[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38736] branches/merwin-spacenav/source/ blender/editors/space_view3d: onscreen ndof rotation guide (center + axis)
Mike Erwin
significant.bit at gmail.com
Tue Jul 26 18:17:01 CEST 2011
Revision: 38736
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38736
Author: merwin
Date: 2011-07-26 16:17:00 +0000 (Tue, 26 Jul 2011)
Log Message:
-----------
onscreen ndof rotation guide (center + axis)
Modified Paths:
--------------
branches/merwin-spacenav/source/blender/editors/space_view3d/view3d_draw.c
branches/merwin-spacenav/source/blender/editors/space_view3d/view3d_edit.c
Modified: branches/merwin-spacenav/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- branches/merwin-spacenav/source/blender/editors/space_view3d/view3d_draw.c 2011-07-26 16:01:09 UTC (rev 38735)
+++ branches/merwin-spacenav/source/blender/editors/space_view3d/view3d_draw.c 2011-07-26 16:17:00 UTC (rev 38736)
@@ -690,10 +690,13 @@
glShadeModel(GL_SMOOTH);
glPointSize(5);
glEnable(GL_POINT_SMOOTH);
+ glDepthMask(0); // don't overwrite zbuf
if (rv3d->rot_angle != 0.f) {
+ // -- draw rotation axis --
float scaled_axis[3];
- mul_v3_v3fl(scaled_axis, rv3d->rot_axis, 3.f);
+ const float scale = rv3d->dist;
+ mul_v3_v3fl(scaled_axis, rv3d->rot_axis, scale);
glBegin(GL_LINE_STRIP);
color[3] = 0; // more transparent toward the ends
@@ -701,7 +704,10 @@
add_v3_v3v3(end, o, scaled_axis);
glVertex3fv(end);
- color[3] = 0.2f + rv3d->rot_angle; // more opaque toward the center
+ // color[3] = 0.2f + fabsf(rv3d->rot_angle); // modulate opacity with angle
+ // ^^ neat idea, but angle is frame-rate dependent, so it's usually close to 0.2
+
+ color[3] = 0.5f; // more opaque toward the center
glColor4fv(color);
glVertex3fv(o);
@@ -716,6 +722,7 @@
else
color[3] = 0.5; // see-through dot
+ // -- draw rotation center --
glColor4fv(color);
glBegin(GL_POINTS);
glVertex3fv(o);
@@ -728,6 +735,7 @@
glDisable(GL_BLEND);
glDisable(GL_POINT_SMOOTH);
+ glDepthMask(1);
}
static void draw_view_icon(RegionView3D *rv3d)
@@ -2672,10 +2680,10 @@
BDR_drawSketch(C);
}
-#if 0 // not yet...
+//#if 0 // not yet...
if (U.ndof_flag & NDOF_SHOW_GUIDE)
draw_rotation_guide(rv3d);
-#endif
+//#endif
ED_region_pixelspace(ar);
Modified: branches/merwin-spacenav/source/blender/editors/space_view3d/view3d_edit.c
===================================================================
--- branches/merwin-spacenav/source/blender/editors/space_view3d/view3d_edit.c 2011-07-26 16:01:09 UTC (rev 38735)
+++ branches/merwin-spacenav/source/blender/editors/space_view3d/view3d_edit.c 2011-07-26 16:17:00 UTC (rev 38736)
@@ -1053,13 +1053,13 @@
if (invert)
angle = -angle;
+ // transform rotation axis from view to world coordinates
+ mul_qt_v3(view_inv, axis);
+
// update the onscreen doo-dad
rv3d->rot_angle = angle;
copy_v3_v3(rv3d->rot_axis, axis);
- // transform rotation axis from view to world coordinates
- mul_qt_v3(view_inv, axis);
-
axis_angle_to_quat(rot, axis, angle);
#endif // --------------------------------------------
// apply rotation
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