[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [37244] trunk/blender/source/blender/ editors/interface: use the same stippled drawing for colorband background as alpha color swatches , with low DPI would look squashed, also use the same colors for both.
Campbell Barton
ideasman42 at gmail.com
Mon Jun 6 11:12:04 CEST 2011
Revision: 37244
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=37244
Author: campbellbarton
Date: 2011-06-06 09:12:03 +0000 (Mon, 06 Jun 2011)
Log Message:
-----------
use the same stippled drawing for colorband background as alpha color swatches, with low DPI would look squashed, also use the same colors for both.
Modified Paths:
--------------
trunk/blender/source/blender/editors/interface/interface_draw.c
trunk/blender/source/blender/editors/interface/interface_intern.h
trunk/blender/source/blender/editors/interface/interface_widgets.c
Modified: trunk/blender/source/blender/editors/interface/interface_draw.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_draw.c 2011-06-06 08:45:17 UTC (rev 37243)
+++ trunk/blender/source/blender/editors/interface/interface_draw.c 2011-06-06 09:12:03 UTC (rev 37244)
@@ -1120,7 +1120,7 @@
ColorBand *coba;
CBData *cbd;
float x1, y1, sizex, sizey;
- float dx, v3[2], v1[2], v2[2], v1a[2], v2a[2];
+ float v3[2], v1[2], v2[2], v1a[2], v2a[2];
int a;
float pos, colf[4]= {0,0,0,0}; /* initialize incase the colorband isnt valid */
@@ -1131,18 +1131,17 @@
y1= rect->ymin;
sizex= rect->xmax-x1;
sizey= rect->ymax-y1;
-
+
/* first background, to show tranparency */
- dx= sizex/12.0f;
- v1[0]= x1;
- for(a=0; a<12; a++) {
- if(a & 1) glColor3f(0.3, 0.3, 0.3); else glColor3f(0.8, 0.8, 0.8);
- glRectf(v1[0], y1, v1[0]+dx, y1+0.5f*sizey);
- if(a & 1) glColor3f(0.8, 0.8, 0.8); else glColor3f(0.3, 0.3, 0.3);
- glRectf(v1[0], y1+0.5f*sizey, v1[0]+dx, y1+sizey);
- v1[0]+= dx;
- }
-
+
+ glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
+ glRectf(x1, y1, x1+sizex, y1+sizey);
+ glEnable(GL_POLYGON_STIPPLE);
+ glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255);
+ glPolygonStipple(checker_stipple_sml);
+ glRectf(x1, y1, x1+sizex, y1+sizey);
+ glDisable(GL_POLYGON_STIPPLE);
+
glShadeModel(GL_FLAT);
glEnable(GL_BLEND);
Modified: trunk/blender/source/blender/editors/interface/interface_intern.h
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_intern.h 2011-06-06 08:45:17 UTC (rev 37243)
+++ trunk/blender/source/blender/editors/interface/interface_intern.h 2011-06-06 09:12:03 UTC (rev 37244)
@@ -486,6 +486,11 @@
void ui_draw_menu_item(struct uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state);
void ui_draw_preview_item(struct uiFontStyle *fstyle, rcti *rect, const char *name, int iconid, int state);
+extern unsigned char checker_stipple_sml[];
+/* used for transp checkers */
+#define UI_TRANSP_DARK 100
+#define UI_TRANSP_LIGHT 160
+
/* interface_style.c */
void uiStyleInit(void);
Modified: trunk/blender/source/blender/editors/interface/interface_widgets.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_widgets.c 2011-06-06 08:45:17 UTC (rev 37243)
+++ trunk/blender/source/blender/editors/interface/interface_widgets.c 2011-06-06 09:12:03 UTC (rev 37244)
@@ -159,6 +159,18 @@
static int check_tria_face[4][3]= {
{3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}};
+GLubyte checker_stipple_sml[32*32/8] =
+{
+ 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
+ 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
+ 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
+ 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
+ 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
+ 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
+ 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
+ 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
+};
+
/* ************************************************* */
void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3)
@@ -614,22 +626,10 @@
if(wtb->inner) {
if(wcol->shaded==0) {
if (wcol->alpha_check) {
- GLubyte checker_stipple_sml[32*32/8] =
- {
- 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
- 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
- 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
- 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
- 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
- 255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
- 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
- 0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
- };
-
float x_mid= 0.0f; /* used for dumb clamping of values */
/* dark checkers */
- glColor4ub(100, 100, 100, 255);
+ glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
glBegin(GL_POLYGON);
for(a=0; a<wtb->totvert; a++) {
glVertex2fv(wtb->inner_v[a]);
@@ -638,7 +638,7 @@
/* light checkers */
glEnable(GL_POLYGON_STIPPLE);
- glColor4ub(160, 160, 160, 255);
+ glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255);
glPolygonStipple(checker_stipple_sml);
glBegin(GL_POLYGON);
for(a=0; a<wtb->totvert; a++) {
More information about the Bf-blender-cvs
mailing list