13 17:08:33 UTC (rev 37455)
@@ -287,7 +287,8 @@
camact->height,
camact->min,
camact->max,
- camact->axis=='x');
+ camact->axis=='x',
+ camact->damping);
baseact = tmpcamact;
}
break;
Modified: trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp 2011-06-13 15:07:36 UTC (rev 37454)
+++ trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.cpp 2011-06-13 17:08:33 UTC (rev 37455)
@@ -54,14 +54,16 @@
float hght,
float minhght,
float maxhght,
- bool xytog
+ bool xytog,
+ float damping
):
SCA_IActuator(gameobj, KX_ACT_CAMERA),
m_ob (obj),
m_height (hght),
m_minHeight (minhght),
m_maxHeight (maxhght),
- m_x (xytog)
+ m_x (xytog),
+ m_damping (damping)
{
if (m_ob)
m_ob->RegisterActuator(this);
@@ -283,7 +285,7 @@
}
inp= fp1[0]*fp2[0] + fp1[1]*fp2[1] + fp1[2]*fp2[2];
- fac= (-1.0 + inp)/32.0;
+ fac= (-1.0 + inp) * m_damping;
from[0]+= fac*fp1[0];
from[1]+= fac*fp1[1];
@@ -390,6 +392,7 @@
KX_PYATTRIBUTE_FLOAT_RW("height",-FLT_MAX,FLT_MAX,KX_CameraActuator,m_height),
KX_PYATTRIBUTE_BOOL_RW("useXY",KX_CameraActuator,m_x),
KX_PYATTRIBUTE_RW_FUNCTION("object", KX_CameraActuator, pyattr_get_object, pyattr_set_object),
+ KX_PYATTRIBUTE_FLOAT_RW("damping",0.f,10.f,KX_CameraActuator,m_damping),
{NULL}
};
Modified: trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.h 2011-06-13 15:07:36 UTC (rev 37454)
+++ trunk/blender/source/gameengine/Ketsji/KX_CameraActuator.h 2011-06-13 17:08:33 UTC (rev 37455)
@@ -73,6 +73,9 @@
/** xy toggle (pick one): true == x, false == y */
bool m_x;
+
+ /** damping (float), */
+ float m_damping;
/* get the KX_IGameObject with this name */
CValue *findObject(char *obName);
@@ -95,7 +98,8 @@
float hght,
float minhght,
float maxhght,
- bool xytog
+ bool xytog,
+ float damping
);
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