[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38804] trunk/blender: pep8 cleanup, also print message when attempting to run in animation player mode.

Campbell Barton ideasman42 at gmail.com
Fri Jul 29 03:24:05 CEST 2011


Revision: 38804
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38804
Author:   campbellbarton
Date:     2011-07-29 01:24:03 +0000 (Fri, 29 Jul 2011)
Log Message:
-----------
pep8 cleanup, also print message when attempting to run in animation player mode.

Modified Paths:
--------------
    trunk/blender/build_files/cmake/cmake_consistency_check.py
    trunk/blender/build_files/cmake/cmake_netbeans_project.py
    trunk/blender/build_files/cmake/cmake_qtcreator_project.py
    trunk/blender/doc/python_api/examples/bge.constraints.py
    trunk/blender/doc/python_api/examples/bge.texture.1.py
    trunk/blender/doc/python_api/examples/bge.texture.py
    trunk/blender/doc/python_api/examples/blf.py
    trunk/blender/release/scripts/modules/addon_utils.py
    trunk/blender/release/scripts/modules/bpy/__init__.py
    trunk/blender/release/scripts/modules/bpy_extras/io_utils.py
    trunk/blender/release/scripts/modules/bpy_extras/mesh_utils.py
    trunk/blender/release/scripts/startup/bl_operators/object_align.py
    trunk/blender/release/scripts/startup/bl_ui/properties_world.py
    trunk/blender/release/scripts/startup/bl_ui/space_info.py
    trunk/blender/release/scripts/startup/bl_ui/space_node.py
    trunk/blender/release/scripts/startup/bl_ui/space_userpref.py
    trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
    trunk/blender/release/scripts/startup/bl_ui/space_view3d_toolbar.py
    trunk/blender/release/scripts/templates/batch_export.py
    trunk/blender/release/scripts/templates/ui_menu.py
    trunk/blender/source/blender/windowmanager/intern/wm_init_exit.c
    trunk/blender/source/creator/creator.c
    trunk/blender/source/tests/check_deprecated.py

Modified: trunk/blender/build_files/cmake/cmake_consistency_check.py
===================================================================
--- trunk/blender/build_files/cmake/cmake_consistency_check.py	2011-07-29 00:08:39 UTC (rev 38803)
+++ trunk/blender/build_files/cmake/cmake_consistency_check.py	2011-07-29 01:24:03 UTC (rev 38804)
@@ -42,9 +42,9 @@
     
     l = data[i]
     ws = l[:len(l) - len(l.lstrip())]
-    
+
     data[i] = "%s%s\n" % (ws, text)
-    
+
     file_handle = open(f, 'w')
     file_handle.writelines(data)
     file_handle.close()
@@ -182,13 +182,13 @@
 
                                 if new_path_rel != l:
                                     print("overly relative path:\n  %s:%d\n  %s\n  %s" % (f, i, l, new_path_rel))
-                                    
+
                                     ## Save time. just replace the line
                                     # replace_line(f, i - 1, new_path_rel)
-                                    
+
                             else:
                                 raise Exception("non existant include %s:%d -> %s" % (f, i, new_file))
-                            
+
                         # print(new_file)
 
             global_h.update(set(sources_h))
@@ -206,7 +206,7 @@
                 if ff not in sources_c:
                     print("  missing: " + ff)
             '''
-            
+
             # reset
             sources_h[:] = []
             sources_c[:] = []

Modified: trunk/blender/build_files/cmake/cmake_netbeans_project.py
===================================================================
--- trunk/blender/build_files/cmake/cmake_netbeans_project.py	2011-07-29 00:08:39 UTC (rev 38803)
+++ trunk/blender/build_files/cmake/cmake_netbeans_project.py	2011-07-29 01:24:03 UTC (rev 38804)
@@ -30,8 +30,19 @@
 Windows not supported so far
 """
 
-from project_info import *
+from project_info import (SIMPLE_PROJECTFILE,
+                          SOURCE_DIR,
+                          CMAKE_DIR,
+                          PROJECT_DIR,
+                          source_list,
+                          is_project_file,
+                          is_c_header,
+                          is_py,
+                          cmake_advanced_info,
+                          cmake_compiler_defines,
+                          )
 
+
 import os
 from os.path import join, dirname, normpath, relpath, exists
 

Modified: trunk/blender/build_files/cmake/cmake_qtcreator_project.py
===================================================================
--- trunk/blender/build_files/cmake/cmake_qtcreator_project.py	2011-07-29 00:08:39 UTC (rev 38803)
+++ trunk/blender/build_files/cmake/cmake_qtcreator_project.py	2011-07-29 01:24:03 UTC (rev 38804)
@@ -31,7 +31,17 @@
  python .~/blenderSVN/blender/build_files/cmake/cmake_qtcreator_project.py ~/blenderSVN/cmake
 """
 
-from project_info import *
+from project_info import (SIMPLE_PROJECTFILE,
+                          SOURCE_DIR,
+                          CMAKE_DIR,
+                          PROJECT_DIR,
+                          source_list,
+                          is_project_file,
+                          is_c_header,
+                          is_py,
+                          cmake_advanced_info,
+                          cmake_compiler_defines,
+                          )
 
 import os
 import sys

Modified: trunk/blender/doc/python_api/examples/bge.constraints.py
===================================================================
--- trunk/blender/doc/python_api/examples/bge.constraints.py	2011-07-29 00:08:39 UTC (rev 38803)
+++ trunk/blender/doc/python_api/examples/bge.constraints.py	2011-07-29 01:24:03 UTC (rev 38804)
@@ -8,11 +8,11 @@
 
 # get object list
 objects = logic.getCurrentScene().objects
- 
+
 # get object named Object1 and Object 2
 object_1 = objects["Object1"]
 object_2 = objects["Object2"]
- 
+
 # want to use Edge constraint type
 constraint_type = 2
 
@@ -31,7 +31,7 @@
 edge_angle_z = 0.0
 
 # create an edge constraint
-constraints.createConstraint( physics_id_1, physics_id_2,
-                              constraint_type,
-                              edge_position_x, edge_position_y, edge_position_z,
-                              edge_angle_x, edge_angle_y, edge_angle_z )
+constraints.createConstraint(physics_id_1, physics_id_2,
+                             constraint_type,
+                             edge_position_x, edge_position_y, edge_position_z,
+                             edge_angle_x, edge_angle_y, edge_angle_z)

Modified: trunk/blender/doc/python_api/examples/bge.texture.1.py
===================================================================
--- trunk/blender/doc/python_api/examples/bge.texture.1.py	2011-07-29 00:08:39 UTC (rev 38803)
+++ trunk/blender/doc/python_api/examples/bge.texture.1.py	2011-07-29 01:24:03 UTC (rev 38804)
@@ -6,29 +6,31 @@
 Controller.
 """
 from bge import logic
-from bge import texture	
+from bge import texture
 
+
 def createTexture(cont):
     """Create a new Dynamic Texture"""
     object = cont.owner
-	
+
     # get the reference pointer (ID) of the internal texture
     ID = texture.materialID(obj, 'IMoriginal.png')
-	
-    # create a texture object 
+
+    # create a texture object
     object_texture = texture.Texture(object, ID)
-	
+
     # create a new source with an external image
     url = logic.expandPath("//newtexture.jpg")
     new_source = texture.ImageFFmpeg(url)
-	
+
     # the texture has to be stored in a permanent Python object
     logic.texture = object_texture
-	
+
     # update/replace the texture
     logic.texture.source = new_source
     logic.texture.refresh(False)
 
+
 def removeTexture(cont):
     """Delete the Dynamic Texture, reversing back the final to its original state."""
     try:

Modified: trunk/blender/doc/python_api/examples/bge.texture.py
===================================================================
--- trunk/blender/doc/python_api/examples/bge.texture.py	2011-07-29 00:08:39 UTC (rev 38803)
+++ trunk/blender/doc/python_api/examples/bge.texture.py	2011-07-29 01:24:03 UTC (rev 38804)
@@ -9,14 +9,14 @@
 
 cont = logic.getCurrentController()
 obj = cont.owner
-	
-# the creation of the texture must be done once: save the 
+
+# the creation of the texture must be done once: save the
 # texture object in an attribute of bge.logic module makes it persistent
 if not hasattr(logic, 'video'):
-	
+
     # identify a static texture by name
     matID = texture.materialID(obj, 'IMvideo.png')
-		
+
     # create a dynamic texture that will replace the static texture
     logic.video = texture.Texture(obj, matID)
 
@@ -24,7 +24,7 @@
     movie = logic.expandPath('//trailer_400p.ogg')
     logic.video.source = texture.VideoFFmpeg(movie)
     logic.video.source.scale = True
-		
+
     # quick off the movie, but it wont play in the background
     logic.video.source.play()
 

Modified: trunk/blender/doc/python_api/examples/blf.py
===================================================================
--- trunk/blender/doc/python_api/examples/blf.py	2011-07-29 00:08:39 UTC (rev 38803)
+++ trunk/blender/doc/python_api/examples/blf.py	2011-07-29 01:24:03 UTC (rev 38804)
@@ -1,6 +1,7 @@
 """
 Hello World Text Example
 ++++++++++++++++++++++++
+
 Blender Game Engine example of using the blf module. For this module to work we
 need to use the OpenGL wrapper :class:`~bgl` as well.
 """
@@ -11,31 +12,33 @@
 import bgl
 import blf
 
+
 def init():
     """init function - runs once"""
     # create a new font object, use external ttf file
     font_path = logic.expandPath('//Zeyada.ttf')
-	# store the font indice - to use later
+    # store the font indice - to use later
     logic.font_id = blf.load(font_path)
 
-    # set the font drawing routine to run every frame   
+    # set the font drawing routine to run every frame
     scene = logic.getCurrentScene()
-    scene.post_draw=[write]
+    scene.post_draw = [write]
 
+
 def write():
     """write on screen"""
     width = render.getWindowWidth()
     height = render.getWindowHeight()
-    
+
     # OpenGL setup
     bgl.glMatrixMode(bgl.GL_PROJECTION)
     bgl.glLoadIdentity()
     bgl.gluOrtho2D(0, width, 0, height)
     bgl.glMatrixMode(bgl.GL_MODELVIEW)
     bgl.glLoadIdentity()
-    
+
     # BLF drawing routine
     font_id = logic.font_id
-    blf.position(font_id, (width*0.2), (height*0.3), 0)
+    blf.position(font_id, (width * 0.2), (height * 0.3), 0)
     blf.size(font_id, 50, 72)
     blf.draw(font_id, "Hello World")

Modified: trunk/blender/release/scripts/modules/addon_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/addon_utils.py	2011-07-29 00:08:39 UTC (rev 38803)
+++ trunk/blender/release/scripts/modules/addon_utils.py	2011-07-29 01:24:03 UTC (rev 38804)
@@ -33,6 +33,7 @@
 
 error_duplicates = False
 
+
 def paths():
     # RELEASE SCRIPTS: official scripts distributed in Blender releases
     paths = _bpy.utils.script_paths("addons")

Modified: trunk/blender/release/scripts/modules/bpy/__init__.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy/__init__.py	2011-07-29 00:08:39 UTC (rev 38803)
+++ trunk/blender/release/scripts/modules/bpy/__init__.py	2011-07-29 01:24:03 UTC (rev 38804)
@@ -43,6 +43,7 @@
 # fake operator module
 ops = ops.ops_fake_module
 
+
 def _main():
     import sys as _sys
 

Modified: trunk/blender/release/scripts/modules/bpy_extras/io_utils.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_extras/io_utils.py	2011-07-29 00:08:39 UTC (rev 38803)
+++ trunk/blender/release/scripts/modules/bpy_extras/io_utils.py	2011-07-29 01:24:03 UTC (rev 38804)
@@ -159,14 +159,19 @@
         raise Exception("invalid axis arguments passed, "
                         "can't use up/forward on the same axis.")
 
-    value = reduce(int.__or__, (_axis_convert_num[a] << (i * 3) for i, a in enumerate((from_forward, from_up, to_forward, to_up))))
+    value = reduce(int.__or__, (_axis_convert_num[a] << (i * 3)
+                   for i, a in enumerate((from_forward,
+                                          from_up,
+                                          to_forward,
+                                          to_up,
+                                          ))))
 
     for i, axis_lut in enumerate(_axis_convert_lut):
         if value in axis_lut:

@@ Diff output truncated at 10240 characters. @@



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