[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [38684] trunk/blender/release/scripts/ startup/bl_operators: more vector order switching.
Campbell Barton
ideasman42 at gmail.com
Mon Jul 25 11:31:39 CEST 2011
Revision: 38684
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=38684
Author: campbellbarton
Date: 2011-07-25 09:31:39 +0000 (Mon, 25 Jul 2011)
Log Message:
-----------
more vector order switching.
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_operators/object.py
trunk/blender/release/scripts/startup/bl_operators/object_align.py
Modified: trunk/blender/release/scripts/startup/bl_operators/object.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/object.py 2011-07-25 07:14:54 UTC (rev 38683)
+++ trunk/blender/release/scripts/startup/bl_operators/object.py 2011-07-25 09:31:39 UTC (rev 38684)
@@ -542,7 +542,7 @@
trans = matrix.to_translation()
rot = matrix.to_3x3() # also contains scale
- return [(b * rot) + trans for b in base_tri]
+ return [(rot * b) + trans for b in base_tri]
scene = bpy.context.scene
linked = {}
for obj in bpy.context.selected_objects:
Modified: trunk/blender/release/scripts/startup/bl_operators/object_align.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/object_align.py 2011-07-25 07:14:54 UTC (rev 38683)
+++ trunk/blender/release/scripts/startup/bl_operators/object_align.py 2011-07-25 09:31:39 UTC (rev 38684)
@@ -69,7 +69,7 @@
verts = obj.data.vertices
- val = verts[-1].co * matrix_world
+ val = matrix_world * verts[-1].co
left, right, front, back, down, up = (val[0],
val[0],
@@ -82,7 +82,7 @@
# Test against all other verts
for i in range (len(verts)-1):
- vco = verts[i].co * matrix_world
+ vco = matrix_world * verts[i].co
# X Range
val = vco[0]
@@ -128,8 +128,8 @@
objs = []
for obj in bpy.context.selected_objects:
- matrix_world = obj.matrix_world
- bb_world = [Vector(v[:]) * matrix_world for v in obj.bound_box]
+ matrix_world = obj.matrix_world.copy()
+ bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
objs.append((obj, bb_world))
if not objs:
@@ -198,7 +198,8 @@
# Main Loop
for obj, bb_world in objs:
- bb_world = [Vector(v[:]) * obj.matrix_world for v in obj.bound_box]
+ matrix_world = obj.matrix_world.copy()
+ bb_world = [matrix_world * Vector(v[:]) for v in obj.bound_box]
if bb_quality:
GBB = GlobalBB_HQ(obj)
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