[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38684] trunk/blender/release/scripts/ startup/bl_operators: more vector order switching.

Campbell Barton ideasman42 at gmail.com
Mon Jul 25 11:31:39 CEST 2011


Revision: 38684
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38684
Author:   campbellbarton
Date:     2011-07-25 09:31:39 +0000 (Mon, 25 Jul 2011)
Log Message:
-----------
more vector order switching.

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_operators/object.py
    trunk/blender/release/scripts/startup/bl_operators/object_align.py

Modified: trunk/blender/release/scripts/startup/bl_operators/object.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/object.py	2011-07-25 07:14:54 UTC (rev 38683)
+++ trunk/blender/release/scripts/startup/bl_operators/object.py	2011-07-25 09:31:39 UTC (rev 38684)
@@ -542,7 +542,7 @@
             trans = matrix.to_translation()
             rot = matrix.to_3x3()  # also contains scale
 
-            return [(b * rot) + trans for b in base_tri]
+            return [(rot * b) + trans for b in base_tri]
         scene = bpy.context.scene
         linked = {}
         for obj in bpy.context.selected_objects:

Modified: trunk/blender/release/scripts/startup/bl_operators/object_align.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/object_align.py	2011-07-25 07:14:54 UTC (rev 38683)
+++ trunk/blender/release/scripts/startup/bl_operators/object_align.py	2011-07-25 09:31:39 UTC (rev 38684)
@@ -69,7 +69,7 @@
 
     verts = obj.data.vertices
 
-    val = verts[-1].co * matrix_world
+    val = matrix_world * verts[-1].co
 
     left, right, front, back, down, up = (val[0],
                                           val[0],
@@ -82,7 +82,7 @@
     # Test against all other verts
     for i in range (len(verts)-1):
 
-        vco = verts[i].co * matrix_world
+        vco = matrix_world * verts[i].co
 
         # X Range
         val = vco[0]
@@ -128,8 +128,8 @@
     objs = []
 
     for obj in bpy.context.selected_objects:
-        matrix_world = obj.matrix_world
-        bb_world = [Vector(v[:]) * matrix_world for v in obj.bound_box]
+        matrix_world = obj.matrix_world.copy()
+        bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
         objs.append((obj, bb_world))
 
     if not objs:
@@ -198,7 +198,8 @@
     # Main Loop
 
     for obj, bb_world in objs:
-        bb_world = [Vector(v[:]) * obj.matrix_world for v in obj.bound_box]
+        matrix_world = obj.matrix_world.copy()
+        bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
 
         if bb_quality:
             GBB = GlobalBB_HQ(obj)




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